Provided by: allegro4-doc_4.4.3.1-3_all bug

NAME

       stretch_sprite  -  Stretches  a sprite to the destination bitmap. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       void stretch_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int w, int h);

DESCRIPTION

       Like draw_sprite(), except it can stretch the sprite image  to  the  specified  width  and
       height and requires the sprite image and destination bitmap to be of the same color depth.
       Moreover, the sprite image must be a memory bitmap. Example:

          /* Create tunnel like effect. */
          for (step = 1; step
             int width = SCREEN_W / step;
             int height = SCREEN_H / step;
             stretch_sprite(screen, image, SCREEN_W / 2 - width / 2,
                            SCREEN_H / 2 - height / 2, width, height);
          }

SEE ALSO

       draw_sprite(3alleg4), stretch_blit(3alleg4), bitmap_mask_color(3alleg4)