Provided by: dmagnetic_0.36-1_amd64 bug

NAME

     dMagnetic.ini — Configuration file for dMagnetic.

SHORTCUT

     Run dMagnetic -helpini to see an example.

SYNOPSIS

     The configuration for dMagnetic(6) , and the location of the game binaries is stored in a
     .ini file.

ELEMENTS

     The elements within the .ini files are

     Sections
         Sections are in square brackets.

         [FILE]

         [DEFAULTGUI]

     Entries
         entries have a = in them.

         rows=40

         pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag

     Comments
         ;This is a comment

         Comments start with a ;

         To use a ; in an entry, it has to be preceded by a backslash \;
         Consequently, using a backslash requires preceding it with a backslash as well.  \\

SECTION [FILE]

     Like any .ini file, it is broken down into sections, each section contains entries. One
     section has to be [FILES]. It should contain the names of the game binaries, so that the
     game engine can find them.  For example:
     [FILES]
     pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag
     pawngfx=/home/games/magneticscrolls/pawn.gfx
     ;pawnmsdos=/home/games/magneticscrolls/msdosversions/PAWN

     The .mag and .gfx packages can be downloaded from https://msmemorial.if-
     legends.org/memorial.php, btw. If you are lucky enough to have a copy of the MSDOS version
     stored on your harddrive, you can provide the directory with the pawnmsdos entry.

     ;wonderlandtworsc=/games/magneticscrolls/wonderland/TWO.RSC
     ;guildtworsc=/games/magneticscrolls/MSC/GTWO.RSC
     ;corruptiontworsc=/games/magneticscrolls/MSC/CTWO.RSC
     ;fishtworsc=/games/magneticscrolls/MSC/FTWO.RSC

     "Wonderland", and the "Magnetic Scrolls Collections" used a different framework, called
     "Magnetic Windows". This framework utilized a collection of resource files. By providing the
     name and the location of the second resource file "TWO.RSC", the names of the other ones can
     be computed.

     Another option comes in the form of using .d64 images from the Commodore 64 release of the
     games. Those image files come in pairs, since the games occupied both sides of the floppy. A
     komma is used to separate those two.
     ;pawnd64=/games/d64/pawn1.d64, /games/d64/pawn2.d64
     ;guildd64=/games/d64/guild1.d64, /games/d64/guild2.d64
     ;jinxterd64=/games/d64/jinxter1.d64, /games/d64/jinxter2.d64
     ;corruptiond64=/games/d64/corruption1.d64, /games/d64/corruption2.d64
     ;fishd64=/games/d64/fish1.d64, /games/d64/fish2.d64
     ;mythd64=/games/d64/myth.d64

     One other option is to use .DSK images from the Amstrad/Schneider CPC releases of the games.
     Just as the D64 images, they have to be provided as a pair.
     ;pawnamstradcpc=/games/amstradcpc/pawn1.DSK, /games/amstradcpc/pawn2.DSK
     ;guildamstradcpc=/games/amstradcpc/guild1.DSK, /games/amstradcpc/guild2.DSK
     ;jinxteramstradcpc=/games/amstradcpc/jinxter1.DSK, /games/amstradcpc/jinxter2.DSK
     ;corruptionamstradcpc=/games/amstradcpc/corruption1.DSK, /games/amstradcpc/corruption2.DSK

     There is also the option to use .DSK images from the Spectrum releases of the games. This
     platform did not have the pictures, so the games were shipped in single floppies. Thus, only
     one DSK file is needed
     ;pawnspectrum=/games/spectrum/thepawn.DSK
     ;guildspectrum=/games/spectrum/theguildofthieves.DSK
     ;jinxterspectrum=/games/spectrum/jinxter.DSK
     ;corruptionspectrum=/games/spectrum/corruption.DSK
     ;fishspectrum=/games/spectrum/fish.DSK
     ;mythspectrum=/games/spectrum/myth.DSK

     To use ADF/ADL/ADFS images from the Acorn Archimedes releases, the parameters are as
     followed:
     ;pawnarchimedes=/games/archimedes/thepawn.ADF
     ;guildarchimedes=/games/archimedes/theguildofthieves.ADF
     ;jinxterarchimedes=/games/archimedes/jinxter.ADF
     ;corruptionarchimedes=/games/archimedes/corruption.ADF
     ;fisharchimedes=/games/archimedes/fish.ADF
     ;mytharchimedes=/games/archimedes/myth.ADF

