Provided by: tcllib_1.21+dfsg-1_all bug

NAME

       math::geometry - Geometrical computations

SYNOPSIS

       package require Tcl  ?8.5?

       package require math::geometry  ?1.4.1?

       ::math::geometry::+ point1 point2

       ::math::geometry::- point1 point2

       ::math::geometry::p x y

       ::math::geometry::distance point1 point2

       ::math::geometry::length point

       ::math::geometry::s* factor point

       ::math::geometry::direction angle

       ::math::geometry::h length

       ::math::geometry::v length

       ::math::geometry::between point1 point2 s

       ::math::geometry::octant point

       ::math::geometry::rect nw se

       ::math::geometry::nwse rect

       ::math::geometry::angle line

       ::math::geometry::angleBetween vector1 vector2

       ::math::geometry::inproduct vector1 vector2

       ::math::geometry::areaParallellogram vector1 vector2

       ::math::geometry::calculateDistanceToLine P line

       ::math::geometry::calculateDistanceToLineSegment P linesegment

       ::math::geometry::calculateDistanceToPolyline P polyline

       ::math::geometry::calculateDistanceToPolygon P polygon

       ::math::geometry::findClosestPointOnLine P line

       ::math::geometry::findClosestPointOnLineSegment P linesegment

       ::math::geometry::findClosestPointOnPolyline P polyline

       ::math::geometry::lengthOfPolyline polyline

       ::math::geometry::movePointInDirection P direction dist

       ::math::geometry::lineSegmentsIntersect linesegment1 linesegment2

       ::math::geometry::findLineSegmentIntersection linesegment1 linesegment2

       ::math::geometry::findLineIntersection line1 line2

       ::math::geometry::polylinesIntersect polyline1 polyline2

       ::math::geometry::polylinesBoundingIntersect polyline1 polyline2 granularity

       ::math::geometry::intervalsOverlap y1 y2 y3 y4 strict

       ::math::geometry::rectanglesOverlap P1 P2 Q1 Q2 strict

       ::math::geometry::bbox polyline

       ::math::geometry::overlapBBox polyline1 polyline2 ?strict?

       ::math::geometry::pointInsideBBox bbox point

       ::math::geometry::cathetusPoint pa pb cathetusLength ?location?

       ::math::geometry::parallel line offset ?orient?

       ::math::geometry::unitVector line

       ::math::geometry::pointInsidePolygon P polyline

       ::math::geometry::pointInsidePolygonAlt P polyline

       ::math::geometry::rectangleInsidePolygon P1 P2 polyline

       ::math::geometry::areaPolygon polygon

       ::math::geometry::translate vector polyline

       ::math::geometry::rotate angle polyline

       ::math::geometry::rotateAbout p angle polyline

       ::math::geometry::reflect angle polyline

       ::math::geometry::degToRad angle

       ::math::geometry::radToDeg angle

       ::math::geometry::circle centre radius

       ::math::geometry::circleTwoPoints point1 point2

       ::math::geometry::pointInsideCircle point circle

       ::math::geometry::lineIntersectsCircle line circle

       ::math::geometry::lineSegmentIntersectsCircle segment circle

       ::math::geometry::intersectionLineWithCircle line circle

       ::math::geometry::intersectionCircleWithCircle circle1 circle2

       ::math::geometry::tangentLinesToCircle point circle

       ::math::geometry::intersectionPolylines polyline1 polyline2 ?mode? ?granularity?

       ::math::geometry::intersectionPolylineCircle polyline circle ?mode? ?granularity?

       ::math::geometry::polylineCutOrigin polyline1 polyline2 ?granularity?

       ::math::geometry::polylineCutEnd polyline1 polyline2 ?granularity?

       ::math::geometry::splitPolyline polyline numberVertex

       ::math::geometry::enrichPolyline polyline accuracy

       ::math::geometry::cleanupPolyline polyline

_________________________________________________________________________________________________

DESCRIPTION

       The math::geometry package is a collection of functions for computations and manipulations
       on two-dimensional geometrical objects, such as points, lines and polygons.

