Provided by: python3-engineio_4.3.4-2_all bug

NAME

       python-engineio - python-engineio Documentation

       This  project  implements Python based Engine.IO client and server that can run standalone
       or integrated with a variety of Python web frameworks and applications.

GETTING STARTED

   What is Engine.IO?
       Engine.IO is  a  lightweight  transport  protocol  that  enables  real-time  bidirectional
       event-based communication between clients (typically, though not always, web browsers) and
       a server. The official implementations of the client and server components are written  in
       JavaScript.  This  package provides Python implementations of both, each with standard and
       asyncio variants.

       The Engine.IO protocol is extremely simple. Once a  connection  between  a  client  and  a
       server  is  established, either side can send "messages" to the other side. Event handlers
       provided by the applications on both ends are invoked when a message is received, or  when
       a connection is established or dropped.

   Client Examples
       The example that follows shows a simple Python client:

          import engineio

          eio = engineio.Client()

          @eio.on('connect')
          def on_connect():
              print('connection established')

          @eio.on('message')
          def on_message(data):
              print('message received with ', data)
              eio.send({'response': 'my response'})

          @eio.on('disconnect')
          def on_disconnect():
              print('disconnected from server')

          eio.connect('http://localhost:5000')
          eio.wait()

       And here is a similar client written using the official Engine.IO Javascript client:

          <script src="/path/to/engine.io.js"></script>
          <script>
              var socket = eio('http://localhost:5000');
              socket.on('open', function() { console.log('connection established'); });
              socket.on('message', function(data) {
                  console.log('message received with ' + data);
                  socket.send({response: 'my response'});
              });
              socket.on('close', function() { console.log('disconnected from server'); });
          </script>

   Client Features
       • Can connect to other Engine.IO complaint servers besides the one in this package.

       • Compatible with Python 3.6+.

       • Two versions of the client, one for standard Python and another for asyncio.

       • Uses  an  event-based architecture implemented with decorators that hides the details of
         the protocol.

       • Implements HTTP long-polling and WebSocket transports.

   Server Examples
       The following application is a basic example that uses the Eventlet asynchronous server:

          import engineio
          import eventlet

          eio = engineio.Server()
          app = engineio.WSGIApp(eio, static_files={
              '/': {'content_type': 'text/html', 'filename': 'index.html'}
          })

          @eio.on('connect')
          def connect(sid, environ):
              print("connect ", sid)

          @eio.on('message')
          def message(sid, data):
              print("message ", data)
              eio.send(sid, 'reply')

          @eio.on('disconnect')
          def disconnect(sid):
              print('disconnect ', sid)

          if __name__ == '__main__':
              eventlet.wsgi.server(eventlet.listen(('', 5000)), app)

       Below is a similar application, coded for asyncio and the Uvicorn web server:

          import engineio
          import uvicorn

          eio = engineio.AsyncServer()
          app = engineio.ASGIApp(eio, static_files={
              '/': {'content_type': 'text/html', 'filename': 'index.html'}
          })

          @eio.on('connect')
          def connect(sid, environ):
              print("connect ", sid)

          @eio.on('message')
          async def message(sid, data):
              print("message ", data)
              await eio.send(sid, 'reply')

          @eio.on('disconnect')
          def disconnect(sid):
              print('disconnect ', sid)

          if __name__ == '__main__':
              uvicorn.run('127.0.0.1', 5000)

   Server Features
       • Can accept clients running other complaint Engine.IO clients besides  the  one  in  this
         package.

       • Compatible with Python 3.6+.

       • Two versions of the server, one for standard Python and another for asyncio.

       • Supports large number of clients even on modest hardware due to being asynchronous.

       • Can be hosted on any WSGI and ASGI web servers includind Gunicorn, Uvicorn, eventlet and
         gevent.

       • Can be integrated with WSGI applications written in frameworks such  as  Flask,  Django,
         etc.

       • Can be integrated with aiohttp, sanic and tornado asyncio applications.

       • Uses  an  event-based architecture implemented with decorators that hides the details of
         the protocol.

       • Implements HTTP long-polling and WebSocket transports.

       • Supports XHR2 and XHR browsers as clients.

       • Supports text and binary messages.

       • Supports gzip and deflate HTTP compression.

       • Configurable CORS responses to avoid cross-origin problems with browsers.

