Provided by: libsdl1.2-dev_1.2.15+dfsg2-8_amd64 bug

NAME

       SDL_ActiveEvent - Application visibility event structure

STRUCTURE DEFINITION

       typedef struct{
         Uint8 type;
         Uint8 gain;
         Uint8 state;
       } SDL_ActiveEvent;

STRUCTURE DATA

       type                SDL_ACTIVEEVENT.

       gain                0 if the event is a loss or 1 if it is a gain.

       state               SDL_APPMOUSEFOCUS if mouse focus was gained or lost, SDL_APPINPUTFOCUS
                           if input focus was gained or lost, or SDL_APPACTIVE if the application
                           was iconified (gain=0) or restored(gain=1).

DESCRIPTION

       SDL_ActiveEvent  is  a  member  of  the  SDL_Event union and is used when an event of type
       SDL_ACTIVEEVENT is reported.

       When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation  event
       occurs,  if  the mouse entered the window then gain will be 1, otherwise gain will be 0. A
       SDL_APPINPUTFOCUS type activation  event  occurs  when  the  application  loses  or  gains
       keyboard  focus.  This  usually occurs when another application is made active. Finally, a
       SDL_APPACTIVE type  event  occurs  when  the  application  is  either  minimised/iconified
       (gain=0) or restored.

              Note:

              This event does not occur when an application window is first created.

SEE ALSO

       SDL_Event, SDL_GetAppState