Provided by: pipewalker_0.9.4-6_amd64 bug

NAME

       pipewalker - combination puzzle game

SYNOPSIS

       pipewalker [-help] [-version] [-id=LEVEL] [-wrap=WRAP] [-size=SIZE]

DESCRIPTION

       pipewalker  is  a  puzzle  game  in which you need to combine the components into a single
       circuit: connect all computers to a network server, bring water to the taps, etc.

OPTIONS

       -help  Show help information.

       -version
              Show version information.

       -id=LEVEL
              Start the level with the specified ID (a number from 1 up to 99999999).

       -wrap=WRAP
              Set wrap mode (0: disable, 1: enable).  Default: 1.

       -size=SIZE
              Set level map size (small, normal, big or extra).  Default: normal.

FILES

       /usr/share/games/pipewalker/

              Data directory for pipewalker themes.

       /usr/share/doc/pipewalker/examples/scheme.png

              Template file for pipewalker themes.

NOTES

       pipewalker supports various themes.  Themes are stored as a set of textures in a PNG file.
       All  themes  must  be  512x448  pixels in size, and comply to the template provided on the
       project   homepage   ⟨http://pipewalker.sourceforge.net/themes/scheme.png⟩.    On   Debian
       systems, the template can be found in /usr/share/doc/pipewalker/examples/scheme.png.

       To  add  a new theme, copy the PNG file to the /usr/share/games/pipewalker data directory.
       The file name is used as the theme name.

EXAMPLE

       To start pipewalker on the level 1234, with wrap mode disabled, and using big as the level
       map size:

              $ pipewalker -id=1234 -wrap=0 -size=big

AUTHORS

       pipewalker was written by Artem Senichev <artemsen@gmail.com>.

       This  manual  page was written by David da Silva Polverari <david.polverari@gmail.com> for
       the Debian project (but may be used by others).