Provided by: libnetpbm11-dev_10.97.00-2_amd64 bug

NAME

       libnetpbm_draw \- Libnetpbm PPM Drawing Function Manual

DESCRIPTION

       This  reference manual covers functions in the libnetpbm library for drawing images, using
       the PPM image format and the libnetpbm in-memory image formats.

       We actually have very little information here; this  is  mainly  a  framework  for  adding
       documentation later if someone becomes interested in this facility.

       Note  that  the  Netpbm  program  ppmdraw  is  essentially a command-line interface to the
       functions of this library.  You can use that program's source code as an example, or  just
       invoke  that  program  instead of calling these functions.  The netpbm program ppmlabel is
       another good example of using these functions.

Basic Functions

       The functions are all declared in the ppmdraw.h header file.

   ppmd_setlinetype
   ppmd_setlineclip
   ppmd_line
   ppmd_spline3
   ppmd_polyspline
   ppmd_circle
   ppmd_filledrectangle
   ppmd_fill
   ppmd_text
   ppmd_text_box

Drawprocs

       Drawprocs are functions that tell how to draw a point.   You  pass  drawprocs  to  drawing
       functions that require them.

       There  are  two  types: ppmd_drawprocp and ppmd_drawproc.  The only difference is that the
       former takes the location at which to  draw  the  point  as  an  argument  of  point  type
       (ppmd_point), whereas the latter takes integer column and row arguments.

   ppmd_point_drawproc
       This simply fills in a single pixel.  This is usually what you want.

   ppmd_fill_drawprocp
       This  Drawproc  is  useful  for  filling,  in  that  it  not only draws on the canvas, but
       remembers where it's been, outlining an area that you can fill with ppmd_fill.

   ppmd_fill_drawproc
       This is the same thing as ppmd_fill_drawprocp except that it is a  ppmd_drawproc  function
       instead of ppmd_drawprocp.

Path Filling Function

   ppmd_fill_path
       Synopsis

       void
       ppmd_fill_path(pixel **      pixels,
                      int           cols,
                      int           rows,
                      pixval        maxval,
                      ppmd_path *   pathP,
                      pixel         color);

       Description

       This fills a closed path.

       pixels, cols, rows, and maxval describe the canvas on which to draw.

       pathP  identifies  a  closed path on that canvas.  If it does not end on the same point at
       which it starts, ppmd_fill_path aborts the program with a call to pm_error.  The path  may
       cross  itself, though, creating multiple closed areas, each of which ppmd_fill_path fills.
       The path must fit within the cols x rows  dimensions.   If  it  does  not,  ppmd_fill_path
       aborts the program with a call to pm_error.

       color  is  the  fill  color.  ppmd_fill_path makes every pixel within the closed path that
       color.

       ppmd_fill is more general, but harder to use.  With that, you can fill with a pattern.

       This function was new in Netpbm 10.34 (June 2006).

   ppmd_makeLineLeg
       This function returns a data structure  of  type  ppmd_pathleg,  to  be  used  in  a  data
       structure of type ppmd_path, to be use with function ppmd_fill_path.

       This function was new in Netbm 10.78 (March 2017).

Path Builder

       The  functions  in  this  section  are  for  building  a  path  (ppmd_path)  for  use with
       ppmd_fill_path.

       It is an  object-oriented  set  of  functions,  where  the  object  involved  is  of  type
       ppmd_path_builder.   This  is an opaque structure that you should not access directly, but
       only through the functions in this section.