     To use ATR images from the AtariXL/Atari800 releases, the parameters are as followed:
     ;pawnatarixl=/atr/PAWN1.ATR,/atr/PAWN2.ATR
     ;guildatarixl=/atr/GUILD1.ATR,/atr/GUILD2.ATR
     ;jinxteratarixl=/atr/JINXTER1.ATR,/atr/JINXTER2.ATR

     To use NIB,2MG or WOZ images from the Apple II releases, the parameters are as followed:
     ;pawnappleii=/nib/pawn.nib
     ;guildappleii=/2mg/guild.2mg
     ;jinxterappleii=/nib/jinxter1.nib,/nib/jinxter2.nib
     ;corruptionappleii=/woz/corruptA.woz,/woz/corruptB.woz,/woz/corruptC.woz

     To avoid any form of misunderstanding, it is recommended to make sure that the .ini file is
     providing only one of the five methods. The other four should be commented out.

SECTION [RANDOM]

     This section configures the random number generator.

     mode=pseudo
     ;mode=real
     seed=12345

     The mode can be one of two: "pseudo" or "real". Each one of them offers a different
     experience whilst playing. When testing the software, or playing with scripts, the "pseudo"
     option should be chosen. This offers a certain degree of determinsm.
     Legal values for seed are in the range of 1 to 2147483647.

SECTION [DEFAULTGUI]

     This section is configuring the default output Interface.

     [DEFAULTGUI]
     rows=40
     columns=100
     ;align=left
     align=block
     ;align=right
     ;mode=none
     ;mode=monochrome
     ;mode=low_ansi
     ;mode=low_ansi2
     mode=high_ansi
     ;mode=high_ansi2
     ;mode=sixel
     low_ansi_characters=\\/=|\;
     monochrome_characters= .:-=+*x#@$X
     sixel_resolution=1024x768
     sixel_forceresolution=No

     Changing the numbers of rows will make pictures longer, changing the number of columns makes
     them wider. To change the output mode, comment it in, and comment the current one out.
     The characters that will be used in the low ansi rendering mode can be configured with the
     low_ansi_characters entry. Note that the backslash and semicolon need to be escaped.
     The monochrome_characters entry is a the actual shade that will be displayed. The leftmost
     part start with the lowest intensity, it goes up until the right.
     The sixel resolution is setting the amount of pixels in which the images are being rendered
     with sixel mode.
     Not forcing the resolution will render the pictures with the actual aspect ratio.

