Provided by: inventor-doc_2.1.5-10+dfsg-1_all
NAME
SoCylinder — cylinder shape node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoShape > SoCylinder
SYNOPSIS
#include <Inventor/nodes/SoCylinder.h> enum Part { SoCylinder::SIDES The cylindrical part SoCylinder::TOP The top circular face SoCylinder::BOTTOM The bottom circular face SoCylinder::ALL All parts } Fields from class SoCylinder: SoSFBitMask parts SoSFFloat radius SoSFFloat height Methods from class SoCylinder: SoCylinder() void addPart(SoCylinder::Part part) void removePart(SoCylinder::Part part) SbBool hasPart(SoCylinder::Part part) const static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This node represents a simple capped cylinder centered around the y-axis. By default, the cylinder is centered at (0,0,0) and has a default size of -1 to +1 in all three dimensions. You can use the radius and height fields to create a cylinder with a different size. The cylinder is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity. If the current material binding is PER_PART or PER_PART_INDEXED, the first current material is used for the sides of the cylinder, the second is used for the top, and the third is used for the bottom. Otherwise, the first material is used for the entire cylinder. When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture has a vertical seam at the back, intersecting the yz-plane. For the top and bottom, a circle is cut out of the texture square and applied to the top or bottom circle. The top texture appears right side up when the top of the cylinder is tilted toward the camera, and the bottom texture appears right side up when the top of the cylinder is tilted away from the camera.
FIELDS
SoSFBitMask parts Visible parts of cylinder. SoSFFloat radius SoSFFloat height Define the cylinder's height and radius; values must be greater than 0.0.
METHODS
SoCylinder() Creates a cylinder node with default settings. void addPart(SoCylinder::Part part) void removePart(SoCylinder::Part part) These are convenience functions that make it easy to turn on or off a part of the cylinder. SbBool hasPart(SoCylinder::Part part) const This convenience function returns whether a given part is on or off. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction Draws cylinder based on the current coordinates, materials, drawing style, and so on. SoRayPickAction Intersects the ray with the cylinder. The part of the cylinder that was picked is available from the SoCylinderDetail. SoGetBoundingBoxAction Computes the bounding box that encloses the cylinder. SoCallbackAction If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cylinder.
FILE FORMAT/DEFAULTS
Cylinder { parts ALL radius 1 height 2 }
SEE ALSO
SoCone, SoCube, SoCylinderDetail, SoSphere SoCylinder(3IV)()