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NAME

       SoLineHighlightRenderAction — selection highlight style

INHERITS FROM

       SoAction > SoGLRenderAction > SoLineHighlightRenderAction

SYNOPSIS

       #include <Inventor/actions/SoLineHighlightRenderAction.h>

          Methods from class SoLineHighlightRenderAction:

                         SoLineHighlightRenderAction()
     virtual void        apply(SoNode *node)
     void                setVisible(SbBool b)
     SbBool              isVisible() const
     void                setColor(const SbColor &c)
     SbColor &           getColor()
     void                setLinePattern(unsigned short pattern)
     unsigned short      getLinePattern()
     void                setLineWidth(float width)
     float               getLineWidth()

          Methods from class SoGLRenderAction:

     void                      setViewportRegion(const SbViewportRegion &newRegion)
     const SbViewportRegion &  getViewportRegion() const
     void                      setUpdateArea(const SbVec2f &origin, const SbVec2f &size)
     void                      getUpdateArea(SbVec2f &origin, SbVec2f &size) const
     void                      setAbortCallback(SoGLRenderAbortCB *func, void *userData)
     void                      setTransparencyType(TransparencyType type)
     TransparencyType          getTransparencyType() const
     void                      setSmoothing(SbBool smooth)
     SbBool                    isSmoothing() const
     void                      setNumPasses(int num)
     int                       getNumPasses() const
     void                      setPassUpdate(SbBool flag)
     SbBool                    isPassUpdate() const
     void                      setPassCallback(SoGLRenderPassCB *func, void *userData)
     void                      setCacheContext(uint32_t context)
     uint32_t                  getCacheContext() const

          Methods from class SoAction:

     static SoType       getClassTypeId()
     virtual SoType      getTypeId()
     virtual SbBool      isOfType(SoType type)
     virtual void        invalidateState()

DESCRIPTION

       SoLineHighlightRenderAction  is  a  render action which renders the specified scene graph,
       then renders each selected object again in wireframe. Selected objects  are  specified  by
       the  first  SoSelection  node in the scene to which this action is applied. If there is no
       renderable geometry in a selected object, no highlight is  rendered  for  that  object.  A
       highlight  render action can be passed to the setGLRenderAction() method of SoXtRenderArea
       to have an affect on scene graphs.

METHODS

                         SoLineHighlightRenderAction()
          Constructor.

     virtual void        apply(SoNode *node)
          This renders the  passed  scene  graph,  and  also  renders  each  selected  object  in
          wireframe, as specified by the first SoSelection node found in the scene graph.

     void                setVisible(SbBool b)
          This  provides a convenient mechansim for turning highlights off or back on. When FALSE
          is passed, subsequent calls to  apply()   render  the  scene  graph  without  rendering
          highlights.  The  application  is  responsible  for forcing a redraw of the scene after
          changing this state. The default visibility is on.

     SbBool              isVisible() const
          Returns whether highlights will be rendered or not.

     void                setColor(const SbColor &c)
     SbColor &           getColor()
          Set and get the color of the highlight. Default is  red  (1,0,0).  The  application  is
          responsible for forcing a redraw of the scene to see the affects of this change.

     void                setLinePattern(unsigned short pattern)
     unsigned short      getLinePattern()
          Set and get the line pattern of the highlight. Default is solid, 0xffff. The pattern of
          bits in the passed variable specifies the pattern of the line. See SoDrawStyle for more
          information.  The  application  is responsible for forcing a redraw of the scene to see
          the affects of this change.

     void                setLineWidth(float width)
     float               getLineWidth()
          Set and get the line  width  of  the  highlight.  Default  is  3.  The  application  is
          responsible for forcing a redraw of the scene to see the affects of this change.

EXAMPLE

       Here  is  an  example  of how a line highlight can be specified for a particular selection
       node and render area.

              SoXtRenderArea *myRenderArea;
              SoSelection *mySelection;

              // Set the highlight render action
              myRenderArea->setGLRenderAction(
                  new SoLineHighlightRenderAction());

              // Automatic redraw on selection changes
              myRenderArea->redrawOnSelectionChange(mySelection);

SEE ALSO

       SoBoxHighlightRenderAction, SoGLRenderAction,  SoSelection,  SoXtRenderArea,  SoDrawStyle,
       SoInteraction

                                                               SoLineHighlightRenderAction(3IV)()