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NAME

       SoSphere — sphere shape node

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoShape > SoSphere

SYNOPSIS

       #include <Inventor/nodes/SoSphere.h>

          Fields from class SoSphere:

     SoSFFloat           radius

          Methods from class SoSphere:

                         SoSphere()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This node represents a sphere. By default, the sphere is centered at the origin and has  a
       radius  of  1.  The  sphere is transformed by the current cumulative transformation and is
       drawn with the current lighting model, drawing style, material, and geometric complexity.

       A sphere does not have faces or parts. Therefore, the sphere ignores material  and  normal
       bindings, using the first material for the entire sphere and using its own normals. When a
       texture is  applied  to  a  sphere,  the  texture  covers  the  entire  surface,  wrapping
       counterclockwise  from  the  back of the sphere. The texture has a seam at the back on the
       yz-plane.

FIELDS

     SoSFFloat           radius
          Radius of sphere. This must be greater than 0.

METHODS

                         SoSphere()
          Creates a sphere node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction
          Draws sphere based on the current coordinates, materials, drawing style, and so on.

     SoRayPickAction
          Intersects the ray with the sphere. No details are created for intersections.

     SoGetBoundingBoxAction
          Computes the bounding box that encloses the sphere.

     SoCallbackAction
          If any triangle callbacks are registered with the action, they will be invoked for each
          successive triangle that approximates the sphere.

FILE FORMAT/DEFAULTS

       Sphere {
          radius  1
     }

SEE ALSO

       SoCone, SoCube, SoCylinder

                                                                                  SoSphere(3IV)()