       The geometrical objects are implemented as plain lists of  coordinates.   For  instance  a
       line  is  defined  by a list of four numbers, the x- and y-coordinate of a first point and
       the x- and y-coordinates of a second point on the line.

       Note:  In  version  1.4.0  an  inconsistency  was   repaired   -   see   https://core.tcl-
       lang.org/tcllib/tktview?name=fb4812f82b.  More in COORDINATE SYSTEM

       The  various  types  of  object  are  recognised by the number of coordinate pairs and the
       context in which they are used: a list of four elements can be  regarded  as  an  infinite
       line,  a  finite line segment but also as a polyline of one segment and a point set of two
       points.

       Currently the following types of objects are distinguished:

       •      point  -  a  list  of  two  coordinates  representing  the  x-  and   y-coordinates
              respectively.

       •      line  -  a list of four coordinates, interpreted as the x- and y-coordinates of two
              distinct points on the line.

       •      line segment - a list of four coordinates, interpreted as the x- and  y-coordinates
              of the first and the last points on the line segment.

       •      polyline  -  a  list of an even number of coordinates, interpreted as the x- and y-
              coordinates of an ordered set of points.

       •      polygon - like a polyline, but the implicit assumption  is  that  the  polyline  is
              closed  (if  the  first  and  last  points  do not coincide, the missing segment is
              automatically added).

       •      point set - again a list of an even number  of  coordinates,  but  the  points  are
              regarded without any ordering.

       •      circle  -  a list of three numbers, the first two are the coordinates of the centre
              and the third is the radius.

PROCEDURES

       The package defines the following public procedures:

       ::math::geometry::+ point1 point2
              Compute the sum of the two vectors given as points and return it.  The result is  a
              vector as well.

       ::math::geometry::- point1 point2
              Compute  the  difference  (point1  - point2) of the two vectors given as points and
              return it. The result is a vector as well.

       ::math::geometry::p x y
              Construct a point from its coordinates and return it as the result of the command.

       ::math::geometry::distance point1 point2
              Compute the distance between the two points and return it  as  the  result  of  the
              command. This is in essence the same as

                  math::geometry::length [math::geomtry::- point1 point2]

       ::math::geometry::length point
              Compute the length of the vector and return it as the result of the command.

       ::math::geometry::s* factor point
              Scale  the vector by the factor and return it as the result of the command. This is
              a vector as well.

       ::math::geometry::direction angle
              Given the angle in degrees this  command  computes  and  returns  the  unit  vector
              pointing into this direction. The vector for angle == 0 points to the right (east),
              and for angle == 90 up (north).

       ::math::geometry::h length
              Returns a horizontal vector on  the  X-axis  of  the  specified  length.   Positive
              lengths point to the right (east).

       ::math::geometry::v length
              Returns  a vertical vector on the Y-axis of the specified length.  Positive lengths
              point down (south).

       ::math::geometry::between point1 point2 s
              Compute the point which is at relative distance s between the two points and return
              it  as  the  result  of  the  command. A relative distance of 0 returns point1, the
              distance 1 returns point2.  Distances < 0 or > 1 extrapolate along the line between
              the two point.

       ::math::geometry::octant point
              Compute the octant of the circle the point is in and return it as the result of the
              command. The possible results are

              [1]    east

              [2]    northeast

              [3]    north

              [4]    northwest

              [5]    west

              [6]    southwest

              [7]    south

              [8]    southeast

              Each octant is the arc of the circle +/- 22.5 degrees from the  cardinal  direction
              the octant is named for.

       ::math::geometry::rect nw se
              Construct a rectangle from its northwest and southeast corners and return it as the
              result of the command.

       ::math::geometry::nwse rect
              Extract the northwest and southeast corners of the rectangle and return them as the
              result of the command (a 2-element list containing the points, in the named order).

