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NAME

       wxAuiManager - Functions for wxAuiManager class

DESCRIPTION

       wxAuiManager is the central class of the wxAUI class framework.

       wxAuiManager manages the panes associated with it for a particular wxFrame, using a pane's
       wxAuiPaneInfo information to determine each pane's docking and floating behaviour.

       wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each frame. It  uses  a
       replaceable dock art class to do all drawing, so all drawing is localized in one area, and
       may be customized depending on an application's specific needs.

       wxAuiManager works as follows: the programmer adds panes to the class, or makes changes to
       existing pane properties (dock position, floating state, show state, etc.). To apply these
       changes, wxAuiManager's update/1 function is called. This batch processing can be used  to
       avoid flicker, by modifying more than one pane at a time, and then "committing" all of the
       changes at once by calling update/1.

       Panes can be added quite easily:

       Later on, the positions can be modified easily. The following will float an existing  pane
       in a tool window:

       Layers, Rows and Directions, Positions

       Inside  wxAUI, the docking layout is figured out by checking several pane parameters. Four
       of these are important for determining where a pane will end up:

       Styles

       This class supports the following styles:

       See: Overview aui, wxAuiNotebook, wxAuiDockArt, wxAuiPaneInfo

       This class is derived (and can use functions) from: wxEvtHandler

       wxWidgets docs: wxAuiManager

EVENTS

       Event types emitted from this class: aui_pane_button,  aui_pane_close,  aui_pane_maximize,
       aui_pane_restore, aui_pane_activated, aui_render

DATA TYPES

       wxAuiManager() = wx:wx_object()

EXPORTS

       new() -> wxAuiManager()

       new(Options :: [Option]) -> wxAuiManager()

              Types:

                 Option =
                     {managed_wnd, wxWindow:wxWindow()} | {flags, integer()}

              Constructor.

       destroy(This :: wxAuiManager()) -> ok

              Dtor.

       addPane(This, Window) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()

       addPane(This, Window, Options :: [Option]) -> boolean()

       addPane(This, Window, Pane_info) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()
                 Pane_info = wxAuiPaneInfo:wxAuiPaneInfo()

              addPane/4 tells the frame manager to start managing a child window.

              There  are  several  versions  of  this function. The first version allows the full
              spectrum of pane parameter possibilities. The second version is  used  for  simpler
              user interfaces which do not require as much configuration. The last version allows
              a drop position to be specified, which will determine where the pane will be added.

       addPane(This, Window, Pane_info, Drop_pos) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()
                 Pane_info = wxAuiPaneInfo:wxAuiPaneInfo()
                 Drop_pos = {X :: integer(), Y :: integer()}

       detachPane(This, Window) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()

              Tells the wxAuiManager to stop managing the pane specified by window.

              The window, if  in  a  floated  frame,  is  reparented  to  the  frame  managed  by
              wxAuiManager.

       getAllPanes(This) -> [wxAuiPaneInfo:wxAuiPaneInfo()]

              Types:

                 This = wxAuiManager()

              Returns an array of all panes managed by the frame manager.

       getArtProvider(This) -> wxAuiDockArt:wxAuiDockArt()

              Types:

                 This = wxAuiManager()

              Returns the current art provider being used.

              See: wxAuiDockArt

       getDockSizeConstraint(This) ->
                                {Widthpct :: number(),
                                 Heightpct :: number()}

              Types:

                 This = wxAuiManager()

              Returns the current dock constraint values.

              See setDockSizeConstraint/3 for more information.

       getFlags(This) -> integer()

              Types:

                 This = wxAuiManager()

              Returns the current ?wxAuiManagerOption's flags.

       getManagedWindow(This) -> wxWindow:wxWindow()

              Types:

                 This = wxAuiManager()

              Returns the frame currently being managed by wxAuiManager.

       getManager(Window) -> wxAuiManager()

              Types:

                 Window = wxWindow:wxWindow()

              Calling this method will return the wxAuiManager for a given window.

              The  window  parameter  should  specify any child window or sub-child window of the
              frame or window managed by wxAuiManager.

              The window parameter need not be managed by the manager itself, nor  does  it  even
              need  to be a child or sub-child of a managed window. It must however be inside the
              window hierarchy underneath the managed window.

       getPane(This, Name) -> wxAuiPaneInfo:wxAuiPaneInfo()

       getPane(This, Window) -> wxAuiPaneInfo:wxAuiPaneInfo()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()

              getPane/2 is used to lookup a wxAuiPaneInfo object either by window pointer  or  by
              pane name, which acts as a unique id for a window pane.

              The  returned  wxAuiPaneInfo  object  may then be modified to change a pane's look,
              state or position. After one  or  more  modifications  to  wxAuiPaneInfo,  update/1
              should  be called to commit the changes to the user interface. If the lookup failed
              (meaning the pane could not be found in  the  manager),  a  call  to  the  returned
              wxAuiPaneInfo's IsOk() method will return false.

       hideHint(This) -> ok

              Types:

                 This = wxAuiManager()

              hideHint/1 hides any docking hint that may be visible.

       insertPane(This, Window, Insert_location) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()
                 Insert_location = wxAuiPaneInfo:wxAuiPaneInfo()

       insertPane(This, Window, Insert_location, Options :: [Option]) ->
                     boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()
                 Insert_location = wxAuiPaneInfo:wxAuiPaneInfo()
                 Option = {insert_level, integer()}

              This  method  is  used to insert either a previously unmanaged pane window into the
              frame manager, or to insert a currently managed pane somewhere else.

              insertPane/4 will push all panes, rows, or docks aside and insert the  window  into
              the position specified by insert_location.

