Provided by: freeorion_0.4.10.2-1build5_amd64 bug

NAME

       FreeOrion - turn-based space empire and galactic conquest game

SYNOPSIS

       freeorion [OPTIONS]

DESCRIPTION

       FreeOrion  is  a  turn-based  space  empire and galactic conquest (4X) computer game being
       designed and built by the FreeOrion project. FreeOrion is inspired by the tradition of the
       Master of Orion games, but is not a clone or remake of that series or any other game.  The
       game is about the construction of a living, breathing universe in a grand campaign  model.
       You  can develop your own galactic empire and explore new star systems with your fleets as
       one of several unique human or alien species.  Colonization of new worlds, researching new
       technology,  managing  your  resources  and defending your planets against the AI or other
       human players on a galactic scale are your main objectives.

OPTIONS

       --GameSetup.ai-aggression

              The maximum aggression level for AI opponents. Most AIs will be at the  level  set,
              some  may be at the next level below, all should greet you and state their level in
              the messages window during the first turn.  Default: BEGINNER

       --GameSetup.ai-players

              The number of AI opponents in the game. It is best to have at least one player  for
              every  15-30  systems  in  the  game,  playing with more or fewer AIs than this can
              create balance  problems.  Very  high  numbers  of  AIs  may  cause  lag  problems,
              especially later in the game. | Default: 6

       --GameSetup.empire-color

              Your empire's color. | Default: 9

       --GameSetup.empire-name

              Your empire's name. | Default:

       --GameSetup.galaxy-age

              The age of the galaxy. Younger galaxies will have more bright stars, older galaxies
              will have more black holes and neutron stars.  Default: GALAXY_SETUP_MEDIUM

       --GameSetup.galaxy-shape

              The shape of the galaxy.  Different  shapes  will  create  different  tactical  and
              strategic challenges. | Default: DISC

       --GameSetup.monster-frequency

              The  frequency  of wandering monsters in the galaxy. This setting affects wandering
              monsters but not Guardians generated by Special Features, however setting  Monsters
              to None will remove all Guardians as well.  Default: GALAXY_SETUP_LOW

       --GameSetup.native-frequency

              The  frequency  of  natives  in  the  galaxy.  Some  natives can be technologically
              advanced and may create guard ships to protect their homeworlds, these will  appear
              even if Monster Frequency is set to None.  Default: GALAXY_SETUP_MEDIUM

       --GameSetup.planet-density

              The number of planets per system in the galaxy.  Default: GALAXY_SETUP_MEDIUM

       --GameSetup.player-name

              The name used in the game to represent the player in single player games.  Default:

       --GameSetup.seed

              The  seed used for randomly generating the galaxy. Galaxies generated with the same
              settings and the same seed will be identical. | Default: 0

       --GameSetup.specials-frequency

              The proportion of planets and systems containing  Special  Features.  Some  Special
              Features  are  protected  by  Guardians  left  by  Precursor species???only setting
              Monster Frequency to None  will  prevent  these  appearing  if  the  game  contains
              specials. | Default: GALAXY_SETUP_MEDIUM

       --GameSetup.starlane-frequency

              The number of starlanes in the galaxy. When set to Low, most systems will typically
              have one or two starlanes. When set to  High,  most  systems  will  have  starlanes
              linking them to most nearby systems within 120uu.  Default: GALAXY_SETUP_MEDIUM

       --GameSetup.stars

              The  approximate  number  of systems in the galaxy to be generated. For recommended
              game balance use 15-30 systems per empire. Very high numbers of systems  may  cause
              FreeOrion to lag, especially later in the game.  Default: 150

       --GameSetup.starting-species

              Your  empire's  starting  species.  This  determines  the  species of your starting
              homeworld and your first colony ship, it has no effect on planets  in  your  empire
              colonized by other species. | Default: SP_HUMAN

       --UI.auto-reposition-windows

              Toggles  whether  to  automatically  reposition  windows  when the application size
              changes. | Default: 1