       ::math::geometry::angle line
              Calculate  the  angle  from  the positive x-axis to a given line (in two dimensions
              only).

              list line
                     Coordinates of the line

       ::math::geometry::angleBetween vector1 vector2
              Calculate the angle between two vectors (in degrees)

              list vector1
                     First vector

              list vector2
                     Second vector

       ::math::geometry::inproduct vector1 vector2
              Calculate the inner product of two vectors

              list vector1
                     First vector

              list vector2
                     Second vector

       ::math::geometry::areaParallellogram vector1 vector2
              Calculate the area of the parallellogram with the two vectors as its sides

              list vector1
                     First vector

              list vector2
                     Second vector

       ::math::geometry::calculateDistanceToLine P line
              Calculate the distance of point P to the (infinite) line and return the result

              list P List of two numbers, the coordinates of the point

              list line
                     List of four numbers, the coordinates of two points on the line

       ::math::geometry::calculateDistanceToLineSegment P linesegment
              Calculate the distance of point P to the  (finite)  line  segment  and  return  the
              result.

              list P List of two numbers, the coordinates of the point

              list linesegment
                     List  of  four  numbers, the coordinates of the first and last points of the
                     line segment

       ::math::geometry::calculateDistanceToPolyline P polyline
              Calculate the distance of point P to the polyline and return the result. Note  that
              a polyline needs not to be closed.

              list P List of two numbers, the coordinates of the point

              list polyline
                     List of numbers, the coordinates of the vertices of the polyline

       ::math::geometry::calculateDistanceToPolygon P polygon
              Calculate the distance of point P to the polygon and return the result. If the list
              of coordinates is not closed (first and last points differ),  it  is  automatically
              closed.

              list P List of two numbers, the coordinates of the point

              list polygon
                     List of numbers, the coordinates of the vertices of the polygon

       ::math::geometry::findClosestPointOnLine P line
              Return the point on a line which is closest to a given point.

              list P List of two numbers, the coordinates of the point

              list line
                     List of four numbers, the coordinates of two points on the line

       ::math::geometry::findClosestPointOnLineSegment P linesegment
              Return the point on a line segment which is closest to a given point.

              list P List of two numbers, the coordinates of the point

              list linesegment
                     List of four numbers, the first and last points on the line segment

       ::math::geometry::findClosestPointOnPolyline P polyline
              Return the point on a polyline which is closest to a given point.

              list P List of two numbers, the coordinates of the point

              list polyline
                     List of numbers, the vertices of the polyline

       ::math::geometry::lengthOfPolyline polyline
              Return the length of the polyline (note: it not regarded as a polygon)

              list polyline
                     List of numbers, the vertices of the polyline

       ::math::geometry::movePointInDirection P direction dist
              Move  a  point  over  a  given  distance  in  a  given direction and return the new
              coordinates (in two dimensions only).

              list P Coordinates of the point to be moved

              double direction
                     Direction (in degrees; 0 is to the right, 90 upwards)

              list dist
                     Distance over which to move the point

       ::math::geometry::lineSegmentsIntersect linesegment1 linesegment2
              Check if two line segments intersect or coincide. Returns 1 if that is the case,  0
              otherwise (in two dimensions only). If an endpoint of one segment lies on the other
              segment (or is very close to the segment), they are considered to intersect

              list linesegment1
                     First line segment

              list linesegment2
                     Second line segment

       ::math::geometry::findLineSegmentIntersection linesegment1 linesegment2
              Find the intersection point of two line segments. Return  the  coordinates  or  the
              keywords  "coincident" or "none" if the line segments coincide or have no points in
              common (in two dimensions only).

              list linesegment1
                     First line segment

              list linesegment2
                     Second line segment

       ::math::geometry::findLineIntersection line1 line2
              Find the intersection point of two (infinite) lines. Return the coordinates or  the
              keywords  "coincident"  or "none" if the lines coincide or have no points in common
              (in two dimensions only).

              list line1
                     First line

              list line2
                     Second line

              See section References for details on the algorithm and math behind it.

       ::math::geometry::polylinesIntersect polyline1 polyline2
              Check if two polylines intersect or not (in two dimensions only).

              list polyline1
                     First polyline

              list polyline2
                     Second polyline

       ::math::geometry::polylinesBoundingIntersect polyline1 polyline2 granularity
              Check whether two polylines intersect, but reduce the correctness of the result  to
              the given granularity.  Use this for faster, but weaker, intersection checking.

