Provided by: xracer-tools_0.96.9.1-11build2_all
NAME
xracer-mkmeshnotex — XRacer texture coordinates maker
SYNOPSIS
xracer-mkmeshnotex [--outputc OUTPUTFILE] --texture TEXTURE [--texscale TEXSCALE] [--rottexture ROTATION] [--cprefix CPREFIX] [--verbose] [INPUTFILE]
DESCRIPTION
This manual page documents briefly the xracer-mkmeshnotex command. This manual page was written for the Debian distribution because the original program does not have a manual page. xracer-mkmeshnotex is a perl script that exports meshes with texture coordinates to Blender. This script takes a simple VideoScape-format mesh file INPUTFILE, adds textures coordinates TEXTURE to it using a very simple algorithm, and generates C source file OUTPUTFILE that contains code suitable to be a scenery object to your track in the game XRacer.
OPTIONS
--outputc OUTPUTFILE the C file to write --texture TEXTURE the texture to use --texscale TEXSCALE the texture scale factor (default: 1.0) --rottexture ROTATION the amount to rotate the texture (in degrees - currently only 0, 90, 180, 270 are supported) --cprefix CPREFIX the name to use before all C identifiers --verbose verbose output
SEE ALSO
xracer (6), XRacer::BVRML (3pm)
AUTHOR
This manual page was written by Ying-Chun Liu (PaulLiu) <grandpaul@gmail.com> for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. XRACER-TOOLS(1)