Provided by: doomsday-server_2.3.1+ds1-1build1_amd64 bug

NAME

     doomsday-server - Doomsday Engine multiplayer daemon

SYNOPSIS

     doomsday-server [-stdout] [-port tcp-port] [-iwad dir] [-game mode] [-v] [-file file ...]

     Note that the command line is not interpreted according to GNU conventions. Everything
     following -- is ignored.  @ can be used to specify a response file whose contents are added
     to the command line.

OPTIONS

     -file | -f
               Specify one or more resource files (WAD, LMP, PK3) to load at startup. More files
               can be loaded at runtime with the load command.

     -game | -g
               Sets the game to load after startup. See doomsday(6) for a list of available
               games. For example:

                     -game doom1-ultimate

               If -game is not specified and the server is unable to choose a game automatically,
               the server will quit.

     -iwad     Specifies a directory where to look for IWAD files. Doomsday will search for IWADs
               from all known games and automatically load them when needed. Note that you can
               also use the DOOMWADDIR environment variable or the paths configuration file to
               specify the location of the IWAD files.

     -port     TCP port that the server listens to for incoming connections.

     -stdout   Prints all log entries to the standard output. If this option is not used, nothing
               is printed so that the server can be run as a background process.

     -verbose | -v
               Print verbose log messages. Specify more than once for extra verbosity.

     In addition to these, doomsday-server supports many of the command line options of
     doomsday(6).

OPERATING A SERVER

     Doomsday servers are, by default, silent daemon processes intended to be run in the
     background. You need to use the Doomsday Shell to monitor their status and control them.

   Firewall and NAT
     Doomsday uses TCP network connections for multiplayer games. If you host a game and are
     behind a firewall or using NAT, you must make sure that other computers are able to open TCP
     connections to your computer. This entails opening the appropriate incoming TCP ports on
     your firewall and/or configuring the NAT so that the correct ports are routed to your
     computer.

     Additionally, UDP ports 13209-13224 are used for detecting servers running on the local
     network; if you are experiencing problems with autodetecting local servers, check that your
     firewall isn't blocking these UDP ports on either end.

     A server opens one TCP port for listening to incoming connections. The port must be open for
     incoming TCP traffic in the firewall. The port number is configured with the console
     variable net-ip-port. By default, a server uses TCP port 13209.

     You can see status information about the network subsystem with the console command:

           net info

SEE ALSO

     doomsday(6), doomsday-shell-text(6)

AUTHOR

     This documentation has been written by Jaakko Keränen <jaakko.keranen@iki.fi>.