              How it works:

              Each  polyline  is  split  into  a  number  of  smaller  polylines,  consisting  of
              granularity points  each.  If  a  pair  of  those  smaller  lines'  bounding  boxes
              intersect, then this procedure returns 1, otherwise it returns 0.

              list polyline1
                     First polyline

              list polyline2
                     Second polyline

              int granularity
                     Number of points in each part (<=1 means check every edge)

       ::math::geometry::intervalsOverlap y1 y2 y3 y4 strict
              Check if two intervals overlap.

              double y1,y2
                     Begin and end of first interval

              double y3,y4
                     Begin and end of second interval

              logical strict
                     Check for strict or non-strict overlap

       ::math::geometry::rectanglesOverlap P1 P2 Q1 Q2 strict
              Check if two rectangles overlap.

              list P1
                     upper-left corner of the first rectangle

              list P2
                     lower-right corner of the first rectangle

              list Q1
                     upper-left corner of the second rectangle

              list Q2
                     lower-right corner of the second rectangle

              list strict
                     choosing strict or non-strict interpretation

       ::math::geometry::bbox polyline
              Calculate  the  bounding box of a polyline. Returns a list of four coordinates: the
              upper-left and the lower-right corner of the box.

              list polyline
                     The polyline to be examined

       ::math::geometry::overlapBBox polyline1 polyline2 ?strict?
              Check if the bounding boxes of two polylines overlap or not.

              Arguments:

              list polyline1
                     The first polyline

              list polyline1
                     The second polyline

              int strict
                     Whether strict overlap is to checked (1) or if the bounding boxes may  touch
                     (0, default)

       ::math::geometry::pointInsideBBox bbox point

              Check if the point is inside or on the bounding box or not.  Arguments:

              list bbox
                     The bounding box given as a list of x/y coordinates

              list point
                     The point to be checked

       ::math::geometry::cathetusPoint pa pb cathetusLength ?location?
              Return  the  third  point  of the rectangular triangle defined by the two given end
              points of the hypothenusa.  The triangle's side from point A (or B, if the location
              is  given  as  "b")  to  the  third point is the cathetus length.  If the cathetus'
              length is lower than the length of the hypothenusa, an empty list is returned.

              Arguments:

              list pa
                     The starting point on hypotenuse

              list pb
                     The ending point on hypotenuse

              float cathetusLength
                     The length of the cathetus of the triangle

              string location
                     The location of the given cathetus, "a" means given cathetus shares point pa
                     (default) "b" means given cathetus shares point pb

       ::math::geometry::parallel line offset ?orient?
              Return a line parallel to the given line, with a distance "offset". The orientation
              is determined by the two points defining the line.

              Arguments:

              list line
                     The given line

              float offset
                     The distance to the given line

              string orient
                     Orientation of the new line with respect to  the  given  line  (defaults  to
                     "right")

       ::math::geometry::unitVector line
              Return  a  unit  vector from the given line or direction, if the line argument is a
              single point (then a line through the origin is assumed) Arguments:

              list line
                     The line in question (or a single point, implying a line through the origin)

       ::math::geometry::pointInsidePolygon P polyline
              Determine if a point is completely inside a  polygon.  If  the  point  touches  the
              polygon, then the point is not completely inside the polygon.

              list P Coordinates of the point

              list polyline
                     The polyline to be examined

       ::math::geometry::pointInsidePolygonAlt P polyline
              Determine  if  a  point  is  completely  inside a polygon. If the point touches the
              polygon,  then  the  point  is  not  completely  inside  the  polygon.  Note:  this
              alternative  procedure  uses  the  so-called  winding  number to determine this. It
              handles self-intersecting polygons in a "natural" way.

              list P Coordinates of the point

              list polyline
                     The polyline to be examined

       ::math::geometry::rectangleInsidePolygon P1 P2 polyline
              Determine if a rectangle is completely inside a polygon.  If  polygon  touches  the
              rectangle, then the rectangle is not complete inside the polygon.

              list P1
                     Upper-left corner of the rectangle

              list P2
                     Lower-right corner of the rectangle

              list polygon
                     The polygon in question

       ::math::geometry::areaPolygon polygon
              Calculate the area of a polygon.

              list polygon
                     The polygon in question

       ::math::geometry::translate vector polyline
              Translate a polyline over a given vector

              list vector
                     Translation vector

              list polyline
                     The polyline to be translated

       ::math::geometry::rotate angle polyline
              Rotate a polyline over a given angle (degrees) around the origin

              list angle
                     Angle over which to rotate the polyline (degrees)

              list polyline
                     The polyline to be rotated

       ::math::geometry::rotateAbout p angle polyline
              Rotate a polyline around a given point p and return the new polyline.