       --UI.combat.summary.dead-color

              Color of dead units in the graphical combat summary Default: (128,0,0,255)

       --UI.combat.summary.graph.bar_health_smooth

              If true, the color of the bars of battle participant will be interpolated  smoothly
              according to their remaining health percentage. | Default: 1

       --UI.combat.summary.graph.bar_height_proportional

              If  true,  the  bars  of  battle  participants  will  be  scaled  vertically  to be
              proportional to their max health. | Default: 0

       --UI.combat.summary.graph.bar_width_proportional

              If true, the bars  of  battle  participants  will  be  scaled  horizontally  to  be
              proportional to their current health. | Default: 1

       --UI.combat.summary.graph.graph_height_proportional

              If  true,  the  graph  of empires in battles will be scaled relative to the maximum
              maximum health of their ships. | Default: 0

       --UI.combat.summary.health-color

              Color of health in the graphical combat summary | Default: (0,255,0,255)

       --UI.combat.summary.wound-color

              Color of damage in the graphical combat summary | Default: (255,0,0,255)

       --UI.ctrl-border-color

              Sets UI control border color. | Default: (124,124,124,255)

       --UI.ctrl-color

              Sets UI control background color. | Default: (15,15,15,255)

       --UI.default-link-color

              Sets UI default link color. | Default: (80,255,128,255)

       --UI.design-pedia-dynamic

              In the Design Window, dynamically update the pedia detail  page  while  the  design
              name is being edited. | Default: 0

       --UI.detection-range-opacity

              Sets detection circle transparency. | Default: 3

       --UI.dropdownlist-arrow-color

              Sets UI drop-down-list arrow color. | Default: (130,130,0,255)

       --UI.dump-effects-descriptions

              Toggles  dump  of  effects  groups  in  tech, building or ship part descriptions. |
              Default: 0

       --UI.edit-hilite

              Sets color of highlighting in UI edit controls. | Default: (43,81,102,255)

       --UI.fleet-selection-indicator-size

              Sets size of fleet selection indicator, relative  to  fleet  icon  size.   Default:
              1.625

       --UI.fleet-supply-line-dot-rate

              Sets how fast to render dots for fleet supply lines. | Default: 0.02

       --UI.fleet-supply-line-dot-spacing

              Sets how far apart to render dots for fleet supply lines. | Default: 20

       --UI.fleet-supply-line-width

              Sets how wide to render fleet supply lines. | Default: 3

       --UI.fleet-supply-lines

              Toggles  whether  to  show  fleet  supply  lines  with  empire-colored  indicators.
              Default: 1

       --UI.fleet-wnd-aggression

              Fleet window default aggression setting Default: INVALID_FLEET_AGGRESSION

       --UI.font

              Sets          UI          font          resource          file.            Default:
              /usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf

       --UI.font-bold

              Sets        UI        bold        font        resource        file.        Default:
              /usr/share/games/freeorion/default/data/fonts/Roboto-Bold.ttf

       --UI.font-size

              Sets UI font size. | Default: 15

       --UI.galaxy-gas-background

              Render gassy substance around systems to give galaxy shape. May slow  rendering  on
              older systems. | Default: 1

       --UI.galaxy-starfields

              Render star fields around systems. May slow rendering on older systems.  Default: 1

       --UI.hide-map-panels

              Toggles  whether  the sitrep, pedia etc. panels are temporarily hidden when opening
              the production window and reopened when closing the production window. | Default: 0

       --UI.hotkeys.copy

              Copy | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_c

       --UI.hotkeys.cut

              Cut | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x

       --UI.hotkeys.deselect

              Deselect | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d

       --UI.hotkeys.exit

              Exit to desktop | Default:

