Provided by: libsdl-perl_2.548-3_amd64 bug

NAME

       SDL::Mouse - SDL Bindings for the Mouse device

CATEGORY

       Core, Mouse

CONSTANTS

       The constants for SDL::Mouse belong to SDL::Events/SDL::Event, under the export tag of
       ':state'.

METHODS

   warp_mouse
        SDL::Mouse::warp_mouse( $x, $y );

       Set the position of the mouse cursor (generates a mouse motion event).  Even if the mouse
       is warped to where it currently is, a mouse motion event is generated.

   set_cursor
        SDL::Mouse::set_cursor( $cursor_object );

       Sets the currently active cursor to the specified one.  See SDL::Cursor for details on
       cursor objects.  If the cursor is currently visible, the change will be immediately
       represented on the display.  "set_cursor()" can be used to force cursor redraw, if this is
       desired for any reason.

   get_cursor
        my $cursor_object = SDL::Mouse::get_cursor;

       Gets the currently active mouse cursor.

   show_cursor
        my $return = SDL::Mouse::show_cursor( $state );

       Toggle whether or not the cursor is shown on the screen.  Passing "SDL_ENABLE" displays
       the cursor and passing "SDL_DISABLE" hides it.  The current state of the mouse cursor can
       be queried by passing "SDL_QUERY", either "SDL_DISABLE" or "SDL_ENABLE" will be returned.

        use SDL;
        use SDL::Mouse;
        use SDL::Video;
        use SDL::Events ':state'; #For the constants

        SDL::init(SDL_INIT_VIDEO);
        SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);

        printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');

        sleep(3);

        SDL::Mouse::show_cursor(SDL_DISABLE);
        printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');

        sleep(3);

        SDL::Mouse::show_cursor(SDL_ENABLE);
        printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');

        sleep(3);

SEE ALSO

       SDL::Cursor

AUTHORS

       See "AUTHORS" in SDL.