              Arguments:

              list p The point of rotation

              float angle
                     The angle over which to rotate the polyline (degrees)

              list polyline
                     The polyline to be rotated

       ::math::geometry::reflect angle polyline
              Reflect  a  polyline in a line through the origin at a given angle (degrees) to the
              x-axis

              list angle
                     Angle of the line of reflection (degrees)

              list polyline
                     The polyline to be reflected

       ::math::geometry::degToRad angle
              Convert from degrees to radians

              list angle
                     Angle in degrees

       ::math::geometry::radToDeg angle
              Convert from radians to degrees

              list angle
                     Angle in radians

       ::math::geometry::circle centre radius
              Convenience procedure to create a circle from a point and a radius.

              list centre
                     Coordinates of the circle centre

              list radius
                     Radius of the circle

       ::math::geometry::circleTwoPoints point1 point2
              Convenience procedure to create a circle from two points on its  circumference  The
              centre  is  the point between the two given points, the radius is half the distance
              between them.

              list point1
                     First point

              list point2
                     Second point

       ::math::geometry::pointInsideCircle point circle
              Determine if the given point is inside the circle or on the  circumference  (1)  or
              outside (0).

              list point
                     Point to be checked

              list circle
                     Circle that may or may not contain the point

       ::math::geometry::lineIntersectsCircle line circle
              Determine  if  the  given  line intersects the circle or touches it (1) or does not
              (0).

              list line
                     Line to be checked

              list circle
                     Circle that may or may not be intersected

       ::math::geometry::lineSegmentIntersectsCircle segment circle
              Determine if the given line segment intersects the circle or touches it (1) or does
              not (0).

              list segment
                     Line segment to be checked

              list circle
                     Circle that may or may not be intersected

       ::math::geometry::intersectionLineWithCircle line circle
              Determine  the  points  at which the given line intersects the circle. There can be
              zero, one or two points. (If the line touches the circle or is close  to  it,  then
              one  point  is returned. An arbitrary margin of 1.0e-10 times the radius is used to
              determine this situation.)

              list line
                     Line to be checked

              list circle
                     Circle that may or may not be intersected

       ::math::geometry::intersectionCircleWithCircle circle1 circle2
              Determine the points at which the given two circles intersect. There can  be  zero,
              one or two points. (If the two circles touch the circle or are very close, then one
              point is returned. An arbitrary margin of 1.0e-10 times the mean of  the  radii  of
              the two circles is used to determine this situation.)

              list circle1
                     First circle

              list circle2
                     Second circle

       ::math::geometry::tangentLinesToCircle point circle
              Determine  the tangent lines from the given point to the circle. There can be zero,
              one or two lines. (If the point is on  the  cirucmference  or  very  close  to  the
              circle,  then one line is returned. An arbitrary margin of 1.0e-10 times the radius
              of the circle is used to determine this situation.)

              list point
                     Point in question

              list circle
                     Circle to which the tangent lines are to be determined

       ::math::geometry::intersectionPolylines polyline1 polyline2 ?mode? ?granularity?
              Return the first point or all points where the  two  polylines  intersect.  If  the
              number  of  points in the polylines is large, you can use the granularity to get an
              approximate answer faster.

              Arguments:

              list polyline1
                     The first polyline

              list polyline2
                     The second polyline

              string mode
                     Whether to return only the first (default) or  to  return  all  intersection
                     points ("all")

              int granularity
                     The  number  of  points  that  will  be  skipped  plus  1  in the search for
                     intersection points (1 or smaller means an exact answer is returned)

       ::math::geometry::intersectionPolylineCircle polyline circle ?mode? ?granularity?
              Return the first point or all points where the polyline intersects the  circle.  If
              the  number  of points in the polyline is large, you can use the granularity to get
              an approximate answer faster.

