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NAME
SoOneShot — timer that runs for a pre-set amount of time
INHERITS FROM
SoBase > SoFieldContainer > SoEngine > SoOneShot
SYNOPSIS
#include <Inventor/engines/SoOneShot.h> enum Flags { SoOneShot::RETRIGGERABLE Can start over during the cycle SoOneShot::HOLD_FINAL Output values stay high after cycle } Inputs from class SoOneShot: SoSFTime timeIn SoSFTime duration SoSFTrigger trigger SoSFBitMask flags SoSFBool disable Outputs from class SoOneShot: (SoSFTime) timeOut (SoSFBool) isActive (SoSFFloat) ramp Methods from class SoOneShot: SoOneShot() Methods from class SoEngine: static SoType getClassTypeId() virtual int getOutputs(SoEngineOutputList &list) const SoEngineOutput * getOutput(const SbName &outputName) const SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const SoEngine * copy() const static SoEngine * getByName(const SbName &name) static int getByName(const SbName &name, SoEngineList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This engine is a timer that runs for a pre-set amount of time and then stops. By default, the timeIn input is connected to the realTime global field. It can, however, by connected to any other time source. The timer is started when the trigger input is touched. It then runs for the specified duration, and updates the timeOut output with the time that has elapsed. During that time, the ramp output is also updated. The ramp output starts at 0.0 at the beginning of the cycle, and linearly increases until it reaches 1.0 at the end of the cycle. You can disable the timer by setting the disable input to TRUE. The output value remains 0.0 while the timer is disabled. If the timer is disabled in the middle of a cycle the output values will be set to 0.0. The flags input contains control flags. Using the flags you can set the timer to be retriggerable in the middle of a cycle, and set the output values to stay high after the cycle has been completed. By default, these flags are not set.
INPUTS
SoSFTime timeIn Running time. SoSFTime duration Duration of the active cycle. SoSFTrigger trigger Start the cycle. The trigger will be ignored if it is touched in the middle of a cycle and the RETRIGGERABLE flag is not set. SoSFBitMask flags Control flags. SoSFBool disable If TRUE, the timer is disabled.
OUTPUTS
(SoSFTime) timeOut Elapsed time from the start. (SoSFBool) isActive Is TRUE during the active cycle. (SoSFFloat) ramp Ramps linearly from 0.0 to 1.0.
METHODS
SoOneShot() Constructor
FILE FORMAT/DEFAULTS
OneShot { duration 1 trigger flags () disable FALSE timeIn <current time> }
SEE ALSO
SoElapsedTime, SoEngineOutput SoOneShot(3IV)()