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NAME

       fli_frame  -  Stores  the  current frame number of the animation. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       extern int fli_frame;

DESCRIPTION

       Global variable containing the current frame number in the FLI file. This  is  useful  for
       synchronising  other  events  with  the  animation,  for  instance you could check it in a
       play_fli() callback function and use it  to  trigger  a  sample  at  a  particular  point.
       Example:

          while (next_fli_frame(0) == FLI_OK) {
             if (fli_frame == 345)
                play_sample(trumpet_sound, 255, 128, 1000, 0);
             /* Rest some time until next frame... */
          }

SEE ALSO

       play_fli(3alleg4), play_memory_fli(3alleg4), next_fli_frame(3alleg4)