Provided by: inventor-doc_2.1.5-10+dfsg-1_all
NAME
SoRotor — animated rotation node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation > SoRotor
SYNOPSIS
#include <Inventor/nodes/SoRotor.h> Fields from class SoRotor: SoSFFloat speed SoSFBool on Fields from class SoRotation: SoSFRotation rotation Methods from class SoRotor: SoRotor() static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
The SoRotor class is derived from SoRotation, so it applies a rotation to the current transformation. Using engines connected to the realTime global field, the rotation value is animated over time, achieving a spinning effect. The period of the rotation can be adjusted by changing the speed field. The current rotation at any time is available in the rotation field, inherited from SoRotation. This field can also be set to specify the axis of rotation. Note that unless a non-zero rotation is specified for the rotation, the node will not know which axis to use. For example, to set a rotor to spin about the y-axis, use the following: rotor->rotation.setValue(axis, 0.1); where axis is a vector containing (0,1,0). Any non-zero angle can be used in this code.
FIELDS
SoSFFloat speed Defines the speed of the rotor, in revolutions per second. SoSFBool on Allows applications to enable or disable the motion easily.
METHODS
SoRotor() Creates a rotor node with default settings. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction Concatenates current rotation value with the current transformation matrix. SoGetMatrixAction Returns transformation matrix specified by the rotation.
FILE FORMAT/DEFAULTS
Rotor { rotation 0 0 1 0 speed 1 on TRUE }
SEE ALSO
SoPendulum, SoShuttle SoRotor(3IV)()