       --UI.hotkeys.focus_next_wnd

              Next Control | Default: GGK_TAB

       --UI.hotkeys.focus_prev_wnd

              Previous Control | Default: MOD_KEY_LSHIFT | MOD_KEY_RSHIFT+GGK_TAB

       --UI.hotkeys.fullscreen

              Toggle fullscreen | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_RETURN

       --UI.hotkeys.map.design

              Toggle design panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d

       --UI.hotkeys.map.empires

              Toggle empires list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_e

       --UI.hotkeys.map.end_turn

              End turn | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN

       --UI.hotkeys.map.graphs

              Show graphs list | Default:

       --UI.hotkeys.map.menu

              General menu | Default: GGK_F10

       --UI.hotkeys.map.messages

              Toggle messages window | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_t

       --UI.hotkeys.map.objects

              Hotkey to open Objects list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_o

       --UI.hotkeys.map.open_chat

              Open chat window | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_t

       --UI.hotkeys.map.pan_down

              Pan map down | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_DOWN

       --UI.hotkeys.map.pan_left

              Pan map left | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LEFT

       --UI.hotkeys.map.pan_right

              Pan map right | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RIGHT

       --UI.hotkeys.map.pan_up

              Pan map up | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_UP

       --UI.hotkeys.map.pedia

              Toggle pedia window | Default: GGK_F1

       --UI.hotkeys.map.production

              Toggle production panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_p

       --UI.hotkeys.map.research

              Toggle research panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_r

       --UI.hotkeys.map.return_to_map

              Return to map window | Default: GGK_ESCAPE

       --UI.hotkeys.map.sit_rep

              Toggle situation report | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_n

       --UI.hotkeys.map.toggle_scale_circle

              Toggle Map Scale Circle | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_c

       --UI.hotkeys.map.toggle_scale_line

              Toggle Map Scale Line | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_l

       --UI.hotkeys.map.zoom_home_system

              Switch to home system | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_h

       --UI.hotkeys.map.zoom_in

              Zoom in | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_z

       --UI.hotkeys.map.zoom_in_alt

              Zoom in (other shortcut) Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_PLUS

       --UI.hotkeys.map.zoom_next_fleet

              Switch to next fleet | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_g

       --UI.hotkeys.map.zoom_next_idle_fleet

              Switch to next idle fleet | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_g

       --UI.hotkeys.map.zoom_next_system

              Switch to next system | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_GREATER

       --UI.hotkeys.map.zoom_out

              Zoom out | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x

       --UI.hotkeys.map.zoom_out_alt

              Zoom out (other shortcut) Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_MINUS

       --UI.hotkeys.map.zoom_prev_fleet

              Switch to previous fleet | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_f

       --UI.hotkeys.map.zoom_prev_idle_fleet

              Switch to previous idle fleet | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_f

       --UI.hotkeys.map.zoom_prev_system

              Switch to previous system Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LESS

       --UI.hotkeys.paste

              Paste | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_v

       --UI.hotkeys.quit

              Quit current game | Default:

       --UI.hotkeys.select_all

              Select All | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_a

       --UI.keypress-repeat-delay

              Sets delay between holding a key and repeat keypresses being generated Default: 360

       --UI.keypress-repeat-interval

              Sets delay between repeat keypresses while holding a key | Default: 20

       --UI.known-tech

              Sets color of known techs in the tech tree. | Default: (72,72,72,255)

       --UI.known-tech-border

              Sets  text  and  border  color  of  known  techs  in  the  tech   tree.    Default:
              (164,164,164,255)

       --UI.main-menu.x

              Position  of  the  center  of  the  intro  screen  main  menu,  as a portion of the
              application's total width. | Default: 0.75

       --UI.main-menu.y

              Position of the center of  the  intro  screen  main  menu,  as  a  portion  of  the
              application's total height. | Default: 0.5

       --UI.map-right-click-popup-menu

              Toggles whether to show a right-click popup menu on the galaxy map.  Default: 0

       --UI.medium-fleet-button-minimum-zoom

              Sets  minimum zoom level at which medium fleet icons are shown on the galaxy map. |
              Default: 4

