Provided by: libsdl1.2-dev_1.2.15+dfsg2-8_amd64 bug

NAME

       SDL_FillRect - This function performs a fast fill of the given rectangle with some color

SYNOPSIS

       #include "SDL.h"

       int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);

DESCRIPTION

       This  function performs a fast fill of the given rectangle with color. If dstrect is NULL,
       the whole surface will be filled with color.

       The color should be a pixel of the format used by the surface, and can be generated by the
       SDL_MapRGB  or  SDL_MapRGBA functions. If the color value contains an alpha value then the
       destination is simply "filled" with that alpha information, no blending takes place.

       If there is a clip rectangle set on the destination (set via  SDL_SetClipRect)  then  this
       function  will  clip  based  on  the  intersection  of  the clip rectangle and the dstrect
       rectangle and the dstrect rectangle will  be  modified  to  represent  the  area  actually
       filled.

RETURN VALUE

       This function returns 0 on success, or -1 on error.

SEE ALSO

       SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect