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NAME

       wxStatusBar - Functions for wxStatusBar class

DESCRIPTION

       A  status  bar  is  a narrow window that can be placed along the bottom of a frame to give
       small amounts of status information. It can contain one or more fields,  one  or  more  of
       which can be variable length according to the size of the window.

       wxStatusBar  also  maintains  an  independent  stack  of  status texts for each field (see
       pushStatusText/3 and popStatusText/2).

       Note that in wxStatusBar context, the terms pane and field are synonyms.

       Styles

       This class supports the following styles:

       Remark: It is possible to create controls and other windows on the  status  bar.  Position
       these windows from an OnSize() event handler.

       Remark:  Notice that only the first 127 characters of a string will be shown in status bar
       fields under Windows if a proper manifest indicating that the program uses  version  6  of
       common  controls  library is not used. This is a limitation of the native control on these
       platforms.

       See: wxStatusBarPane (not implemented in wx), wxFrame, Examples

       This class is derived (and can use functions) from: wxWindow wxEvtHandler

       wxWidgets docs: wxStatusBar

DATA TYPES

       wxStatusBar() = wx:wx_object()

EXPORTS

       new() -> wxStatusBar()

              Default ctor.

       new(Parent) -> wxStatusBar()

              Types:

                 Parent = wxWindow:wxWindow()

       new(Parent, Options :: [Option]) -> wxStatusBar()

              Types:

                 Parent = wxWindow:wxWindow()
                 Option = {winid, integer()} | {style, integer()}

              Constructor, creating the window.

              See: create/3

       destroy(This :: wxStatusBar()) -> ok

              Destructor.

       create(This, Parent) -> boolean()

              Types:

                 This = wxStatusBar()
                 Parent = wxWindow:wxWindow()

       create(This, Parent, Options :: [Option]) -> boolean()

              Types:

                 This = wxStatusBar()
                 Parent = wxWindow:wxWindow()
                 Option = {winid, integer()} | {style, integer()}

              Creates the window, for two-step construction.

              See new/2 for details.

       getFieldRect(This, I) -> Result

              Types:

                 Result =
                     {Res :: boolean(),
                      Rect ::
                          {X :: integer(),
                           Y :: integer(),
                           W :: integer(),
                           H :: integer()}}
                 This = wxStatusBar()
                 I = integer()

              Returns the size and position of a field's internal bounding rectangle.

              Return: true if the field index is valid, false otherwise.

              See: {X,Y,W,H}

       getFieldsCount(This) -> integer()

              Types:

                 This = wxStatusBar()

              Returns the number of fields in the status bar.

       getStatusText(This) -> unicode:charlist()

              Types:

                 This = wxStatusBar()

       getStatusText(This, Options :: [Option]) -> unicode:charlist()

              Types:

                 This = wxStatusBar()
                 Option = {number, integer()}

              Returns the string associated with a status bar field.

              Return: The status field string if the field is valid, otherwise the empty string.

              See: setStatusText/3

       popStatusText(This) -> ok

              Types:

                 This = wxStatusBar()

       popStatusText(This, Options :: [Option]) -> ok

              Types:

                 This = wxStatusBar()
                 Option = {number, integer()}

              Restores the text to the value it had before the last call to pushStatusText/3.

              Notice that if setStatusText/3 had been called in  the  meanwhile,  popStatusText/2
              will not change the text, i.e. it does not override explicit changes to status text
              but only restores the saved text if it hadn't been changed since.

              See: pushStatusText/3

       pushStatusText(This, String) -> ok

              Types:

                 This = wxStatusBar()
                 String = unicode:chardata()

       pushStatusText(This, String, Options :: [Option]) -> ok

              Types:

                 This = wxStatusBar()
                 String = unicode:chardata()
                 Option = {number, integer()}

              Saves the current field text in a per-field stack, and sets the field text  to  the
              string passed as argument.

              See: popStatusText/2

       setFieldsCount(This, Number) -> ok

              Types:

                 This = wxStatusBar()
                 Number = integer()

       setFieldsCount(This, Number, Options :: [Option]) -> ok

              Types:

                 This = wxStatusBar()
                 Number = integer()
                 Option = {widths, [integer()]}

              Sets the number of fields, and optionally the field widths.

       setMinHeight(This, Height) -> ok

              Types:

                 This = wxStatusBar()
                 Height = integer()

              Sets the minimal possible height for the status bar.

              The  real height may be bigger than the height specified here depending on the size
              of the font used by the status bar.

       setStatusText(This, Text) -> ok

              Types:

                 This = wxStatusBar()
                 Text = unicode:chardata()

       setStatusText(This, Text, Options :: [Option]) -> ok

              Types:

                 This = wxStatusBar()
                 Text = unicode:chardata()
                 Option = {number, integer()}

              Sets the status text for the i-th field.

              The given text will replace the current text. The display  of  the  status  bar  is
              updated  immediately,  so  there is no need to call wxWindow:update/1 after calling
              this function.

              Note that if pushStatusText/3 had been called before the new text will also replace
              the  last  saved  value  to make sure that the next call to popStatusText/2 doesn't
              restore the old value, which was overwritten by the call to this function.

              See: getStatusText/2, wxFrame:setStatusText/3

       setStatusWidths(This, Widths_field) -> ok

              Types:

                 This = wxStatusBar()
                 Widths_field = [integer()]

              Sets the widths of the fields in the status line.

              There are two types of fields: fixed widths and  variable  width  fields.  For  the
              fixed  width  fields  you  should specify their (constant) width in pixels. For the
              variable width fields, specify a negative number  which  indicates  how  the  field
              should expand: the space left for all variable width fields is divided between them
              according to the absolute value of this number. A variable width field  with  width
              of -2 gets twice as much of it as a field with width -1 and so on.

              For  example, to create one fixed width field of width 100 in the right part of the
              status bar and two more fields which  get  66%  and  33%  of  the  remaining  space
              correspondingly, you should use an array containing -2, -1 and 100.

              Remark:  The  widths  of the variable fields are calculated from the total width of
              all fields, minus the sum of widths of the  non-variable  fields,  divided  by  the
              number of variable fields.

              See: setFieldsCount/3, wxFrame:setStatusWidths/2

       setStatusStyles(This, Styles) -> ok

              Types:

                 This = wxStatusBar()
                 Styles = [integer()]

              Sets  the styles of the fields in the status line which can make fields appear flat
              or raised instead of the standard sunken 3D border.