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NAME

       binaryhorizon  -  A  system of path tracing particles evolves continuously from an initial
       horizon.

SYNOPSIS

       binaryhorizon [-fps] [-install] [-noinstall] [-mono] [-root]  [-visual  visual]  [-window]
       [-window-id  window-id]  [-color]  [-no-color]  [-growth-delay  delayms] [-particle-number
       particles] [-duration secs] [-bicolor] [-monocolor]

DESCRIPTION

       A system  of  path  tracing  particles  evolves  continuously  from  an  initial  horizon,
       alternating between colors.

       Ported (with some extensions) from the code by J. Tarbell at http://complexification.net

OPTIONS

       binaryhorizon accepts the following options:

       -fps    Display the current frame rate and CPU load.

       -install
               Install a private colormap for the window.

       -mono   If on a color display, pretend we're on a monochrome display.

       -noinstall
               Don't install a private colormap for the window.

       -root   Draw on the root window.

       -visual visual
               Specify which visual to use. Legal values are the name of a visual class or the id
               number (decimal or hex) of a specific visual.

       -window Draw on a newly-created window. This is the default.

       -window-id window-id
               Specify which window id to use.

       -color (Default)
               Particles have random generated colors that gradually change over time.

       -no-color
               Use the original black and white visualization.

       -bicolor (Default)
               Particles have 2 random colors, starting as white and black.

       -monocolor
               Particles have 2 colors, one starting as white and  gradually  changing,  and  one
               staying black.

       -fade (Default)
               Particles gradually fade between colors over time.

       -no-fade
               Every particle is a random color.

       -growth-delay delayms (Default: 10000)
               Delay in ms between growth cycles. More delay, slower (but less CPU intensive).

       -particles-number particles (Default: 5000)
               The  number  of  particles  in the system. With more particles the fps can also be
               affected.

       -duration secs (Default: 30)
               How long between full resets.

ENVIRONMENT

       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to get the name of a resource file that overrides the global resources  stored  in
               the RESOURCE_MANAGER property.

SEE ALSO

       X(1), xscreensaver(1)

COPYRIGHT

       Copyright    based  on  Copyright  ©  2003  by  J.  Tarbell (complex@complexification.net,
       http://www.complexification.net).

       Ported to XScreensaver by Emilio Del Tessandoro (emilio.deltessa@gmail.com)

AUTHOR

       Patrick Leiser <patrick27leiser@yahoo.org>, Mar-20

       J. Tarbell <complex@complexification.net>, Jun-03

       Emilio Del Tessandoro <emilio.deltessa@gmail.com>, Aug-14