Provided by: libsdl1.2-dev_1.2.15+dfsg2-8_amd64 bug

NAME

       SDL_PauseAudio - Pauses and unpauses the audio callback processing

SYNOPSIS

       #include "SDL.h"

       void SDL_PauseAudio(int pause_on);

DESCRIPTION

       This  function pauses and unpauses the audio callback processing. It should be called with
       pause_on=0 after opening the audio device to start playing  sound.  This  is  so  you  can
       safely  initialize data for your callback function after opening the audio device. Silence
       will be written to the audio device during the pause.

SEE ALSO

       SDL_GetAudioStatus, SDL_OpenAudio