       --UI.mouse-click-repeat-delay

              Sets delay between holding a mouse button  and  repeat  clicks  being  generated  |
              Default: 360

       --UI.mouse-click-repeat-interval

              Sets delay between repeat clicks while holding a moues button Default: 15

       --UI.multiple-fleet-windows

              If  true,  clicks on multiple fleet buttons will open multiple fleet windows at the
              same time. Otherwise, opening a fleet window will close  any  currently-open  fleet
              window. | Default: 0

       --UI.objects-list-info-col-0

              Object list column contents | Default: NAME

       --UI.objects-list-info-col-1

              Object list column contents | Default: ID

       --UI.objects-list-info-col-10

              Object list column contents | Default:

       --UI.objects-list-info-col-11

              Object list column contents | Default:

       --UI.objects-list-info-col-2

              Object list column contents | Default: OBJECT_TYPE

       --UI.objects-list-info-col-3

              Object list column contents | Default: OWNER

       --UI.objects-list-info-col-4

              Object list column contents | Default: SPECIES

       --UI.objects-list-info-col-5

              Object list column contents | Default: PLANET_TYPE

       --UI.objects-list-info-col-6

              Object list column contents | Default: SIZE_AS_DOUBLE

       --UI.objects-list-info-col-7

              Object list column contents | Default:

       --UI.objects-list-info-col-8

              Object list column contents | Default:

       --UI.objects-list-info-col-9

              Object list column contents | Default:

       --UI.objects-list-width-col-0

              Object list column widths | Default: 144

       --UI.objects-list-width-col-1

              Object list column widths | Default: 48

       --UI.objects-list-width-col-10

              Object list column widths | Default: 96

       --UI.objects-list-width-col-11

              Object list column widths | Default: 96

       --UI.objects-list-width-col-2

              Object list column widths | Default: 60

       --UI.objects-list-width-col-3

              Object list column widths | Default: 120

       --UI.objects-list-width-col-4

              Object list column widths | Default: 96

       --UI.objects-list-width-col-5

              Object list column widths | Default: 96

       --UI.objects-list-width-col-6

              Object list column widths | Default: 96

       --UI.objects-list-width-col-7

              Object list column widths | Default: 96

       --UI.objects-list-width-col-8

              Object list column widths | Default: 96

       --UI.objects-list-width-col-9

              Object list column widths | Default: 96

       --UI.queue-width

              Sets width of queues on research and production screens. | Default: 350

       --UI.researchable-tech

              Sets color of researchable techs in the tech tree.  Default: (48,48,48,255)

       --UI.researchable-tech-border

              Sets  text  and  border  color  of  researchable  techs in the tech tree.  Default:
              (164,164,164,255)

       --UI.resource-starlane-colouring

              Toggles whether to color starlanes with  empire  colors  if  empires  can  exchange
              resources along each starlane. | Default: 1

       --UI.rollover-link-color

              Sets UI rollover link color. | Default: (192,80,255,255)

       --UI.save-file-dialog.columns

              List  the  columns  to  show  in  the save file dialog, separated by commas.  Valid
              columns: time, turn,  player,  empire,  systems,  seed,  galaxy_age,  galaxy_shape,
              planet_freq,      native_freq,      specials_freq,      starlane_freq      Default:
              time,turn,player,empire,file

       --UI.save-file-dialog.default.stretch

              If UI.save-file-dialog.[name].stretch is set, the  column  will  get  that  stretch
              factor if visible. | Default: 1

       --UI.save-file-dialog.empire.stretch

              If  UI.save-file-dialog.[name].stretch  is  set,  the  column will get that stretch
              factor if visible. | Default: 1

       --UI.save-file-dialog.file.stretch

              If UI.save-file-dialog.[name].stretch is set, the  column  will  get  that  stretch
              factor if visible. | Default: 2

       --UI.save-file-dialog.galaxy_size.wide-as

              If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough
              to contain the text there. | Default: 9999

