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NAME

       SoNodeSensor — sensor class that can be attached to Inventor nodes

INHERITS FROM

       SoSensor > SoDelayQueueSensor > SoDataSensor > SoNodeSensor

SYNOPSIS

       #include <Inventor/sensors/SoNodeSensor.h>

          Methods from class SoNodeSensor:

                         SoNodeSensor()
                         SoNodeSensor(SoSensorCB *func, void *data)
                         ~SoNodeSensor()
     void                attach(SoNode *node)
     void                detach()
     SoNode *            getAttachedNode() const

          Methods from class SoDataSensor:

     void                setDeleteCallback(SoSensorCB *function, void *data)
     SoNode *            getTriggerNode() const
     SoField *           getTriggerField() const
     SoPath *            getTriggerPath() const
     void                setTriggerPathFlag(SbBool flag)
     SbBool              getTriggerPathFlag() const

          Methods from class SoDelayQueueSensor:

     void                setPriority(uint32_t pri)
     uint32_t            getPriority()
     static uint32_t     getDefaultPriority()
     virtual void        schedule()
     virtual void        unschedule()
     virtual SbBool      isScheduled()

          Methods from class SoSensor:

     void                setFunction(SoSensorCB *callbackFunction)
     SoSensorCB *        getFunction() const
     void                setData(void *callbackData)
     void *              getData() const

DESCRIPTION

       Node  sensors  detect  changes to nodes, calling a callback function whenever any field of
       the node or, if the node is a group node, any children of the node change.

METHODS

                         SoNodeSensor()
                         SoNodeSensor(SoSensorCB *func, void *data)
          Creation methods. The second method takes the callback function and data to  be  called
          when the sensor is triggered.

                         ~SoNodeSensor()
          Destroys the sensor, freeing up any memory associated with it after unscheduling it.

     void                attach(SoNode *node)
     void                detach()
     SoNode *            getAttachedNode() const
          The  attach()  method  makes this sensor detect changes to the given node. The detach()
          method unschedules this sensor (if it is scheduled) and makes it ignore changes to  the
          scene graph. The getAttachedNode() method returns the node that this sensor is sensing,
          or NULL if it is not attached to any node.

SEE ALSO

       SoFieldSensor, SoPathSensor, SoDataSensor

                                                                              SoNodeSensor(3IV)()