Provided by: libaudio-dev_1.9.4-7build1_amd64
Name
AuSoundPlayFromData - create a flow to play from memory.
Synopsis
#include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem, monitor_element, status) AuServer *server; Sound sound; AuPointer data; AuDeviceID destination; AuFixedPoint volume; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ int *monitor_element; /* RETURN */ AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server. sound Specifies the description of the audio data. data Specifies the audio data to play. destination Specifies the device to play the data on. volume Specifies the volume. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed the callback. flow If non-NULL, returns the flow ID. volume_mult_elem If non-NULL, returns the index of the volume multipler element. monitor_element If non-NULL, include an ExportMonitor element in the flow and return it's index. status If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.
Errors
AuBadAlloc, AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile. audiolib - Network Audio System C Language Interface