       --UI.save-file-dialog.player.stretch

              If UI.save-file-dialog.[name].stretch is set, the  column  will  get  that  stretch
              factor if visible. | Default: 1

       --UI.save-file-dialog.seed.stretch

              If  UI.save-file-dialog.[name].stretch  is  set,  the  column will get that stretch
              factor if visible. | Default: 0.75

       --UI.save-file-dialog.time.wide-as

              If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough
              to contain the text there. | Default: YYYY-MM-DD

       --UI.save-file-dialog.tooltip-delay

              Tooltip delay for save dialog | Default: 800

       --UI.save-file-dialog.turn.wide-as

              If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough
              to contain the text there. | Default: 9999

       --UI.scroll-width

              Sets UI scroll width. | Default: 14

       --UI.show-detection-range

              Toggles whether to show circles around objects to indicate their detection range on
              the galaxy map. | Default: 1

       --UI.show-fleet-eta

              Show fleet ETA (for moving fleets) in Fleet Window | Default: 1

       --UI.show-galaxy-map-scale

              Show scale line for universe distance on galaxy map. | Default: 1

       --UI.show-galaxy-map-scale-circle

              Show the map scale also as a circle centered on the currently selected System (only
              if the map scale line is also shown). | Default: 0

       --UI.show-galaxy-map-zoom-slider

              Toggles whether to show the zoom slider on galaxy map. | Default: 0

       --UI.show-production-location-on-queue

              Sets whether to show the production location for items on the  production  queue  |
              Default: 1

       --UI.show-unexplored_system_overlay

              Show  a  different MapWindow mouseover overlay for systems that the player's empire
              has not yet explored. | Default: 1

       --UI.sidepanel-planet-max-diameter

              Sets size of largest-rendered rotating planets on side-panel.  Default: 128

       --UI.sidepanel-planet-min-diameter

              Sets size of smallest-rendered rotating planets on side-panel.  Default: 24

       --UI.sidepanel-planet-shown

              Sets whether to show rendered planets / asteroids on the side-panel.  Default: 1

       --UI.sidepanel-width

              Sets size of system side-panel. | Default: 512

       --UI.sitrep-icon-size

              Sets the sitrep icon width and height; default 16 (min 12, max 64).  Default: 24

       --UI.small-fleet-button-minimum-zoom

              Sets minimum zoom level at which small fleet icons are shown on the galaxy  map.  |
              Default: 1.5

       --UI.sound.alert

              The   sound  file  played  when  an  error  or  illegal  action  occurs.   Default:
              /usr/share/games/freeorion/default/data/sound/alert.ogg

       --UI.sound.bg-music

              Sets the background track to play.  Default: artificial_intelligence_v3.ogg

       --UI.sound.button-click

              The   sound    file    played    when    a    button    is    clicked.     Default:
              /usr/share/games/freeorion/default/data/sound/button_click.ogg

       --UI.sound.button-rollover

              The   sound   file   played   when   the  mouse  moves  over  a  button.   Default:
              /usr/share/games/freeorion/default/data/sound/button_rollover.ogg

       --UI.sound.enabled

              Enables sound in the game. | Default: 1

       --UI.sound.fleet-button-click

              The   sound   file   played   when   a   fleet   button   is   clicked.    Default:
              fleet_button_click.ogg

       --UI.sound.fleet-button-rollover

              The  sound  file  played  when  the  mouse  moves  over  a  fleet button.  Default:
              /usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg

       --UI.sound.item-drop

              The  sound  file  played  when  an  item  is  dropped  into  a  listbox.   Default:
              /usr/share/games/freeorion/default/data/sound/list_select.ogg

       --UI.sound.list-pulldown

              The  sound  file  played  when  the  list  is opened in a drop-down list.  Default:
              /usr/share/games/freeorion/default/data/sound/list_pulldown.ogg

       --UI.sound.list-select

              The sound file played when a listbox or drop-down list item is selected.   Default:
              /usr/share/games/freeorion/default/data/sound/list_select.ogg

