Provided by: allegro4-doc_4.4.3.1-3_all bug

NAME

       get_vector_rotation_matrix,  get_vector_rotation_matrix_f  -  Constructs  X, Y, Z rotation
       matrices with an angle. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);

       void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);

DESCRIPTION

       Constructs a transformation matrix which will rotate points  around  the  specified  x,y,z
       vector by the specified angle (given in binary, 256 degrees to a circle format).

SEE ALSO

       apply_matrix(3alleg4),       get_rotation_matrix(3alleg4),      get_align_matrix(3alleg4),
       excamera(3alleg4)