Provided by: openuniverse_1.0beta3.1+dfsg-7.1_amd64 bug

NAME

       openuniverse - 3D space simulation

SYNOPSIS

       openuniverse [-bench][-fullscreen[mode_string]][-logfile[filename]]

DESCRIPTION

       This manual page documents briefly the openuniverse command.

       OpenUniverse  (also  called  OU)  is  a  fun,  fast  and  free OpenGL space simulator.  It
       currently focusses on the Solar System and lets you visit all of its planets,  most  major
       moons  and  a  vast collection of smaller bodies in colorful, glorious and realtime 3D. If
       you've ever had a chance to visit Mercury or asteroid Geographos, here  you'll  find  them
       looking exactly the same way, following exactly the same path as when you've left them.

       This  program  really  benefits  of  a  3D accelerator graphic card.  It's the only way to
       ensure a decent framerate (speed).  OU has been  tested  on  the  following  3D  chipsets:
       Voodoo 1/2/3, nVidia GeForce2 MX/MX 400 (with nVidia's binary drivers).

       When  OpenUniverse starts up we suggest to simply lay back for a few seconds.  Because you
       have just reached Earth! OU's main screen with it's helpful information shows up  now  and
       the  blue planet will slowly rotate in front of you, while you have a moment to enjoy it's
       beauty and fragility.

       To view the Help press the 'H' key, you can swith on and off the demo mode  with  the  'd'
       key. For other commands and functions see OU's manual.

       This  manual  page  was written for the Debian GNU/Linux distribution because the original
       program does not have a manual page.  Instead,  it  has  documentation  in  the  GNU  Info
       format; see below.

OPTIONS

       A summary of options is included below.  For a complete description, see OU's manual.

       -h, --help
              Show summary of options.

       -bench Do a benchmark of your system.

       -fullscren mode_screen
              Launch openuniverse fullscren. The value mode_screen defines the screen resolution,
              colordepth and refresh rate. For example the command line openuniverse  -fullscreen
              640x480:32@70 will run OpenUniverse in an resolution of 640x480 pixels, a colordeph
              of 32 bit (truecolor) and  at  a  refresh  rate  of  70Hz.  Please  note  that  the
              characters  'x' and ':' are important and can't be removed (you don't have to suppy
              refresh rate if you don't want as it'll use default refresh rate for  the  supplied
              resolution). Note as well that a lot of 3D cards are only capable of resolutions up
              to 800x600 and colordepths up to 16bit.

       -logfile filename
              Creates a logfile that describes the program operations. If no filename is provided
              the  logfile  will default to log.txt and it will be created in the current working
              directory.

ABOUT

       The programs are documented in the manual pages (not  quite  complete  yet)  available  in
       /usr/share/doc/openuniverse/manual.  Also go away and check the screenshots (not available
       in this package) that can be seen in www.openuniverse.org

FILES

       /usr/share/openuniverse/textures
              Textures used for planets.

       /usr/share/openuniverse/fonts
              Fonts used by the program.

       /usr/share/openuniverse/3dmodels
              Three dimensional models of the objects (satellites and space station).

       /usr/share/openuniverse/data
              Stellar data sets, it includes a few objects from the Messier catalog and  a  basic
              set  of  bright  stars  derived from the yale bright star catalog (it includes only
              those entries Bayer and/or Flamsteed number and provides common  names  which  were
              overlayed  by  closes  postition  match from a hand-edited list) /etc/openuniverse/
              Location of the configuration of openuniverse (ou.conf)

       /usr/share/openuniverse/events

       /var/games/openuniverse/scrshots
              As a Debian specific change, the Debian version  of  openuniverse  will  write  its
              screenshots       to       /var/games/openuniverse/srcshots,       instead       of
              /usr/share/openuniverse/scrshots. Notice, however, that users are  not  given  full
              permissions  to this directory (can only be written by root or the games group). If
              you want to make screenschots you need to add  yourself  to  the  games  group,  or
              explicitly  grant  write  permissions  to  all users in that directory (preferabily
              adding also the sticky bit as is usually done for shared temporary directories like
              /tmp or /var/tmp).

       /usr/share/doc/openuniverse
              Additional documentation.

BUGS

       OpenUniverse  is  affected  by the year 2038 bug if running in a 32-bit platform. The time
       definition used in OpenUniverse is based on a 32-bit variable and can only hold values  up
       to  9th  January  2038 (3:14:07 GMT). If time in OU is accelerated past this value it will
       behave unexpectedly as time goes back to the past (to January 1901).

AUTHOR

       This manual page was written by Javier Fernandez-Sanguino <jfs@debian.org> for the  Debian
       GNU/Linux system (but may be used by others).

                                          abril  1, 2001                          OPENUNIVERSE(1)