Provided by: netpanzer_0.8.7+ds-4_amd64 bug

NAME

       netPanzer - an online multiplayer tactical warfare game

SYNTAX

       netpanzer [options]

DESCRIPTION

       This  program  is  a  free  (GPL) isometric view real-time tactical game designed for play
       across the Internet and over LAN systems. One  on  one  games  are   possible  via  direct
       connect or modem.

       netPanzer  is  designed  for  FAST  ACTION combat -- it is not another resource management
       clone. In fact, there aren't any resources at all. Each player will  have  many  units  of
       different  types  at  their disposal. Players can fight until their units are destroyed --
       then respawn and keep on going.

       The game is real-time, but it's based  on  quick  tactical  action  and  unit  management.
       Battles  progress  quickly and constantly; in fact, they never let up. There is no stop in
       the action because there is no waiting for resources to be collected  and  converted  into
       weaponry. Players can join or leave  multiplayer games at any time.

OPTIONS

       The following options are supported.

       -h, --help     Shows usage instructions.

       --version      Shows version information.

       -c, --connect=VALUE
                      Connects directly to the specified server.

       -d, --dedicated
                      Runs as dedicated server.

       -b, --bot=VALUE
                      Connects as bot to specific server.

       -p, --port=VALUE
                      Runs server on specified port. (the server uses TCP and UDP connections)

       -g, --debug    Enables debug output.

       --master_server=VALUE
                      Uses  the  specified master server. You can use 'none' if you don't want to
                      use master server.

       --game_config=VALUE
                      Uses the specified file as config file. Only  files  from  the  netpanzer's
                      config directory can be used.

       --protocol     Shows version of network protocol.

       --pidfile=/directory/file
                      Creates a pidfile at the specified location.