Provided by: inventor-doc_2.1.5-10+dfsg-1_all
NAME
SoSpotLightDragger — spotlight shaped dragger that allows you to change position, direction, and width of the beam
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoSpotLightDragger
SYNOPSIS
#include <Inventor/draggers/SoSpotLightDragger.h> Fields from class SoSpotLightDragger: SoSFRotation rotation SoSFVec3f translation SoSFFloat angle Fields from class SoDragger: SoSFBool isActive Fields from class SoInteractionKit: SoSFEnum renderCaching SoSFEnum boundingBoxCaching SoSFEnum renderCulling SoSFEnum pickCulling Parts from class SoBaseKit: (SoNodeKitListPart) callbackList Methods from class SoSpotLightDragger: SoSpotLightDragger() static const SoNodekitCatalog * getClassNodekitCatalog() const static SoType getClassTypeId() Methods from class SoDragger: void addStartCallback(SoDraggerCB *f, void *userData = NULL) void removeStartCallback(SoDraggerCB *f, void *userData = NULL) void addMotionCallback(SoDraggerCB *f, void *userData = NULL) void removeMotionCallback(SoDraggerCB *f, void *userData = NULL) void addFinishCallback(SoDraggerCB *f, void *userData = NULL) void removeFinishCallback(SoDraggerCB *f, void *userData = NULL) void addValueChangedCallback(SoDraggerCB *f, void *userData = NULL) void removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL) SbBool enableValueChangedCallbacks() void setMinGesture(int pixels) int getMinGesture() const static void setMinScale(float newMinScale) static float getMinScale() Methods from class SoInteractionKit: virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath ) Methods from class SoBaseKit: virtual const SoNodekitCatalog * getNodekitCatalog() const virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded) SbString getPartString(const SoBase *part) virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL) virtual SbBool setPart(const SbName &partName, SoNode *newPart) SbBool set(char *partName, char *parameters) SbBool set(char *nameValuePairs) static SbBool isSearchingChildren() static void setSearchingChildren(SbBool newVal) Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const Macros from class SoBaseKit: SO_GET_PART(kit, partName, partClass) SO_CHECK_PART(kit, partName, partClass)
DESCRIPTION
SoSpotLightDragger is a composite dragger. It is shaped like a beam of light emanating from a sun-like ball. An arrow runs along the axis of the beam and extends past the end of the beam. When you click and drag the beam, it opens and closes with an umbrella-like motion. The angle between the center and edge of the beam is stored in the angle field of this dragger; setting the angle field causes the beam to widen or narrow in response. The spotlight dragger does not use a standard dragger class to execute this motion. More details are given later in this section. Dragging the arrow rotates it arount the sun, and the beam moves with it. The arrow is an SoRotateSphericalDragger that controls the rotation field. See the reference page for SoDirectionalLightDragger, which works the same way, for details. The sun-shape can be dragged to translate all three pieces together through 3-space. Its movement controls the translation field and works exactly as described in the reference pages for SoDirectionalLightDragger and SoPointLightDragger (which goes into more detail). Remember: This is not a light source! It just looks like one. If you want to move a light with this dragger, you can do the following: [a] Use an SoSpotLightManip, which is subclassed from SoLight. It creates an SoSpotLightDragger and uses it as the interface to change the location, direction, and cutOffAngle of its light source (see the SoSpotLightManip man page). The manip also edits the material part of this dragger to match the color of light the manip is producing. [b] Connect the angle field of this dragger to the cutOffAngle field of an SoSpotLight with a field-to-field connection. See the SoPointLightDragger and SoDirectionalLightDragger man pages for other ways to control light parameters with the rotation and translation fields. This class creates its own projector and handles mouse events to do it's own dragging of the beam angle. When the mouse picks a point on the beam, that point is dragged in a circle just like in an SoRotateDiscDragger, but the plane of the disc is re-defined every time a drag is initiated. Imagine placing the metal tip of a compass at the apex of the cone and the pencil tip at the picked point. If you swing an arc through the central axis of the cone, you will be drawing the arc used to drag the beam open and closed. The beam is opened and closed not by rotating, but by scaling. The dragger scales the beam-cone so that the height and radius change to move the picked point along the circle. Then the angle field is calculated from the height and radius. You can change the geometry of parts in any instance of this dragger using setPart(). The default part geometries are defined as resources for this SoSpotLightDragger class. They are detailed below in the DRAGGER RESOURCE section. You can make your program use different default resources for the parts by copying the file /usr/share/data/draggerDefaults/spotLightDragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory.
FIELDS
SoSFRotation rotation Orientation of the rotating part (an arrow by default). SoSFVec3f translation Position of the dragger. SoSFFloat angle Angle between center and edge of beam.
METHODS
SoSpotLightDragger() Constructor. static const SoNodekitCatalog * getClassNodekitCatalog() const Returns an SoNodekitCatalog for this class static SoType getClassTypeId() Returns type identifier for this class.
