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NAME

       wxPaintDC - Functions for wxPaintDC class

DESCRIPTION

       A  wxPaintDC must be constructed if an application wishes to paint on the client area of a
       window from within an EVT_PAINT() event handler. This should normally be constructed as  a
       temporary  stack  object;  don't  store  a  wxPaintDC  object.  If you have an EVT_PAINT()
       handler, you must create a wxPaintDC object within it even if you don't actually use it.

       Using wxPaintDC within your EVT_PAINT() handler is important because it automatically sets
       the clipping area to the damaged area of the window. Attempts to draw outside this area do
       not appear.

       A wxPaintDC object is initialized to use the same font and colours as  the  window  it  is
       associated with.

       See: wxDC, wxClientDC, wxMemoryDC, wxWindowDC, wxScreenDC

       This class is derived (and can use functions) from: wxWindowDC wxDC

       wxWidgets docs: wxPaintDC

DATA TYPES

       wxPaintDC() = wx:wx_object()

EXPORTS

       new(Window) -> wxPaintDC()

              Types:

                 Window = wxWindow:wxWindow()

              Constructor.

              Pass a pointer to the window on which you wish to paint.

       destroy(This :: wxPaintDC()) -> ok

              Destroys the object.