              Because  insert_location  can  specify  either a pane, dock row, or dock layer, the
              insert_level parameter is used to disambiguate this. The parameter insert_level can
              take a value of wxAUI_INSERT_PANE, wxAUI_INSERT_ROW or wxAUI_INSERT_DOCK.

       loadPaneInfo(This, Pane_part, Pane) -> ok

              Types:

                 This = wxAuiManager()
                 Pane_part = unicode:chardata()
                 Pane = wxAuiPaneInfo:wxAuiPaneInfo()

              loadPaneInfo/3 is similar to LoadPerspective, with the exception that it only loads
              information about a single pane.

              This method writes the serialized  data  into  the  passed  pane.  Pointers  to  UI
              elements are not modified.

              Note: This operation also changes the name in the pane information!

              See: loadPerspective/3

              See: savePaneInfo/2

              See: savePerspective/1

       loadPerspective(This, Perspective) -> boolean()

              Types:

                 This = wxAuiManager()
                 Perspective = unicode:chardata()

       loadPerspective(This, Perspective, Options :: [Option]) ->
                          boolean()

              Types:

                 This = wxAuiManager()
                 Perspective = unicode:chardata()
                 Option = {update, boolean()}

              Loads a saved perspective.

              A perspective is the layout state of an AUI managed window.

              All  currently  existing  panes  that have an object in "perspective" with the same
              name  ("equivalent")  will  receive  the  layout  parameters  of  the   object   in
              "perspective".  Existing  panes  that  do  not  have an equivalent in "perspective"
              remain unchanged, objects in "perspective" having no equivalent in the manager  are
              ignored.

              See: loadPaneInfo/3

              See: loadPerspective/3

              See: savePerspective/1

       savePaneInfo(This, Pane) -> unicode:charlist()

              Types:

                 This = wxAuiManager()
                 Pane = wxAuiPaneInfo:wxAuiPaneInfo()

              savePaneInfo/2 is similar to SavePerspective, with the exception that it only saves
              information about a single pane.

              Return: The serialized layout parameters  of  the  pane  are  returned  within  the
              string.  Information  about  the pointers to UI elements stored in the pane are not
              serialized.

              See: loadPaneInfo/3

              See: loadPerspective/3

              See: savePerspective/1

       savePerspective(This) -> unicode:charlist()

              Types:

                 This = wxAuiManager()

              Saves the entire user interface layout into an encoded wxString (not implemented in
              wx), which can then be stored by the application (probably using wxConfig).

              See: loadPerspective/3

              See: loadPaneInfo/3

              See: savePaneInfo/2

       setArtProvider(This, Art_provider) -> ok

              Types:

                 This = wxAuiManager()
                 Art_provider = wxAuiDockArt:wxAuiDockArt()

              Instructs  wxAuiManager to use art provider specified by parameter art_provider for
              all drawing calls.

              This allows pluggable look-and-feel features. The previous art provider object,  if
              any, will be deleted by wxAuiManager.

              See: wxAuiDockArt

       setDockSizeConstraint(This, Widthpct, Heightpct) -> ok

              Types:

                 This = wxAuiManager()
                 Widthpct = Heightpct = number()

              When  a  user creates a new dock by dragging a window into a docked position, often
              times the large size of the window will create a dock that is unwieldy large.

              wxAuiManager by default limits the size of any new dock to 1/3 of the window  size.
              For  horizontal  docks, this would be 1/3 of the window height. For vertical docks,
              1/3 of the width.

              Calling this function will adjust  this  constraint  value.  The  numbers  must  be
              between  0.0 and 1.0. For instance, calling SetDockSizeContraint with 0.5, 0.5 will
              cause new docks to be limited to half of the size of the entire managed window.

       setFlags(This, Flags) -> ok

              Types:

                 This = wxAuiManager()
                 Flags = integer()

              This method is used to specify ?wxAuiManagerOption's flags.

              flags specifies options which allow the frame management behaviour to be modified.

       setManagedWindow(This, Managed_wnd) -> ok

              Types:

                 This = wxAuiManager()
                 Managed_wnd = wxWindow:wxWindow()

              Called to specify the frame or window which is to be managed by wxAuiManager.

              Frame management is not restricted to just frames. Child windows or custom controls
              are also allowed.

       showHint(This, Rect) -> ok

              Types:

                 This = wxAuiManager()
                 Rect =
                     {X :: integer(),
                      Y :: integer(),
                      W :: integer(),
                      H :: integer()}

              This function is used by controls to explicitly show a hint window at the specified
              rectangle.

              It is rarely called, and is  mostly  used  by  controls  implementing  custom  pane
              drag/drop behaviour. The specified rectangle should be in screen coordinates.

       unInit(This) -> ok

              Types:

                 This = wxAuiManager()

              Dissociate the managed window from the manager.

              This  function  may be called before the managed frame or window is destroyed, but,
              since wxWidgets 3.1.4, it's unnecessary to call it explicitly, as it will be called
              automatically when this window is destroyed, as well as when the manager itself is.

       update(This) -> ok

              Types:

                 This = wxAuiManager()

              This  method  is  called after any number of changes are made to any of the managed
              panes.

              update/1 must be invoked after addPane/4 or insertPane/4 are  called  in  order  to
              "realize"  or  "commit" the changes. In addition, any number of changes may be made
              to wxAuiPaneInfo structures (retrieved with getPane/2), but to realize the changes,
              update/1  must  be  called.  This construction allows pane flicker to be avoided by
              updating the whole layout at one time.