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NAME

       wxBitmapDataObject - Functions for wxBitmapDataObject class

DESCRIPTION

       wxBitmapDataObject  is  a  specialization  of wxDataObject for bitmap data. It can be used
       without change to paste data into the wxClipboard or a wxDropSource  (not  implemented  in
       wx).  A  user  may  wish  to derive a new class from this class for providing a bitmap on-
       demand in order to minimize memory consumption when offering data in several formats, such
       as a bitmap and GIF.

       This class may be used as is, but getBitmap/1 may be overridden to increase efficiency.

       See:   Overview   dnd,   wxDataObject,   wxDataObjectSimple   (not   implemented  in  wx),
       wxFileDataObject, wxTextDataObject, wxDataObject

       This class is derived (and can use functions) from: wxDataObject

       wxWidgets docs: wxBitmapDataObject

DATA TYPES

       wxBitmapDataObject() = wx:wx_object()

EXPORTS

       new() -> wxBitmapDataObject()

       new(Options :: [Option]) -> wxBitmapDataObject()

       new(Bitmap) -> wxBitmapDataObject()

              Types:

                 Bitmap = wxBitmap:wxBitmap()

              Constructor, optionally passing a bitmap (otherwise use setBitmap/2 later).

       getBitmap(This) -> wxBitmap:wxBitmap()

              Types:

                 This = wxBitmapDataObject()

              Returns the bitmap associated with the data object.

              You may wish to override this method when offering data on-demand, but this is  not
              required  by  wxWidgets' internals. Use this method to get data in bitmap form from
              the wxClipboard.

       setBitmap(This, Bitmap) -> ok

              Types:

                 This = wxBitmapDataObject()
                 Bitmap = wxBitmap:wxBitmap()

              Sets the bitmap associated with the data object.

              This method is called when the data object receives data. Usually there will be  no
              reason to override this function.

       destroy(This :: wxBitmapDataObject()) -> ok

              Destroys the object.