Provided by: xracer-tools_0.96.9.1-11build2_all bug

NAME

       XRacer::BVRML - Parser for a tiny subset of VRML generated by Blender

SYNOPSIS

         use XRacer::BVRML;

DESCRIPTION

       This is a parser for a tiny subset of VRML generated by Blender, so called Blender-VRML or
       BVRML. In fact, this parser is by no means guaranteed to be able to parse everything that
       Blender could generate. I will add parsing capability to it as I see the need.

       "XRacer::BVRML" parses a Blender VRML file, and stores it in an internal world
       representation, which can be inspected and manipulated. "XRacer::BVRML" can also write out
       a C function containing GL commands which render this world object, and this function can
       then be used inside an XRacer track or craft file.

CLASS METHODS

       $world = XRacer::BVRML->parse ($filename [, $world]);
           This function parses a BVRML file called $filename, and generates a $world object. If
           the second optional $world parameter is given, then the BVRML file is parsed and the
           results are merged with the existing $world object.

           If the parsing fails, then this function will print an error message and return
           "undef".

WORLD OBJECT METHODS

       $nr_vertices = $world->nr_vertices;
           Return the total number of vertices in the world.

       $nr_faces = $world->nr_faces;
           Return the total number of faces in the world.

       @vertices = $world->vertices;
           Aggregate all vertices in the world, and return it as a list.

       @faces = $world->faces;
           Aggregate all faces in the world, and return it as a list.

       ($smallest_x, $largest_x, $smallest_y, $largest_y, $smallest_z, $largest_z) =
       $world->bbox;
           Return the bounding box (or bounding cuboid, to be more precise) of this world.

       $world->write_display_function ([name => $function_name,] [filehandle => $filehandle,]
       [decl => $decl]);
           Write out a C function containing GL calls which, when invoked, will display this
           world object. The C function is called $function_name and will be written to the file
           specified by the $filehandle. The function will be declared as "void function_name
           (void)" unless the $decl parameter is given, which gives the return declaration. The C
           function is suitable for directly linking into XRacer craft and track files. However,
           it requires some support. In particular, you will need to include the header file
           GL/gl.h, and probably xracer.h before the function.

AUTHOR

         Richard W.M. Jones, <rich@annexia.org>

COPYRIGHT

       XRacer is copyright (C) 1999-2000 Richard W.M. Jones (rich@annexia.org) and other
       contributors listed in the AUTHORS file.

SEE ALSO

       perl(1), xracer(6).