Provided by: allegro4-doc_4.4.3.1-3_all bug

NAME

       render_scene - Renders all the queued scene polygons. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void render_scene();

DESCRIPTION

       Renders  all  the  specified  scene_polygon3d()'s  on  the bitmap passed to clear_scene().
       Rendering is done one scanline at a time, with no pixel being processed more than once.

       Note that between clear_scene() and render_scene() you shouldn't change the clip rectangle
       of  the  destination  bitmap.  For speed reasons, you should set the clip rectangle to the
       minimum.

       Note also that all the textures passed to scene_polygon3d() are stored  as  pointers  only
       and actually used in render_scene().

SEE ALSO

       create_scene(3alleg4),  clear_scene(3alleg4),  destroy_scene(3alleg4), scene_gap(3alleg4),
       scene_polygon3d(3alleg4), exscn3d(3alleg4)