       --UI.sound.music-enabled

              Enables music in the game. | Default: 1

       --UI.sound.music-volume

              The volume (0 to 255) at which music should be played. | Default: 127

       --UI.sound.planet-button-click

              The   sound   file   played   when   a   planet   button   is   clicked.   Default:
              /usr/share/games/freeorion/default/data/sound/button_click.ogg

       --UI.sound.sidepanel-open

              The  sound  file  played  when  the  system   side-panel   is   opened.    Default:
              /usr/share/games/freeorion/default/data/sound/sidepanel_open.ogg

       --UI.sound.system-icon-rollover

              The  sound  file  played  when  the  mouse  moves  over  a  system  icon.  Default:
              /usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg

       --UI.sound.text-typing

              The   sound    file    played    when    the    user    types    text.     Default:
              /usr/share/games/freeorion/default/data/sound/text_typing.ogg

       --UI.sound.turn-button-click

              The   sound   file   played   when   the   turn   button   is   clicked.   Default:
              turn_button_click.ogg

       --UI.sound.volume

              The volume (0 to 255) at which UI sound effects should be played.  Default: 255

       --UI.sound.window-close

              The    sound    file    played    when    a    window    is    closed.     Default:
              /usr/share/games/freeorion/default/data/sound/window_close.ogg

       --UI.sound.window-maximize

              The sound file played when a window is maximized.  Default: window_maximize.ogg

       --UI.sound.window-minimize

              The sound file played when a window is minimized.  Default: window_minimize.ogg

       --UI.starlane-core-multiplier

              Width multiplier for empire 'core' starlanes. | Default: 4

       --UI.starlane-thickness

              Sets how wide to render starlanes in pixels. | Default: 2

       --UI.stat-decrease-color

              Sets color of decreasing statistics | Default: (255,0,0,255)

       --UI.stat-increase-color

              Sets color of increasing statistics | Default: (0,255,0,255)

       --UI.state-button-color

              Sets UI state button selected color. | Default: (0,127,0,255)

       --UI.swap-mouse-lr

              Swaps results of clicking left and right mouse buttons. | Default: 0

       --UI.system-circle-size

              Sets size of circles around systems on map, relative to system icon size.  Default:
              1

       --UI.system-circles

              Toggles whether to draw circles around systems. | Default: 1

       --UI.system-fog-of-war

              Toggles whether to render fog of war scan-line shading over system icons.  Default:
              1

       --UI.system-fog-of-war-spacing

              Sets spacing (in pixels) between fog of war scan-lines. | Default: 4

       --UI.system-icon-size

              Sets size of system icons. | Default: 14

       --UI.system-name-unowned-color

              Sets color of unowned system names on the galaxy map.  Default: (160,160,160,255)

       --UI.system-selection-indicator-rpm

              Sets the rotation rate (in revolutions per minute) of animation of system selection
              indicator. | Default: 12

       --UI.system-selection-indicator-size

              Sets size of system selection indicator, relative to system  icon  size.   Default:
              1.625

       --UI.system-tiny-icon-size-threshold

              Sets  size  of  system icons below which the fixed-size tiny icons will be shown. |
              Default: 10

       --UI.tech-controls-graphic-size

              Adjusts the size of research screen controls, scaled with the  text  font  size.  |
              Default: 3

       --UI.tech-layout-horz-spacing

              The  horizontal spacing to be placed between techs in the tech screen, in multiples
              of the width of a single theory tech. | Default: 0.25

       --UI.tech-layout-vert-spacing

              The vertical spacing to be placed between techs in the tech screen, in multiples of
              the height of a single theory tech. | Default: 0.75

       --UI.tech-layout-zoom-scale

              Adjusts the scale to zoom the tech window. | Default: 1

       --UI.tech-progress

              Sets background color of progress bars in the tech tree.  Default: (40,40,40,255)

       --UI.tech-progress-background

              Sets bar color of progress bars in the tech tree.  Default: (72,72,72,255)