THE ENGINE.IO CLIENT

       This package contains two Engine.IO clients:

       • The engineio.Client() class  creates  a  client  compatible  with  the  standard  Python
         library.

       • The engineio.AsyncClient() class creates a client compatible with the asyncio package.

       The  methods in the two clients are the same, with the only difference that in the asyncio
       client most methods are implemented as coroutines.

   Installation
       To install the standard Python client along  with  its  dependencies,  use  the  following
       command:

          pip install "python-engineio[client]"

       If instead you plan on using the asyncio client, then use this:

          pip install "python-engineio[asyncio_client]"

   Creating a Client Instance
       To  instantiate  an  Engine.IO client, simply create an instance of the appropriate client
       class:

          import engineio

          # standard Python
          eio = engineio.Client()

          # asyncio
          eio = engineio.AsyncClient()

   Defining Event Handlers
       To responds to events triggered by the connection or the server, event  Handler  functions
       must be defined using the on decorator:

          @eio.on('connect')
          def on_connect():
              print('I'm connected!')

          @eio.on('message')
          def on_message(data):
              print('I received a message!')

          @eio.on('disconnect')
          def on_disconnect():
              print('I'm disconnected!')

       For  the  asyncio server, event handlers can be regular functions as above, or can also be
       coroutines:

          @eio.on('message')
          async def on_message(data):
              print('I received a message!')

       The argument given to the on decorator is the event name. The events  that  are  supported
       are  connect,  message  and  disconnect.  Note  that the disconnect handler is invoked for
       application  initiated  disconnects,   server   initiated   disconnects,   or   accidental
       disconnects, for example due to networking failures.

       The data argument passed to the 'message' event handler contains application-specific data
       provided by the server with the event.

   Connecting to a Server
       The connection to a server is established by calling the connect() method:

          eio.connect('http://localhost:5000')

       In the case of the asyncio client, the method is a coroutine:

          await eio.connect('http://localhost:5000')

       Upon connection,  the  server  assigns  the  client  a  unique  session  identifier.   The
       applicaction can find this identifier in the sid attribute:

          print('my sid is', eio.sid)

   Sending Messages
       The client can send a message to the server using the send() method:

          eio.send({'foo': 'bar'})

       Or in the case of asyncio, as a coroutine:

          await eio.send({'foo': 'bar'})

       The  single  argument  provided to the method is the data that is passed on to the server.
       The data can be of type str, bytes, dict or list. The data  included  inside  dictionaries
       and lists is also constrained to these types.

       The  send() method can be invoked inside an event handler as a response to a server event,
       or in any other part of the application, including in background tasks.

   Disconnecting from the Server
       At any time the client can request to be disconnected from  the  server  by  invoking  the
       disconnect() method:

          eio.disconnect()

       For the asyncio client this is a coroutine:

          await eio.disconnect()

   Managing Background Tasks
       When  a  client  connection  to  the server is established, a few background tasks will be
       spawned to keep the connection alive and handle incoming events. The  application  running
       on the main thread is free to do any work, as this is not going to prevent the functioning
       of the Engine.IO client.

       If the application does not have anything to do in the main thread and just wants to  wait
       until the connection ends, it can call the wait() method:

          eio.wait()

       Or in the asyncio version:

          await eio.wait()

       For  the  convenience  of the application, a helper function is provided to start a custom
       background task:

          def my_background_task(my_argument)
              # do some background work here!
              pass

          eio.start_background_task(my_background_task, 123)

       The arguments passed to this method are the background  function  and  any  positional  or
       keyword arguments to invoke the function with.

       Here is the asyncio version:

          async def my_background_task(my_argument)
              # do some background work here!
              pass

          eio.start_background_task(my_background_task, 123)

       Note  that  this  function  is  not a coroutine, since it does not wait for the background
       function to end, but the background function is.

       The sleep() method is a second convenience function that is provided for  the  benefit  of
       applications working with background tasks of their own:

          eio.sleep(2)

       Or for asyncio:

          await eio.sleep(2)

       The single argument passed to the method is the number of seconds to sleep for.

   Debugging and Troubleshooting
       To help you debug issues, the client can be configured to output logs to the terminal:

          import engineio

          # standard Python
          eio = engineio.Client(logger=True)

          # asyncio
          eio = engineio.AsyncClient(logger=True)

       The  logger  argument  can  be  set  to  True  to  output  logs to stderr, or to an object
       compatible with Python's logging package where the logs should be emitted to. A  value  of
       False disables logging.

