Provided by: inventor-doc_2.1.5-10+dfsg-1_all
NAME
SoPointLight — node representing a point light source
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight
SYNOPSIS
#include <Inventor/nodes/SoPointLight.h> Fields from class SoPointLight: SoSFVec3f location Fields from class SoLight: SoSFBool on SoSFFloat intensity SoSFColor color Methods from class SoPointLight: SoPointLight() static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This node defines a point light source at a fixed 3D location. A point source illuminates equally in all directions; that is, it is omni-directional.
FIELDS
SoSFVec3f location Location of the source.
METHODS
SoPointLight() Creates a point light source node with default settings. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light. The light's location is affected by the current transformation.
FILE FORMAT/DEFAULTS
PointLight { on TRUE intensity 1 color 1 1 1 location 0 0 1 }
SEE ALSO
SoDirectionalLight, SoSpotLight SoPointLight(3IV)()