Provided by: allegro4-doc_4.4.3.1-3_all
NAME
get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a); void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);
DESCRIPTION
Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).
SEE ALSO
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_align_matrix(3alleg4), excamera(3alleg4)