       Logging  can help identify the cause of connection problems, unexpected disconnections and
       other issues.

THE ENGINE.IO SERVER

       This package contains two Engine.IO servers:

       • The engineio.Server() class  creates  a  server  compatible  with  the  standard  Python
         library.

       • The engineio.AsyncServer() class creates a server compatible with the asyncio package.

       The  methods in the two servers are the same, with the only difference that in the asyncio
       server most methods are implemented as coroutines.

   Installation
       To install the Python Engine.IO server use the following command:

          pip install "python-engineio"

       In addition to the server, you will need to select an asynchronous framework or server  to
       use  along with it. The list of supported packages is covered in the Deployment Strategies
       section.

   Creating a Server Instance
       An Engine.IO server is  an  instance  of  class  engineio.Server.  This  instance  can  be
       transformed  into  a  standard  WSGI  application by wrapping it with the engineio.WSGIApp
       class:

          import engineio

          # create a Engine.IO server
          eio = engineio.Server()

          # wrap with a WSGI application
          app = engineio.WSGIApp(eio)

       For asyncio based servers, the engineio.AsyncServer class provides the same functionality,
       but  in  a coroutine friendly format. If desired, The engineio.ASGIApp class can transform
       the server into a standard ASGI application:

          # create a Engine.IO server
          eio = engineio.AsyncServer()

          # wrap with ASGI application
          app = engineio.ASGIApp(eio)

       These two wrappers can also act  as  middlewares,  forwarding  any  traffic  that  is  not
       intended  to the Engine.IO server to another application. This allows Engine.IO servers to
       integrate easily into existing WSGI or ASGI applications:

          from wsgi import app  # a Flask, Django, etc. application
          app = engineio.WSGIApp(eio, app)

   Serving Static Files
       The Engine.IO server can  be  configured  to  serve  static  files  to  clients.  This  is
       particularly useful to deliver HTML, CSS and JavaScript files to clients when this package
       is used without a companion web framework.

       Static files are configured with a Python dictionary in which each  key/value  pair  is  a
       static  file  mapping  rule.  In its simplest form, this dictionary has one or more static
       file URLs as keys, and the corresponding files in the server as values:

          static_files = {
              '/': 'latency.html',
              '/static/engine.io.js': 'static/engine.io.js',
              '/static/style.css': 'static/style.css',
          }

       With this example configuration, when the server receives a request for / (the  root  URL)
       it  will  return  the contents of the file latency.html in the current directory, and will
       assign a content type based on the file extension, in this case text/html.

       Files with the .html, .css, .js, .json, .jpg, .png, .gif  and  .txt  file  extensions  are
       automatically  recognized and assigned the correct content type. For files with other file
       extensions or with no file extension, the application/octet-stream content type is used as
       a default.

       If desired, an explicit content type for a static file can be given as follows:

          static_files = {
              '/': {'filename': 'latency.html', 'content_type': 'text/plain'},
          }

       It  is  also  possible  to configure an entire directory in a single rule, so that all the
       files in it are served as static files:

          static_files = {
              '/static': './public',
          }

       In this example any files with URLs starting with /static will be served directly from the
       public  folder  in  the current directory, so for example, the URL /static/index.html will
       return local file ./public/index.html and the URL /static/css/styles.css will return local
       file ./public/css/styles.css.

       If  a URL that ends in a / is requested, then a default filename of index.html is appended
       to it. In the previous example, a request for the /static/ URL  would  return  local  file
       ./public/index.html. The default filename to serve for slash-ending URLs can be set in the
       static files dictionary with an empty key:

          static_files = {
              '/static': './public',
              '': 'image.gif',
          }

       With  this   configuration,   a   request   for   /static/   would   return   local   file
       ./public/image.gif. A non-standard content type can also be specified if needed:

          static_files = {
              '/static': './public',
              '': {'filename': 'image.gif', 'content_type': 'text/plain'},
          }

       The  static  file  configuration  dictionary  is given as the static_files argument to the
       engineio.WSGIApp or engineio.ASGIApp classes:

          # for standard WSGI applications
          eio = engineio.Server()
          app = engineio.WSGIApp(eio, static_files=static_files)

          # for asyncio-based ASGI applications
          eio = engineio.AsyncServer()
          app = engineio.ASGIApp(eio, static_files=static_files)

       The routing precedence in these two classes is as follows:

       • First, the path is checked against the Engine.IO path.

