Provided by: vcmi_1.1.0+dfsg-1build1_amd64
NAME
vcmiclient - A free reimplementation of the Heroes of Might and Magic 3 engine.
SYNOPSIS
vcmiclient [options]
DESCRIPTION
This is the client program. Starting... VCMI 1.1.0 - A Heroes of Might and Magic 3 clone Copyright © 2007-2023 VCMI dev team - see AUTHORS file This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Allowed options: -h [ --help ] display help and exit -v [ --version ] display version information and exit --disable-shm force disable shared memory usage --enable-shm-uuid use UUID for shared memory identifier --testmap arg --testsave arg -s [ --spectate ] enable spectator interface for AI-only games --spectate-ignore-hero wont follow heroes on adventure map --spectate-hero-speed arg hero movement speed on adventure map --spectate-battle-speed arg battle animation speed for spectator --spectate-skip-battle skip battles in spectator view --spectate-skip-battle-result skip battle result window --onlyAI allow to run without human player, all players will be default AI --headless runs without GUI, implies --onlyAI --ai arg AI to be used for the player, can be specified several times for the consecutive players --oneGoodAI puts one default AI and the rest will be EmptyAI --autoSkip automatically skip turns in GUI --disable-video disable video player -i [ --nointro ] skips intro movies -d [ --donotstartserver ] do not attempt to start server and just connect to it instead server --serverport arg override port specified in config file --saveprefix arg prefix for auto save files --savefrequency arg limit auto save creation to each N days --lobby parameters address, port, uuid to connect ro remote lobby session --lobby-address arg address to remote lobby --lobby-port arg port to remote lobby --lobby-host if this client hosts session --lobby-uuid arg uuid to the server --lobby-connections arg connections of server --uuid arg uuid for the client
FILES
user data: $HOME/.local/share/vcmi user saves: $HOME/.local/share/vcmi/Saves user cache: $HOME/.cache/vcmi user config: $HOME/.config/vcmi
EXAMPLES
Start multiplayer server, indicated players 0 and 1 (red and blue) are human players, control all AI players and player 0 (Red) from this client. vcmiclient --loadserver --loadnumplayers 2 --loadhumanplayerindices 0 --loadhumanplayerindices 1 --loadplayer 0 Connect to server at 127.0.0.1 port 3030, but do not start a server there, and control player 1 (Blue) from this client. Do not control AI players from this client. vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030
REPORTING BUGS
Report bugs to http://bugs.debian.org/vcmi or vcmi@packages.qa.debian.org