       Here is an example that generates a filled rectangle:

           pixels = ppm_allocarray(100, 100);

           unsigned int row;

           /* Initialize the canvas to all black */
           for (row = 0; row < 100; ++row) {
               unsigned int col;
               for (col = 0; col < 100; ++col)
                   pixels[row][col] = ppm_blackpixel();
           }

           /* Create a rectangular path */
           ppmd_pathbuilder * const pathBuilderP = ppmd_pathbuilder_create();

           ppmd_pathbuilder_setBegPoint(pathBuilderP, ppmd_makePoint(5, 5));

           ppmd_pathbuilder_addLineLeg(pathBuilderP,
                                       ppmd_makeLineLeg(ppmd_makePoint(5, 50)));

           ppmd_pathbuilder_addLineLeg(pathBuilderP,
                                       ppmd_makeLineLeg(ppmd_makePoint(50, 50)));

           ppmd_pathbuilder_addLineLeg(pathBuilderP,
                                       ppmd_makeLineLeg(ppmd_makePoint(50, 5)));

           ppmd_pathbuilder_addLineLeg(pathBuilderP,
                                       ppmd_makeLineLeg(ppmd_makePoint(5, 5)));

           /* Fill the area enclosed by that path with white */
           ppmd_fill_path(pixels, 100, 100, PPM_MAXMAXVAL,
                          ppmd_pathbuilder_pathP(pathBuilderP),
                          ppm_whitepixel(PPM_MAXMAXVAL));

           /* Destroy the path */
           ppmd_pathbuilder_destroy(pathBuilderP);

       There are two ways to manage the space in which the leg array of the  ppmd_path  structure
       resides.   Either you supply a fixed-length array and the path builder just uses it or you
       have the path builder allocate the storage automatically.

       If you let the path builder allocate the space automatically, you can nonetheless tell the
       path  builder  how  much  space  to  allocate  initially,  to  make the path building more
       efficient.

       This facility was new in Netpbm 10.78 (March 2017).  Before that, you have  to  build  the
       ppmd_path by directly setting its members.

   ppmd_path_builder
       This creates a ppmd_path_builder object (i.e. allocates memory for it and initializes it).
       You must ultimately destroy it with ppmd_path_builder_destroy.

   ppmd_path_builder_destroy
       This destroys a ppmd_path_builder object created with ppmd_path_builder_create (i.e. frees
       the memory).

       Synopsis

           void
           ppmd_pathbuilder_destroy(ppmd_pathbuilder * pathBuilderP);

   ppmd_pathbuilder_setLegArray
       With  this  function  you  supply  the array of legs that the path builder will fill.  The
       array has a fixed size, so you must know in advance how long the path you build might be.

       Example

           ppmd_pathleg legs[4];

           ppmd_pathbuilder_setLegArray(pathBuilderP, legs, 4);

       Synopsis

           void
           ppmd_pathbuilder_setLegArray(ppmd_pathbuilder * pathBuilderP,
                                        ppmd_pathleg *     legs,
                                        unsigned int       legCount);

       Description

       pathBuilderP is the handle of the path builder object.

       legs is the array you are supplying for the object to fill in.  This  is  just  space;  no
       value the array has upon invocation is meaningful.

       legCount  is  the  number  of  elements  of space exist in legs.  I.e. this is the maximum
       number of legs the builder can put in the array.  Any attempt to put more legs  than  this
       in the array fails.

       This  fails  if  the  leg  array  is already set up, which could be because you previously
       called      ppmd_pathbuilder_setLegArray,      ppmd_pathbuilder_preallocLegArray,       or
       ppmd_pathbuilder_addLineLeg.

   ppmd_pathbuilder_preallocLegArray
       This  causes the object to allocate some space for the array of path legs the path builder
       will create.  If it needs more space, it will reallocate.  In fact, you need not call this
       at all, because the path builder will allocate space the first time it needs it.

       Synopsis

           void
           ppmd_pathbuilder_preallocLegArray(ppmd_pathbuilder * pathBuilderP,
                                             unsigned int       legCount);

       Description

       pathBuilderP is the handle of the path builder object.

       legCount is how many legs' worth of space to allocate.

       This  fails  if  the  leg  array  is already set up, which could be because you previously
       called      ppmd_pathbuilder_setLegArray,      ppmd_pathbuilder_preallocLegArray,       or
       ppmd_pathbuilder_addLineLeg.

   ppmd_pathbuilder_setBegPoint
       This  sets  the  beginning point for the path.  Note that to use the path for filling, you
       must also make this the point at which the last leg of the path ends.

