Provided by: darkradiant_3.7.0-1build2_amd64 bug

NAME

       darkradiant - the level editor for The Dark Mod

SYNOPSIS

       darkradiant [ options ] filename

DESCRIPTION

       DarkRadiant is a level editor for The Dark Mod. It loads and saves Doom 3-format *.map
       files, making use of assets within a game installation tree.

OPTIONS

       --disable-sound
           Disable the sound manager module. This may be useful if there are problems with sound
           devices on the system.

       filename
           Path to a map file to load. This may be either an absolute filesystem path, or a
           mod-local path.

       In order to allow maximum customisability by after-market mods, the id software game
       engines use a three-directory system: the base directory, which is where the core game
       assets are installed, and then two mod-specific directories known as fs_game and
       fs_game_base. The intention is that fs_game_base is used for the common mod assets, and
       fs_game is available for individual map authors to further customise assets used in their
       own releases.

       When editing Dark Mod missions, typically fs_game_base would be set to "darkmod", with
       fs_game either left blank or set to the value associated with a particular map author’s
       own release.

       These values are normally configured in preferences, but they can be overridden on the
       command line if required:

       fs_game=game
           Override the configured fs_game value.

       fs_game_base=game_base
           Override the configured fs_game_base value.

BUGS

       The lighting render mode is very limited compared to the Doom 3 rendering system. In
       particular, there are no stencil shadows, foglights or any other complex lighting effects.

AUTHOR

       DarkRadiant is developed by the Dark Mod team, at http://www.thedarkmod.com

                                            07/06/2018                             DARKRADIANT(1)