CATALOG PARTS
┌────────────────────────────────────────────────────────────────┐ │ All parts │ │ NULL by │ │Part Name Part Type Default Type Default │ │ │ │callbackList NodeKitListPart -- yes │ │material Material -- yes │ │translator DragPointDragger -- yes │ │rotator RotateSphericalDragger -- yes │ │beamPlacement Translation -- yes │ │beamScale Scale -- yes │ │beam Separator -- yes │ │beamActive Separator -- yes │ │ │ └────────────────────────────────────────────────────────────────┘ ┌───────────────────────────────────────────────────────────────┐ │ Extra information for list parts from above table │ │ │ │Part Name Container Type Permissible Types │ │ │ │callbackList Separator Callback, EventCallback │ │ │ └───────────────────────────────────────────────────────────────┘
DRAGGER RESOURCES
.in 0n+.5i Resource: spotLightBeam .in 0n+.5i Part: beam Appearance: wire-frame cone with no SoMaterial node Description: picking this initiates dragging of the beam angle. The beam inherits colors from the material part, just like the stationary version of the sun shape. .in 0n+.5i Resource: spotLightBeamActive .in 0n+.5i Part: beamActive Appearance: yellow wire-frame cone Description: displayed during dragging of the beam angle. .in 0n+.5i Resource: spotLightBeamPlacement .in 0n+.5i Part: beamPlacement Appearance: translation of (0,0,-1) Description: This translation node moves the beam parts relative to the rest of the dragger. In this case, moving by (0,0,-1) slides the cone outward along rotator part toward its arrow-head. The distance chosen places the apex of the cone on the surface of the sun shape. .in 0n+.5i Resource: spotLightRotatorRotator .in 0n+.5i Part: rotator.rotator Appearance: white arrow that goes through the sun Description: picking this begins rotation of the arrow about the sun-shape .in 0n+.5i Resource: spotLightRotatorRotatorActive .in 0n+.5i Part: rotator.rotatorActive Appearance: yellow arrow that goes through the sun Description: displayed while the arrow is being rotated .in 0n+.5i Resource: spotLightRotatorFeedback .in 0n+.5i Part: rotator.feedback Appearance: empty Separator Description: this disables display of the axes that a rotateSpherical dragger uses by default .in 0n+.5i Resource: spotLightRotatorFeedbackActive .in 0n+.5i Part: rotator.feedbackActive Appearance: empty Separator Description: this disables display of the axes that a rotateSpherical dragger uses by default .in 0n+.5i Resource: spotLightOverallMaterial .in 0n+.5i Part: material Appearance: white. half strength emissive, half strength diffuse Description: sets material for the sun shape when stationary. Resource for the moving sun, spotLightTranslatorPlaneTranslatorActive, contains a yellow material for highlighting. .in 0n+.5i Resource: spotLightTranslatorPlaneTranslator .in 0n+.5i Parts: translator.yzTranslator.translator translator.xzTranslator.translator translator.xyTranslator.translator Appearance: sun shape with no material Description: picking these parts initiates dragging by the yz, xz, and xy planar draggers respectively. .in 0n+.5i Resource: spotLightTranslatorPlaneTranslatorActive .in 0n+.5i Parts: translator.yzTranslator.translatorActive translator.xzTranslator.translatorActive translator.xyTranslator.translatorActive Appearance: yellow sun shape Description: shown during planar dragging in the yz, xz, and xy planes respectively. .in 0n+.5i Resource: spotLightTranslatorLineTranslator .in 0n+.5i Parts: translator.xTranslator.translator translator.yTranslator.translator translator.zTranslator.translator Appearance: white cylinder Description: picking these parts initiates dragging in the x, y, and z linear draggers respectively. .in 0n+.5i Resource: spotLightTranslatorLineTranslatorActive .in 0n+.5i Parts: translator.xTranslator.translatorActive translator.yTranslator.translatorActive translator.zTranslator.translatorActive Appearance: yellow cylinder Description: shown during linear dragging in the x, y, and z directions respectively.
FILE FORMAT/DEFAULTS
SpotLightDragger { renderCaching AUTO boundingBoxCaching AUTO renderCulling AUTO pickCulling AUTO isActive FALSE rotation 0 0 1 0 translation 0 0 0 angle 1 callbackList NULL material <spotLightOverallMaterial resource> translator DragPointDragger { } rotator RotateSphericalDragger { } beamPlacement <spotLightBeamPlacement resource> beamScale Scale { scaleFactor 0.841471 0.841471 0.540302 } beam <spotLightBeam resource> beamActive <spotLightBeamActive resource> rotator.rotator <spotLightRotatorRotator resource> rotator.rotatorActive <spotLightRotatorRotatorActive resource> rotator.feedback <spotLightRotatorFeedback resource> rotator.feedbackActive <spotLightRotatorFeedbackActive resource> translator.yzTranslator.translator <spotLightTranslatorPlaneTranslator resource> translator.xzTranslator.translator <spotLightTranslatorPlaneTranslator resource> translator.xyTranslator.translator <spotLightTranslatorPlaneTranslator resource> translator.yzTranslator.translatorActive <spotLightTranslatorPlaneTranslatorActive resource> translator.xzTranslator.translatorActive <spotLightTranslatorPlaneTranslatorActive resource> translator.xyTranslator.translatorActive <spotLightTranslatorPlaneTranslatorActive resource> translator.xTranslator.translator <spotLightTranslatorLineTranslator resource> translator.yTranslator.translator <spotLightTranslatorLineTranslator resource> translator.zTranslator.translator <spotLightTranslatorLineTranslator resource> translator.xTranslator.translatorActive <spotLightTranslatorLineTranslatorActive resource> translator.yTranslator.translatorActive <spotLightTranslatorLineTranslatorActive resource> translator.zTranslator.translatorActive <spotLightTranslatorLineTranslatorActive resource> }
SEE ALSO
SoInteractionKit, SoDragger, SoCenterballDragger, SoDirectionalLightDragger, SoDragPointDragger, SoHandleBoxDragger, SoJackDragger, SoPointLightDragger, SoRotateCylindricalDragger, SoRotateDiscDragger, SoRotateSphericalDragger, SoScale1Dragger, SoScale2Dragger, SoScale2UniformDragger, SoScaleUniformDragger, SoTabBoxDragger, SoTabPlaneDragger, SoTrackballDragger, SoTransformBoxDragger, SoTransformerDragger, SoTranslate1Dragger, SoTranslate2Dragger SoSpotLightDragger(3IV)()