       Synopsis

           void
           ppmd_pathbuilder_setBegPoint(ppmd_pathbuilder * pathBuilderP,
                                        ppmd_piont         begPoint);

       Description

       pathBuilderP is the handle of the path builder object.

       begPoint is the beginning point of the path.

   ppmd_pathbuilder_addLineLeg
       This adds a line segment leg to the path.

       Synopsis

           void
           ppmd_pathbuilder_addLineLeg(ppmd_pathbuilder * pathBuilderP,
                                       ppmd_pathleg       leg);

       Description

       pathBuilderP is the handle of the path builder object.

       leg is the leg to add.

       The leg begins wherever the end of the path currently is (i.e.  where  the  most  recently
       added leg ends, or the beginning point if you have not added any paths yet).

   ppmd_pathbuilder_pathP
       This is a pointer to the path that the path builder has built.

       Synopsis

           void
           ppmd_pathbuilder_pathP(ppmd_pathbuilder * pathBuilderP);

       Description

       pathBuilderP is the handle of the path builder object.

       The  data  structure  belongs  to  the path builder, so you must not use it after you have
       destroyed the ppmd_pathbuilder object.

       The pointer is valid only  until  you  call  the  next  path  builder  method  other  than
       ppmd_pathbuilder_pathP.   You  normally  don't get the pointer until you are done building
       the path.

Fonts

       The ppmd_text and  ppmd_text_box  functions  use  fonts.   You  control  the  fonts  using
       functions  described  in  this  section.  There is one font that comes with Netpbm, called
       "standard".  It is built into the function library and  is  the  default  font.   You  can
       create additional fonts and use them instead.

       In  a  program that uses Netpbm drawing facilities, there is a "current font." all drawing
       of text uses the current font.  When the program starts, the current font  is  "standard";
       you can change it after that by calling the ppmd_set_font function.

       Other  than  a  built-in  font,  a font lives in file in a format special to Netpbm called
       Ppmdfont.  The file typically has a name that ends in ".ppmdfont".

       Use the ppmddumpfont program to dump the contents of a Ppmdfont  file  in  human  readable
       format.

       Use  the ppmdmkfont program to generate the "standard" font as a Ppmdfont file.  You don't
       normally need to do this, because "standard" is built into libnetpbm.

       Use the ppmdcfont program to turn a Ppmdfont file into  a  C  source  file  that  you  can
       compile into a program as a built-in font.  Though we don't give full instructions here on
       how to do that, libnetpbm's built-in "standard" font is a good example.  In Netpbm  source
       code,  you  will  find  the C source file standardppmdfont.c, which was generated from the
       file standard.ppmdfont by ppmdcfont.  You simply use a pointer to the structure that the C
       file defines as a font handle, just like one you would get from ppmd_read_font.

Font File Format

       The  font  file  starts  with  the  characters "ppmdfont" (without the quotation marks) in
       ASCII.

       The rest of the format is not yet documented, but it generally describes,  for  each  code
       point,  a  sequence of straight line plotting commands to form the glyph for the indicated
       character.  I.e. it is a vector, not raster, font.

Font Control Functions

       These functions are declared in the header file ppmdfont.h.

   ppmd_read_font
       This function associates a Ppmdfont file, which you identify by naming the Ppmdfont  file,
       with a handle that you can use to identify the font to other functions.  Technically, this
       function reads the font into memory.

   ppmd_free_font
       This function releases the handle that you get from ppmd_read_font.   It  frees  resources
       associated with it; you can't use the handle after this.

   ppmd_get_font
       This function returns the handle of the currently selected font.

   ppmd_set_font
       This  function sets the currently selected font.  You identify the font to which to set it
       with a handle such as you get from ppmd_read_font or ppmd_get_font.

DOCUMENT SOURCE

       This manual page was generated by the Netpbm tool 'makeman' from HTML source.  The  master
       documentation is at

              http://netpbm.sourceforge.net/doc/libnetpbm_draw.html