Provided by: allegro4-doc_4.4.3.1-3_all
NAME
POLYTYPE_ATEX_MASK_LIT, POLYTYPE_PTEX_MASK_LIT - Polygon rendering mode type Allegro game programming library.
SYNOPSIS
#include <allegro.h> #define POLYTYPE_ATEX_MASK_LIT #define POLYTYPE_PTEX_MASK_LIT
DESCRIPTION
Like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.
SEE ALSO
polygon3d(3alleg4), POLYTYPE_ATEX_LIT(3alleg4), POLYTYPE_PTEX_LIT(3alleg4), ex3d(3alleg4)