       • Next, the path is checked against the static file configuration, if present.

       • If the path did not match the Engine.IO path or any static file, control  is  passed  to
         the secondary application if configured, else a 404 error is returned.

       Note:  static  file  serving  is  intended  for development use only, and as such it lacks
       important features such as caching. Do not use in a production environment.

   Defining Event Handlers
       To responds to events triggered by the connection or the client, event  Handler  functions
       must be defined using the on decorator:

          @eio.on('connect')
          def on_connect(sid):
              print('A client connected!')

          @eio.on('message')
          def on_message(sid, data):
              print('I received a message!')

          @eio.on('disconnect')
          def on_disconnect(sid):
              print('Client disconnected!')

       For  the  asyncio server, event handlers can be regular functions as above, or can also be
       coroutines:

          @eio.on('message')
          async def on_message(sid, data):
              print('I received a message!')

       The argument given to the on decorator is the event name. The events  that  are  supported
       are  connect,  message  and  disconnect.  Note  that the disconnect handler is invoked for
       client initiated disconnects, server initiated disconnects, or accidental disconnects, for
       example due to networking failures.

       The  sid  argument  passed  into all the event handlers is a connection identifier for the
       client. All the events from a client will use the same sid value.

       The connect handler is the place where the server can perform  authentication.  The  value
       returned  by  this handler is used to determine if the connection is accepted or rejected.
       When the handler does not return any value (which is the same as returning None)  or  when
       it  returns  True  the  connection  is  accepted. If the handler returns False or any JSON
       compatible data type (string, integer, list or dictionary) the connection is  rejected.  A
       rejected connection triggers a response with a 401 status code.

       The data argument passed to the 'message' event handler contains application-specific data
       provided by the client with the event.

   Sending Messages
       The server can send a message to any client using the send() method:

          eio.send(sid, {'foo': 'bar'})

       Or in the case of asyncio, as a coroutine:

          await eio.send(sid, {'foo': 'bar'})

       The first argument provided to the method is the connection identifier for  the  recipient
       client.  The  second argument is the data that is passed on to the server. The data can be
       of type str, bytes, dict or list. The data included inside dictionaries and lists is  also
       constrained to these types.

       The  send() method can be invoked inside an event handler as a response to a client event,
       or in any other part of the application, including in background tasks.

   User Sessions
       The server can maintain application-specific information in a user  session  dedicated  to
       each  connected  client.  Applications can use the user session to write any details about
       the user that need to be  preserved  throughout  the  life  of  the  connection,  such  as
       usernames or user ids.

       The save_session() and get_session() methods are used to store and retrieve information in
       the user session:

          @eio.on('connect')
          def on_connect(sid, environ):
              username = authenticate_user(environ)
              eio.save_session(sid, {'username': username})

          @eio.on('message')
          def on_message(sid, data):
              session = eio.get_session(sid)
              print('message from ', session['username'])

       For the asyncio server, these methods are coroutines:

          @eio.on('connect')
          async def on_connect(sid, environ):
              username = authenticate_user(environ)
              await eio.save_session(sid, {'username': username})

          @eio.on('message')
          async def on_message(sid, data):
              session = await eio.get_session(sid)
              print('message from ', session['username'])

       The session can also be manipulated with the session() context manager:

          @eio.on('connect')
          def on_connect(sid, environ):
              username = authenticate_user(environ)
              with eio.session(sid) as session:
                  session['username'] = username

          @eio.on('message')
          def on_message(sid, data):
              with eio.session(sid) as session:
                  print('message from ', session['username'])

       For the asyncio server, an asynchronous context manager is used:

          @eio.on('connect')
          def on_connect(sid, environ):
              username = authenticate_user(environ)
              async with eio.session(sid) as session:
                  session['username'] = username

          @eio.on('message')
          def on_message(sid, data):
              async with eio.session(sid) as session:
                  print('message from ', session['username'])

       Note: the contents of the user session are destroyed when the client disconnects.