EXAMPLE

     ;you can download the files from https://msmemorial.if-legends.org/magnetic.php
     [FILES]
     pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag
     pawngfx=/usr/local/share/games/magneticscrolls/pawn.gfx
     ;pawnmsdos=/usr/local/share/games/magneticscrolls/msdosversions/PAWN
     ;pawnd64=/d64/PAWN1.d64,/d64/PAWN2.d64
     ;pawnamstradcpc=/dsk/PAWN1.DSK,/dsk/PAWN2.DSK
     ;pawnspectrum=/dsk/PAWNspectrum.DSK
     ;pawnarchimedes=/adf/PAWNarchimedes.adf
     ;pawnatarixl=/atr/PAWN1.ATR,/atr/PAWN2.ATR
     ;pawnappleii=/nib/pawn.nib
     guildmag=/usr/local/share/games/magneticscrolls/guild.mag
     guildgfx=/usr/local/share/games/magneticscrolls/guild.gfx
     ;guildmsdos=/usr/local/share/games/magneticscrolls/msdosversions/GUILD
     ;guildtworsc=/usr/local/share/games/magneticscrolls/MSC/GTWO.RSC
     ;guild64=/d64/GUILD1.d64,/d64/GUILD2.d64
     ;guildamstradcpc=/dsk/GUILD1.DSK,/dsk/GUILD2.DSK
     ;guildspectrum=/dsk/GUILDspectrum.DSK
     ;guildarchimedes=/adf/GUILDarchimedes.adf
     ;guildatarixl=/atr/GUILD1.ATR,/atr/GUILD2.ATR
     ;guildappleii=/nib/guild.nib
     jinxtermag=/usr/local/share/games/magneticscrolls/jinxter.mag
     jinxtergfx=/usr/local/share/games/magneticscrolls/jinxter.gfx
     ;jinxtermsdos=/usr/local/share/games/magneticscrolls/msdosversions/JINXTER
     ;jinxterd64=/d64/JINXTER1.d64,/d64/JINXTER2.d64
     ;jinxteramstradcpc=/dsk/JINXTER1.DSK,/dsk/JINXTER2.DSK
     ;jinxterspectrum=/dsk/JINXTERspectrum.DSK
     ;jinxterarchimedes=/adf/JINXTERarchimedes.adf
     ;jinxteratarixl=/atr/JINXTER1.ATR,/atr/JINXTER2.ATR
     ;jinxterappleii=/nib/jinxter1.nib,/nib/jinxter2.nib
     corruptionmag=/usr/local/share/games/magneticscrolls/ccorrupt.mag
     corruptiongfx=/usr/local/share/games/magneticscrolls/ccorrupt.gfx
     ;corruptionmsdos=/usr/local/share/games/magneticscrolls/msdosversions/CORRUPT
     ;corruptiontworsc=/usr/local/share/games/magneticscrolls/MSC/CTWO.RSC
     ;corruptiond64=/d64/CORRUPT1.d64,/d64/CORRUPT2.d64
     ;corruptionamstradcpc=/dsk/CORRUPTION1.DSK,/dsk/CORRUPTION2.DSK
     ;corruptionspectrum=/dsk/CORRUPTIONspectrum.DSK
     ;corruptionarchimedes=/adf/CORRUPTIONarchimedes.adf
     ;corruptionappleii=/woz/corruptA.woz,/woz/corruptB.woz,/woz/corruptC.woz
     fishmag=/usr/local/share/games/magneticscrolls/fish.mag
     fishgfx=/usr/local/share/games/magneticscrolls/fish.gfx
     ;fishmsdos=/usr/local/share/games/magneticscrolls/msdosversions/FISH
     ;fishtworsc=/usr/local/share/games/magneticscrolls/MSC/FTWO.RSC
     ;fishd64=/d64/FISH1.d64,/d64/FISH2.d64
     ;fishamstradcpc=/dsk/FISH1.DSK,/dsk/FISH2.DSK
     ;fishspectrum=/dsk/FISHspectrum.DSK
     ;fisharchimedes=/adf/FISHarchimedes.adf
     mythmag=/usr/local/share/games/magneticscrolls/myth.mag
     mythgfx=/usr/local/share/games/magneticscrolls/myth.gfx
     ;mythmsdos=/usr/local/share/games/magneticscrolls/msdosversions/MYTH
     ;mythd64=/usr/local/share/games/magneticscrolls/MYTH.d64
     ;mythamstradcpc=/dsk/MYTH1.DSK,/dsk/MYTH2.DSK
     ;mythspectrum=/dsk/MYTHspectrum.DSK
     ;mytharchimedes=/adf/MYTHarchimedes.adf
     wonderlandmag=/usr/local/share/games/magneticscrolls/wonder.mag
     wonderlandgfx=/usr/local/share/games/magneticscrolls/wonder.gfx
     ;wonderlandtworsc=/usr/local/share/games/magneticscrolls/WONDER/TWO.RSC
     [RANDOM]
     mode=pseudo
     ;mode=real
     seed=12345
     [DEFAULTGUI]
     rows=40
     columns=120
     ;align=left
     align=block
     ;align=right
     ;mode=none
     ;mode=monochrome
     ;mode=monochrome_inv
     ;mode=low_ansi
     mode=low_ansi2
     ;mode=high_ansi
     ;mode=high_ansi2
     ;mode=sixel
     low_ansi_characters=\/|=abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
     monochrome_characters= .-=+*x#@$X
     sixel_resolution=800x600
     sixel_forceresolution=No

BUGS

     Report bugs to <dettus@dettus.net>.  Make sure to include DMAGNETIC somewhere in the
     subject.

AUTHOR

     Written by Thomas Dettbarn

SEE ALSO

     dMagnetic(6)