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NAME
SoBaseColor — node that defines an object's base color
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoBaseColor
SYNOPSIS
#include <Inventor/nodes/SoBaseColor.h> Fields from class SoBaseColor: SoMFColor rgb Methods from class SoBaseColor: SoBaseColor() static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This node defines the base color (or colors) of subsequent shape nodes in the scene graph. SoBaseColor sets only the diffuse color(s) of the current material and has no effect on the material's other attributes.
FIELDS
SoMFColor rgb RGB color(s).
METHODS
SoBaseColor() Creates a base color node with default settings. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction Sets the current base color in the state.
FILE FORMAT/DEFAULTS
BaseColor { rgb 0.8 0.8 0.8 }
SEE ALSO
SoMaterial, SoPackedColor SoBaseColor(3IV)()