   Disconnecting a Client
       At any time  the  server  can  disconnect  a  client  from  the  server  by  invoking  the
       disconnect() method and passing the sid value assigned to the client:

          eio.disconnect(sid)

       For the asyncio client this is a coroutine:

          await eio.disconnect(sid)

   Managing Background Tasks
       For  the  convenience  of the application, a helper function is provided to start a custom
       background task:

          def my_background_task(my_argument)
              # do some background work here!
              pass

          eio.start_background_task(my_background_task, 123)

       The arguments passed to this method are the background  function  and  any  positional  or
       keyword arguments to invoke the function with.

       Here is the asyncio version:

          async def my_background_task(my_argument)
              # do some background work here!
              pass

          eio.start_background_task(my_background_task, 123)

       Note  that  this  function  is  not a coroutine, since it does not wait for the background
       function to end, but the background function is.

       The sleep() method is a second convenience function that is provided for  the  benefit  of
       applications working with background tasks of their own:

          eio.sleep(2)

       Or for asyncio:

          await eio.sleep(2)

       The single argument passed to the method is the number of seconds to sleep for.

   Debugging and Troubleshooting
       To help you debug issues, the server can be configured to output logs to the terminal:

          import engineio

          # standard Python
          eio = engineio.Server(logger=True)

          # asyncio
          eio = engineio.AsyncServer(logger=True)

       The  logger  argument  can  be  set  to  True  to  output  logs to stderr, or to an object
       compatible with Python's logging package where the logs should be emitted to. A  value  of
       False disables logging.

       Logging can help identify the cause of connection problems, 400 responses, bad performance
       and other issues.

   Deployment Strategies
       The following sections describe a variety of deployment strategies for Engine.IO servers.

   aiohttp
       aiohttp provides a framework with support for HTTP and WebSocket, based on asyncio.

       Instances of class engineio.AsyncServer will automatically use  aiohttp  for  asynchronous
       operations  if  the  library  is  installed. To request its use explicitly, the async_mode
       option can be given in the constructor:

          eio = engineio.AsyncServer(async_mode='aiohttp')

       A server configured for aiohttp must be attached to an existing application:

          app = web.Application()
          eio.attach(app)

       The aiohttp application can define regular routes that will  coexist  with  the  Engine.IO
       server.  A  typical  pattern  is  to  add  routes  that serve a client application and any
       associated static files.

       The aiohttp application is then executed in the usual manner:

          if __name__ == '__main__':
              web.run_app(app)

   Tornado
       Tornado is a web framework with support for HTTP and WebSocket. Only Tornado version 5 and
       newer are supported, thanks to its tight integration with asyncio.

       Instances  of  class  engineio.AsyncServer will automatically use tornado for asynchronous
       operations if the library is installed. To request  its  use  explicitly,  the  async_mode
       option can be given in the constructor:

          eio = engineio.AsyncServer(async_mode='tornado')

       A server configured for tornado must include a request handler for Engine.IO:

          app = tornado.web.Application(
              [
                  (r"/engine.io/", engineio.get_tornado_handler(eio)),
              ],
              # ... other application options
          )

       The  tornado  application  can  define  other  routes that will coexist with the Engine.IO
       server. A typical pattern is to add  routes  that  serve  a  client  application  and  any
       associated static files.

       The tornado application is then executed in the usual manner:

          app.listen(port)
          tornado.ioloop.IOLoop.current().start()

   Sanic
       Sanic is a very efficient asynchronous web server for Python.

       Instances  of  class  engineio.AsyncServer  will  automatically use Sanic for asynchronous
       operations if the framework is installed. To request its use  explicitly,  the  async_mode
       option can be given in the constructor:

          eio = engineio.AsyncServer(async_mode='sanic')

       A server configured for Sanic must be attached to an existing application:

          app = Sanic()
          eio.attach(app)

       The  Sanic  application  can  define  regular  routes that will coexist with the Engine.IO
       server. A typical pattern is to add  routes  that  serve  a  client  application  and  any
       associated static files to this application.