       --UI.text-color

              Sets UI text color. | Default: (255,255,255,255)

       --UI.tiny-fleet-button-minimum-zoom

              Sets  minimum  zoom level at which tiny fleet icons are shown on the galaxy map. At
              smaller zooms, no fleet icons are shown. | Default: 0.75

       --UI.title-font

              Sets       UI       title        font        resource        file.         Default:
              /usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf

       --UI.title-font-size

              Sets UI title font size. | Default: 16

       --UI.tooltip-delay

              Sets UI tooltip pop-up delay, in ms. | Default: 500

       --UI.unowned-starlane-colour

              Sets default color to render starlanes. | Default: (72,72,72,255)

       --UI.unresearchable-tech

              Sets color of unresearchable techs in the tech tree.  Default: (30,30,30,255)

       --UI.unresearchable-tech-border

              Sets  text  and  border  color  of unresearchable techs in the tech tree.  Default:
              (86,86,86,255)

       --UI.window-quickclose

              Close open windows such as fleet windows and the system-view side  panel  when  you
              right-click on the main map. | Default: 0

       --UI.windows.production.pedia.persistently-hidden

              True if the player has manually closed the production window's pedia.  Default: 0

       --UI.windows.research.pedia.persistently-hidden

              True if the player has manually closed the research window's pedia.  Default: 0

       --UI.wnd-color

              Sets UI window background color. | Default: (35,35,35,240)

       --UI.wnd-inner-border-color

              Sets UI window inner border color. | Default: (192,192,192,255)

       --UI.wnd-outer-border-color

              Sets UI window outer border color. | Default: (64,64,64,255)

       --ai-config

              Is  available  to  the  AI via the freeorioninterface, is set for current execution
              only. Current expected use is to name an optional AI  config  file  within  the  AI
              script  folder;  default  is the empty string. Intended to facilitate AI testing. |
              Default:

       --ai-path

              Sets the path for the  directory  containing  the  AI  script  files,  for  current
              execution  only,  relative  to the Resource Directory; default is "AI". Intended to
              facilitate AI testing. | Default: python/AI

       --auto-add-saved-designs

              At game start automatically add all user-saved ship designs  to  the  player-empire
              known designs. | Default: 1

       --auto-advance-n-turns

              Hits  the  "Turn"  button  automatically  on  the  first  N turns (up to 400 turns,
              defaults to zero); useful for various testing  particularly  with  --quickstart  or
              --load, possibly also --auto-quit. | Default: 0

       --auto-quit

              Automatically   quits  once  any  turns  specified  by  --auto-advance-n-turns  are
              completed  (defaults  to  zero),  useful  for  various  testing  particularly  with
              --quickstart or --load.

       --autosave.limit

              Sets the maximum number of autosave files to keep. | Default: 10

       --autosave.multiplayer

              If true, autosaves will occur during multiplayer games. | Default: 1

       --autosave.single-player

              If true, autosaves will occur during single-player games. | Default: 1

       --autosave.turns

              Sets the number of turns between autosaves. | Default: 1

       --binary-serialization

              Use  Binary  serialization for saving games. Binary serialization is faster to save
              and load, but may not be possible to  load  on  a  different  operating  system.  |
              Default: 0

       --checked-gl-version

              Stores  whether  the  OpenGL  version  of  this  system has been checked. If false,
              several rendering options may be altered depending on the GL version, after  which,
              this option will be set to true. | Default: 0

       -c, --color-depth

              Sets screen color depth, in bits per pixel. | Default: 24

       --effect-accounting

              Toggles  effect  accounting  tabulation  when  updating  after gamestate changes. |
              Default: 1

       --effects-threads-ai

              Specifies number of threads to use in effects processing for the AI  players.  More
              than one thread may lead to unpredictable crashes.  Default: 2

       --effects-threads-server

              Specifies  number of threads to use in effects processing on the server.  More than
              one thread may lead to unpredictable crashes. | Default: 8

