Provided by: libsdl1.2-dev_1.2.15+dfsg2-8_amd64 bug

NAME

       SDL_KeyboardEvent - Keyboard event structure

STRUCTURE DEFINITION

       typedef struct{
         Uint8 type;
         Uint8 state;
         SDL_keysym keysym;
       } SDL_KeyboardEvent;

STRUCTURE DATA

       type                SDL_KEYDOWN or SDL_KEYUP

       state               SDL_PRESSED or SDL_RELEASED

       keysym              Contains key press information

DESCRIPTION

       SDL_KeyboardEvent  is  a  member  of the SDL_Event union and is used when an event of type
       SDL_KEYDOWN or SDL_KEYUP is reported.

       The type and state actually report the same information, they just use different values to
       do   it!   A   keyboard   event   occurs   when  a  key  is  released  (type=SDK_KEYUP  or
       state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). The
       information on what key was pressed or released is in the keysym structure.

              Note:

              Repeating   SDL_KEYDOWN   events   will   occur  if  key  repeat  is  enabled  (see
              SDL_EnableKeyRepeat).

SEE ALSO

       SDL_Event, SDL_keysym, SDL_EnableKeyRepeat, SDL_EnableUNICODE