       The Sanic application is then executed in the usual manner:

          if __name__ == '__main__':
              app.run()

       It  has  been reported that the CORS support provided by the Sanic extension sanic-cors is
       incompatible with this package's own support for this protocol. To disable CORS support in
       this package and let Sanic take full control, initialize the server as follows:

          eio = engineio.AsyncServer(async_mode='sanic', cors_allowed_origins=[])

       On  the  Sanic  side  you  will  need  to  enable the CORS_SUPPORTS_CREDENTIALS setting in
       addition to any other configuration that you use:

          app.config['CORS_SUPPORTS_CREDENTIALS'] = True

   Uvicorn, Daphne, and other ASGI servers
       The engineio.ASGIApp class is an ASGI compatible application that  can  forward  Engine.IO
       traffic to an engineio.AsyncServer instance:

          eio = engineio.AsyncServer(async_mode='asgi')
          app = engineio.ASGIApp(eio)

       The application can then be deployed with any ASGI compatible web server.

   Eventlet
       Eventlet  is a high performance concurrent networking library for Python 2 and 3 that uses
       coroutines, enabling code to be written in the same style used with the blocking  standard
       library  functions.  An  Engine.IO  server  deployed  with  eventlet  has  access  to  the
       long-polling and WebSocket transports.

       Instances of class  engineio.Server  will  automatically  use  eventlet  for  asynchronous
       operations  if  the  library  is  installed. To request its use explicitly, the async_mode
       option can be given in the constructor:

          eio = engineio.Server(async_mode='eventlet')

       A server configured for eventlet is deployed as  a  regular  WSGI  application  using  the
       provided engineio.WSGIApp:

          app = engineio.WSGIApp(eio)
          import eventlet
          eventlet.wsgi.server(eventlet.listen(('', 8000)), app)

   Eventlet with Gunicorn
       An  alternative  to  running the eventlet WSGI server as above is to use gunicorn, a fully
       featured pure Python web server. The command to launch the application under  gunicorn  is
       shown below:

          $ gunicorn -k eventlet -w 1 module:app

       Due  to  limitations  in  its load balancing algorithm, gunicorn can only be used with one
       worker process, so the -w 1 option is required. Note that a  single  eventlet  worker  can
       handle a large number of concurrent clients.

       Another  limitation  when using gunicorn is that the WebSocket transport is not available,
       because this transport it requires extensions to the WSGI standard.

       Note: Eventlet provides a monkey_patch() function that replaces all the blocking functions
       in  the standard library with equivalent asynchronous versions. While python-engineio does
       not require monkey patching, other libraries  such  as  database  drivers  are  likely  to
       require it.

   Gevent
       Gevent is another asynchronous framework based on coroutines, very similar to eventlet. An
       Engine.IO server deployed with gevent has access to the long-polling transport. If project
       gevent-websocket  is  installed, the WebSocket transport is also available. Note that when
       using the uWSGI server, the native WebSocket implementation of uWSGI can be  used  instead
       of gevent-websocket (see next section for details on this).

       Instances  of  class  engineio.Server  will  automatically  use  gevent  for  asynchronous
       operations if the library is installed and eventlet is not installed. To request gevent to
       be selected explicitly, the async_mode option can be given in the constructor:

          # gevent alone or with gevent-websocket
          eio = engineio.Server(async_mode='gevent')

       A  server  configured  for  gevent  is  deployed  as  a regular WSGI application using the
       provided engineio.WSGIApp:

          from gevent import pywsgi
          app = engineio.WSGIApp(eio)
          pywsgi.WSGIServer(('', 8000), app).serve_forever()

       If the WebSocket transport is installed, then the server must be started as follows:

          from gevent import pywsgi
          from geventwebsocket.handler import WebSocketHandler
          app = engineio.WSGIApp(eio)
          pywsgi.WSGIServer(('', 8000), app,
                            handler_class=WebSocketHandler).serve_forever()

   Gevent with Gunicorn
       An alternative to running the gevent WSGI server as above is  to  use  gunicorn,  a  fully
       featured  pure  Python web server. The command to launch the application under gunicorn is
       shown below:

          $ gunicorn -k gevent -w 1 module:app

       Or to include WebSocket:

          $ gunicorn -k geventwebsocket.gunicorn.workers.GeventWebSocketWorker -w 1 module: app

       Same as with eventlet, due to limitations in its load balancing  algorithm,  gunicorn  can
       only  be  used with one worker process, so the -w 1 option is required. Note that a single
       gevent worker can handle a large number of concurrent clients.

       Note: Gevent provides a monkey_patch() function that replaces all the  blocking  functions
       in  the standard library with equivalent asynchronous versions. While python-engineio does
       not require monkey patching, other libraries  such  as  database  drivers  are  likely  to
       require it.

   uWSGI
       When  using  the  uWSGI  server  in combination with gevent, the Engine.IO server can take
       advantage of uWSGI's native WebSocket support.

