Provided by: opengl-4-man-doc_1.0~svn33624-1_all
NAME
textureLod - perform a texture lookup with explicit level-of-detail
DECLARATION
gvec4 textureLod(gsampler1D sampler, float P, float lod); gvec4 textureLod(gsampler2D sampler, vec2 P, float lod); gvec4 textureLod(gsampler3D sampler, vec3 P, float lod); gvec4 textureLod(gsamplerCube sampler, vec3 P, float lod); float textureLod(sampler1DShadow sampler, vec3 P, float lod); float textureLod(sampler2DShadow sampler, vec4 P, float lod); gvec4 textureLod(gsampler1DArray sampler, vec2 P, float lod); gvec4 textureLod(gsampler2DArray sampler, vec3 P, float lod); float textureLod(sampler1DArrayShadow sampler, vec3 P, float lod); gvec4 textureLod(gsamplerCubeArray sampler, vec4 P, float lod);
PARAMETERS
sampler Specifies the sampler to which the texture from which texels will be retrieved is bound. P Specifies the texture coordinates at which texture will be sampled. lod Specifies the explicit level-of-detail
DESCRIPTION
textureLod performs a texture lookup at coordinate P from the texture bound to sampler with an explicit level-of-detail as specified in lod. lod specifies λbase and sets the partial derivatives as follows: δ u δ x = 0 , δ v δ x = 0 , δ w δ x = 0 δ u δ y = 0 , δ v δ y = 0 , δ w δ y = 0
VERSION SUPPORT
┌─────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├─────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │textureLod │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │textureLod │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(gsampler2DRect{Shadow}) │ │ │ │ │ │ │ │ │ │ │ │ │ ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │textureLod │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(gsamplerCubeArray) │ │ │ │ │ │ │ │ │ │ │ │ │ └─────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(), textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLodOffset(), textureOffset(), textureProj(), textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(), textureProjOffset(), textureQueryLod(), textureSize()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 TEXTURELOD(3G)