       --effects-threads-ui

              Specifies number of threads to use for effects processing in  the  user  interface.
              More than one thread may lead to unpredictable crashes.  Default: 8

       --external-server-address

              Address  to  connect  to  in external server mode. If used, this client becomes the
              manager of the game. | Default: localhost

       --fake-mode-change

              Do not really change the resolution of the screen. Render the game to an  offscreen
              buffer  of the desired resolution and scale that buffer to fill the screen instead.
              Avoids certain issues with real screen mode changes, which are known to  appear  on
              linux. | Default: 1

       --force-external-server

              Force  the  client  not  to  start a server, even when hosting a game on localhost,
              playing single player, etc.

       -f, --fullscreen

              Start the game in fullscreen. Clicking Apply may cause this to take effect, or  may
              require a restart.

       --fullscreen-monitor-id

              Select  which monitor to use in fullscreen mode. Primary monitor should be index 0.
              May require a restart to take effect. | Default: 0

       -g, --generate-config-xml

              Uses default settings, settings from any existing  config.xml  file,  and  settings
              given  on  the  command line to generate a config.xml file. This will overwrite the
              current config.xml file, if it exists.

       -h, --help

              Print this help message.

       --hidden-sitrep-templates

              Hidden sitrep templates | Default:

       --limit-fps

              Toggles FPS limiting on or off. Limit is set with Max FPS option.  Default: 1

       --limit-fps-no-focus

              Toggles FPS limiting on or off when the game window does not have focus.   Default:
              1

       --load

              Loads the specified single-player save game. | Default:

       --log-level

              Sets  the  level  at or above which log messages will be output (levels in order of
              increasing verbosity: FATAL, ERROR, WARN, INFO, DEBUG, TRACE) Default: DEBUG

       --max-fps

              Sets FPS limit, if enabled. Limiting is toggled with Limit FPS.  Default: 60

       --max-fps-no_focus

              Sets FPS limit when the game window does not have focus, if enabled.  Default: 15

       --multiplayersetup.host-address

              Address to connect to when joining a multiplayer game.  Default: localhost

       --multiplayersetup.player-name

              Player name to use when hosting or joining a multiplayer game. | Default:

       --network.discovery-port

              Network port to use for server discovery. | Default: 12345

       --network.message-port

              Network port to use for client-server messaging. | Default: 12346

       -q, --quickstart

              Starts a new quick-start game, bypassing the main menu.

       -r, --render-simple

              Sets several map and GUI  rendering  options  to  improve  frame  rate  and  reduce
              rendering CPU use. Useful for configuring to run on lower-powered graphics adapters
              without adjusting each setting separately.

       --reset-fullscreen-size

              Stores whether to reset the stored fullscreen  resolution.  If  false,  the  stored
              values  are used, but if true, the values are reset to the max the rendering system
              supports. | Default: 1

       --resource-dir

              Sets the root directory for the game resource files (game content and data  files).
              | Default: /usr/share/games/freeorion/default

       -S, --save-dir

              The  directory  in  which  saved  games are saved and from which they are loaded. |
              Default: /home/apo/.local/share/freeorion/save

       --show-fps

              Toggles FPS display on or off. | Default: 0

       --stringtable-filename

              Sets     the     language-specific     string     table     filename.      Default:
              /usr/share/games/freeorion/default/stringtables/en.txt

       --verbose-combat-logging

              Toggles verbose logging of combat resolution information. | Default: 0

       --verbose-logging

              Toggles verbose logging of universe contents and effect evaluation.  Default: 0

       --verbose-sitrep

              Toggles inclusion of situation report messages with errors. | Default: 0

       -v, --version

              Print version and exit.

       --version-string

              Tracks  the  FreeOrion  version for which config.xml was generated.  Config.xml for
              different versions will be ignored.  Default: v0.4.7 [build ???] CMake

       -w, --window-reset

              Causes windows to  use  their  default  properties  instead  of  remembering  their
              previous positions.