       Instances of class engineio.Server will automatically use  this  option  for  asynchronous
       operations  if  both  gevent  and  uWSGI  are  installed and eventlet is not installed. To
       request this asynchoronous mode explicitly, the async_mode option  can  be  given  in  the
       constructor:

          # gevent with uWSGI
          eio = engineio.Server(async_mode='gevent_uwsgi')

       A  complete  explanation  of the configuration and usage of the uWSGI server is beyond the
       scope of this documentation. The uWSGI server is a fairly complex package that provides  a
       large and comprehensive set of options. It must be compiled with WebSocket and SSL support
       for the WebSocket transport to be available. As way  of  an  introduction,  the  following
       command starts a uWSGI server for the latency.py example on port 5000:

          $ uwsgi --http :5000 --gevent 1000 --http-websockets --master --wsgi-file latency.py --callable app

   Standard Threads
       While  not comparable to eventlet and gevent in terms of performance, the Engine.IO server
       can also be configured to work with multi-threaded web servers that  use  standard  Python
       threads. This is an ideal setup to use with development servers such as Werkzeug.

       Instances  of  class  engineio.Server will automatically use the threading mode if neither
       eventlet nor gevent are not installed. To  request  the  threading  mode  explicitly,  the
       async_mode option can be given in the constructor:

          eio = engineio.Server(async_mode='threading')

       A server configured for threading is deployed as a regular web application, using any WSGI
       complaint multi-threaded server.  The  example  below  deploys  an  Engine.IO  application
       combined  with  a  Flask  web  application,  using Flask's development web server based on
       Werkzeug:

          eio = engineio.Server(async_mode='threading')
          app = Flask(__name__)
          app.wsgi_app = engineio.WSGIApp(eio, app.wsgi_app)

          # ... Engine.IO and Flask handler functions ...

          if __name__ == '__main__':
              app.run()

       The example that follows shows how to start  an  Engine.IO  application  using  Gunicorn's
       threaded worker class:

          $ gunicorn -w 1 --threads 100 module:app

       With  the  above  configuration  the  server  will  be able to handle up to 100 concurrent
       clients.

       When using standard threads, WebSocket is supported through the simple-websocket  package,
       which  must  be  installed  separately.  This  package provides a multi-threaded WebSocket
       server  that  is  compatible  with  Werkzeug  and  Gunicorn's   threaded   worker.   Other
       multi-threaded web servers are not supported and will not enable the WebSocket transport.

   Scalability Notes
       Engine.IO is a stateful protocol, which makes horizontal scaling more difficult. To deploy
       a cluster of  Engine.IO  processes  hosted  on  one  or  multiple  servers  the  following
       conditions must be met:

       • Each  Engine.IO  server  process  must be able to handle multiple requests concurrently.
         This is required because long-polling clients send  two  requests  in  parallel.  Worker
         processes that can only handle one request at a time are not supported.

       • The  load  balancer  must  be configured to always forward requests from a client to the
         same process. Load balancers call this sticky sessions, or session affinity.

   Cross-Origin Controls
       For security reasons, this server enforces a same-origin policy by default.  In  practical
       terms, this means the following:

       • If  an  incoming  HTTP or WebSocket request includes the Origin header, this header must
         match the scheme and host of the connection URL. In case of a  mismatch,  a  400  status
         code response is returned and the connection is rejected.

       • No restrictions are imposed on incoming requests that do not include the Origin header.

       If  necessary,  the  cors_allowed_origins  option can be used to allow other origins. This
       argument can be set to a string to set a single allowed origin, or  to  a  list  to  allow
       multiple  origins.  A special value of '*' can be used to instruct the server to allow all
       origins, but this should be done with care, as this could make the  server  vulnerable  to
       Cross-Site Request Forgery (CSRF) attacks.

API REFERENCE

   Client class
   AsyncClient class
   Server class
   AsyncServer class
   WSGIApp class
   ASGIApp class
   Middleware class (deprecated)IndexModule IndexSearch Page

AUTHOR

       Miguel Grinberg

COPYRIGHT

       2018, Miguel Grinberg

                                           Jan 13, 2023                        PYTHON-ENGINEIO(1)