              Arguments:

              list polyline
                     The polyline that may intersect the circle

              list circle
                     The circle in question

              string mode
                     Whether to return only the first (default) or  to  return  all  intersection
                     points ("all")

              int granularity
                     The  number  of  points  that  will  be  skipped  plus  1  in the search for
                     intersection points (1 or smaller means an exact answer is returned)

       ::math::geometry::polylineCutOrigin polyline1 polyline2 ?granularity?
              Return the part of the first polyline from the origin up to the first  intersection
              with  the second. If the number of points in the polyline is large, you can use the
              granularity to get an approximate answer faster.

              Arguments:

              list polyline1
                     The first polyline (from which a part is to be returned)

              list polyline2
                     The second polyline

              int granularity
                     The number of points  that  will  be  skipped  plus  1  in  the  search  for
                     intersection points (1 or smaller means an exact answer is returned)

       ::math::geometry::polylineCutEnd polyline1 polyline2 ?granularity?
              Return  the  part  of  the first polyline from the last intersection point with the
              second to the end. If the number of points in the polyline is large,  you  can  use
              the granularity to get an approximate answer faster.

              Arguments:

              list polyline1
                     The first polyline (from which a part is to be returned)

              list polyline2
                     The second polyline

              int granularity
                     The  number  of  points  that  will  be  skipped  plus  1  in the search for
                     intersection points (1 or smaller means an exact answer is returned)

       ::math::geometry::splitPolyline polyline numberVertex
              Split the poyline into a set  of  polylines  where  each  separate  polyline  holds
              "numberVertex" vertices between the two end points.

              Arguments:

              list polyline
                     The polyline to be split up

              int numberVertex
                     The number of "internal" vertices

       ::math::geometry::enrichPolyline polyline accuracy
              Split  up  each  segment of a polyline into a number of smaller segments and return
              the result.

              Arguments:

              list polyline
                     The polyline to be refined

              int accuracy
                     The number of subsegments to be created

       ::math::geometry::cleanupPolyline polyline
              Remove duplicate neighbouring vertices and return the result.

              Arguments:

              list polyline
                     The polyline to be cleaned up

COORDINATE SYSTEM

       The coordinate system used by the package is the  ordinary  cartesian  system,  where  the
       positive  x-axis  is  directed  to  the right and the positive y-axis is directed upwards.
       Angles and directions are defined with respect  to  the  positive  x-axis  in  a  counter-
       clockwise  direction,  so  that an angle of 90 degrees is the direction of the positive y-
       axis.  Note that the Tk canvas coordinates differ  from  this,  as  there  the  origin  is
       located  in  the  upper  left  corner  of the window. Up to and including version 1.3, the
       direction and octant procedures of this package used this convention inconsistently.

REFERENCES

       [1]    Polygon Intersection [http:/wiki.tcl.tk/12070]

       [2]    http://en.wikipedia.org/wiki/Line-line_intersection

       [3]    http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/

BUGS, IDEAS, FEEDBACK

       This document, and the package it describes,  will  undoubtedly  contain  bugs  and  other
       problems.   Please  report  such  in  the category math :: geometry of the Tcllib Trackers
       [http://core.tcl.tk/tcllib/reportlist].  Please also report any ideas for enhancements you
       may have for either package and/or documentation.

       When proposing code changes, please provide unified diffs, i.e the output of diff -u.

       Note further that attachments are strongly preferred over inlined patches. Attachments can
       be made by going to the Edit form of the ticket immediately after its creation,  and  then
       using the left-most button in the secondary navigation bar.

KEYWORDS

       angle, distance, line, math, plane geometry, point

CATEGORY

       Mathematics

COPYRIGHT

       Copyright (c) 2001 by Ideogramic ApS and other parties
       Copyright (c) 2010 by Andreas Kupries
       Copyright (c) 2010 by Kevin Kenny
       Copyright (c) 2018 by Arjen Markus
       Copyright (c) 2020 by Manfred Rosenberger