Provided by: libimager-perl_1.019+dfsg-1build2_amd64 bug

NAME

       Imager::Tutorial - an introduction to Imager.

DESCRIPTION

   Before you start
       If you have the necessary knowledge, install the image format libraries you want Imager
       image file support for, and Imager itself, otherwise arrange to have it done.

       You will also want some sort of image viewer tool, whether an image editor like Photoshop
       or the GIMP, or a web browser.

   Hello Boxes! - A Simple Start
       As with any perl program it's useful to start with a #! line, and to enable strict mode:

         #!/usr/bin/perl -w
         # you might to 'use warnings;' instead of the -w above
         use strict;

       These lines will be omitted in further examples.

       As with any module, you need to load it:

         use Imager;

       Now create a image to draw on:

         my $image = Imager->new(xsize => 100, ysize => 100);

       and draw a couple of filled rectangles on it:

         $image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
                     filled => 1, color => 'blue');
         $image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
                     filled => 1, color => 'green');

       Since the first box fills the whole image, it can be simplified to:

         $image->box(filled => 1, color => 'blue');

       and save it to a file:

         $image->write(file=>'tutorial1.ppm')
             or die 'Cannot save tutorial1.ppm: ', $image->errstr;

       So our completed program is:

         use Imager;

         my $image = Imager->new(xsize => 100, ysize => 100);

         $image->box(filled => 1, color => 'blue');
         $image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
                     filled => 1, color => 'green');

         $image->write(file=>'tutorial1.ppm')
             or die 'Cannot save tutorial1.ppm: ', $image->errstr;

   Adding some text
       The first thing you need to draw text is a font object:

         # use a different file, depending on the font support you have in
         # your installed Imager.
         my $font_filename = 'fontfiles/ImUgly.ttf';
         my $font = Imager::Font->new(file=>$font_filename)
           or die "Cannot load $font_filename: ", Imager->errstr;

       If you're on Windows, you can supply a face name instead:

         my $font = Imager::Font->new(face=>'Arial Bold')
           or die "Cannot load 'Arial Bold: ", Imager->errstr;

       and draw the text:

         my $text = "Hello Boxes!";
         my $text_size = 12;

         $font->align(string => $text,
                      size => $text_size,
                      color => 'red',
                      x => $image->getwidth/2,
                      y => $image->getheight/2,
                      halign => 'center',
                      valign => 'center',
                      image => $image);

       So inserting this into our existing code we have:

         use Imager;

         my $image = Imager->new(xsize => 100, ysize => 100);

         $image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
                     filled => 1, color => 'blue');
         $image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
                     filled => 1, color => 'green');

         # use a different file, depending on the font support you have in
         # your installed Imager.
         my $font_filename = 'fontfiles/ImUgly.ttf';
         my $font = Imager::Font->new(file=>$font_filename)
           or die "Cannot load $font_filename: ", Imager->errstr;

         my $text = "Hello Boxes!";
         my $text_size = 12;

         $font->align(string => $text,
                      size => $text_size,
                      color => 'red',
                      x => $image->getwidth/2,
                      y => $image->getheight/2,
                      halign => 'center',
                      valign => 'center',
                      image => $image);

         $image->write(file=>'tutorial2.ppm')
             or die 'Cannot save tutorial2.ppm: ', $image->errstr;

   Using an existing image as a base
       To load an image from a file, first create an empty image object:

         my $read_image = Imager->new;

       then call the read method:

         my $image_source = shift; # from the command-line
         $read_image->read(file=>$image_source)
           or die "Cannot load $image_source: ", $image->errstr;

       To keep to our working size, we'll scale the image:

         # the scale() method always does a proportional scale, we don't want
         # that here
         my $scaled_image = $read_image->scaleX(pixels=>100)->scaleY(pixels=>100);

       draw our inner box on that, and save the result:

         $scaled_image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
                     filled => 1, color => 'green');

         $scaled_image->write(file=>'tutorial3.ppm')
             or die 'Cannot save tutorial3.ppm: ', $image->errstr;

       so the complete program is:

         use Imager;

         my $read_image = Imager->new;

         my $image_source = shift; # from the command-line
         $read_image->read(file=>$image_source)
           or die "Cannot load $image_source: ", $image->errstr;

         # the scale() method always does a proportional scale, we don't want
         # that here
         my $scaled_image = $read_image->scaleX(pixels=>100)->scaleY(pixels=>100);

         $scaled_image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
                     filled => 1, color => 'green');

         $scaled_image->write(file=>'tutorial3.ppm')
             or die 'Cannot save tutorial3.ppm: ', $image->errstr;

AUTHOR

       Tony Cook <tonyc@cpan.org>

REVISION

       $Revision$