Provided by: libbadger-perl_0.16-2_all
NAME
Badger::Codecs - modules for encoding and decoding data
SYNOPSIS
# using class methods use Badger::Codecs; $encoded = Badger::Codecs->encode( base64 => $original ); $decoded = Badger::Codecs->decode( base64 => $encoded ); # creating a single codec object $codec = Badger::Codecs->codec('base64'); $encoded = $codec->encode($original); $decoded = $codec->decode($encoded); # creating a codecs collection $codecs = Badger::Codecs->new( base => ['My::Codec', 'Badger::Codec'], codecs => { # most codec names are grokked automatigally from the # base defined above - this hash is for any exceptions wibble => 'Ferret::Codec::Wibble', frusset => 'Stoat::Codec::Frusset', } ); # encode/decode via codecs collective $encoded = $codecs->encode( wibble => $original ); $decoded = $codecs->decode( wibble => $encoded ); # or via a specific codec $codec = $codecs->codec('wibble'); $encoded = $codec->encode($original); $decoded = $codec->decode($encoded); # importing a single codec use Badger::Codecs codec => 'url'; # codec() returns a Badger::Codec::URL object $encoded = codec->encode($text); $decoded = codec->decode($encoded); # encode() and decode() are imported subroutines $encoded = encode($text); $decoded = decode($encoded); # import multiple codecs use Badger::Codecs codecs => 'base64 storable'; # codec objects base64->encode(...); base64->decode(...); storable->encode(...); storable->decode(...); # imported subroutines encode_base64(...); decode_base64(...); encode_storable(...); decode_storable(...); # import a codec chain use Badger::Codecs codec => 'storable+base64'; # as before, now both codecs are applied codec->encode(...); codec->decode(...); encode(...); decode(...) # multiple codecs with various options use Badger::Codecs codecs => { link => 'url+html', str64 => 'storable+base64', }; # codec objects link->encode(...); link->decode(...); str64->encode(...); str64->decode(...); # subroutines encode_link(...); decode_link(...); encode_str64(...); decode_str64(...); # accessing codecs via Badger::Class use Badger::Class codec => 'base64'; codec(); encode(...); decode(...); use Badger::Class codecs => 'base64 storable'; base64(); encode_base64(...); decode_base64(...); storable(); encode_storable(...); decode_storable(...);
DESCRIPTION
A codec is an object responsible for encoding and decoding data. This module implements a codec manager to locate, load and instantiate codec objects. Using Codecs First you need to load the "Badger::Codecs" module. use Badger::Codecs; It can be used in regular OO style by first creating a "Badger::Codecs" object and then calling methods on it. my $codecs = Badger::Codecs->new(); my $codec = $codecs->codec('url'); my $encoded = $codec->encode($original); my $decoded = $codec->decode($encoded); You can also call class methods directly. my $codec = Badger::Codecs->codec('url'); my $encoded = $codec->encode($original); my $decoded = $codec->decode($encoded); Or like this: my $encoded = Badger::Codecs->encode(url => $original); my $decoded = Badger::Codecs->decode(url => $encoded); These examples are the equivalent of: use Badger::Codec::URL; my $codec = Badger::Codec::URL->new; my $encoded = $codec->encode($original); my $decoded = $codec->decode($encoded); "Badger::Codecs" will do its best to locate and load the correct codec module for you. It defines a module base path (containing "Badger::Codec" and "BadgerX::Codec" by default) to which the name of the requested codec is appended in various forms. It first tries the name exactly as specified. If no corresponding codec module is found then it tries a capitalised version of the name, followed by an upper case version of the name. So if you ask for a "foo" codec, then you'll get back a "Badger::Codec::foo", "Badger::Codec::Foo", "Badger::Codec::FOO" or an error will be thrown if none of these can be found. NOTE: the above paragaph is incorrect. It now tries the capitalised version first to work around Apple's case-insensitive file system. This is subject to change. my $codec = Badger::Codecs->code('url'); # tries: Badger::Codec + url = Badger::Codec::url # Nope # tries: Badger::Codec + Url = Badger::Codec::Url # Nope # tries: Badger::Codec + URL = Badger::Codec::URL # Yay! Chained Codecs Codecs can be chained together in sequence. Specify the names of the individual codes separated by "+" characters. Whitespace between the names and "+" is optional. The codec chain returned (Badger::Codec::Chain) behaves exactly like any other codec. The only difference being that it is apply several codecs in sequence. my $codec = Badger::Codecs->codec('storable+base64'); $encoded = $codec->encode($data); # encode storable then base64 $decoded = $codec->decode($encoded); # decode base64 then storable Note that the decoding process for a chain happens in reverse order to ensure that a round trip between encode() and decode() returns the original unencoded data. Import Hooks The "codec" and "codecs" import hooks can be used to load and define codec subroutines into another module. package My::Module; use Badger::Codecs codec => 'base64'; The "codec" import hook defines a "codec()" subroutine which returns a reference to a codec object. It also defined "encode()" and "decode()" subroutines which are mapped to the codec. # using the codec reference $encoded = codec->encode($original); $decoded = codec->decode($encoded); # using the encode/decode subs $encoded = encode($original); $decoded = decode($encoded); The "codecs" import hook allows you to define several codecs at once. A subroutine is generated to reference each codec, along with encoding and decoding subroutines. use Badger::Codecs codecs => 'base64 storable'; # codec objects $encoded = base64->encode($original); $decoded = base64->decode($encoded); $encoded = storable->encode($original); $decoded = storable->decode($encoded); # imported subroutines $encoded = encode_base64($original); $decoded = decode_base64($encoded); $encoded = encode_storable($original); $decoded = decode_storable($encoded); You can define alternate names for codecs by providing a reference to a hash array. use Badger::Codecs codecs => { text => 'base64', data => 'storable+base64', }; # codec objects $encoded = text->encode($original); $decoded = text->decode($encoded); $encoded = data->encode($original); $decoded = data->decode($encoded); # imported subroutines $encoded = encode_text($original); $decoded = decode_text($encoded); $encoded = encode_data($original); $decoded = decode_data($encoded);
IMPORTABLE SUBROUTINES
Codec() This subroutine can be used as a shortcut to the codec method. use Badger::Codecs 'Codec'; my $yaml = Codec('YAML'); print $yaml->encode($some_data);
METHODS
new() Constructor method to create a new "Badger::Codecs" object. my $codecs = Badger::Codecs->new(); my $encoded = $codecs->encode( url => $source ); See "CONFIGURATION OPTIONS" for details of the configuration options that can be specified. base(@modules) The base() method can be used to set the base module path. It can be called as an object or class method. # object method my $codecs = Badger::Codecs->new; $codecs->base('My::Codec'); $codecs->encode( Foo => $data ); # My::Codec::Foo # class method Badger::Codecs->base('My::Codec'); Badger::Codecs->encode( Foo => $data ); # My::Codec::Foo Multiple items can be specified as a list of arguments or by reference to a list. $codecs->base('Ferret::Codec', 'Stoat::Codec'); $codecs->base(['Ferret::Codec', 'Stoat::Codec']); codecs(\%new_codecs) The codecs() method can be used to add specific codec mappings to the internal "codecs" lookup table. It can be called as an object method or a class method. # object method $codecs->codecs( wam => 'Ferret::Codec::Wam', bam => 'Stoat::Codec::Bam', ); my $codec = $codecs->codec('wam'); # Ferret::Codec::Wam # class method Badger::Codecs->codecs( wam => 'Ferret::Codec::Wam', bam => 'Stoat::Codec::Bam', ); my $codec = Badger::Codecs->codec('bam'); # Stoat::Codec::Bam codec($type, %config) Creates and returns a "Badger::Codec" object for the specified $type. Any additional arguments are forwarded to the codec's constructor method. my $codec = Badger::Codecs->codec('storable'); my $encoded = $codec->encode($original); my $decoded = $codec->decode($encoded); If the named codec cannot be found then an error is thrown. chain($type, %config) Creates a new Badger::Codec::Chain object to represent a chain of codecs. encode($type, $data) All-in-one method for encoding data via a particular codec. # class method Badger::Codecs->encode( url => $source ); # object method my $codecs = Badger::Codecs->new(); $codecs->encode( url => $source ); decode($type, $data) All-in-one method for decoding data via a particular codec. # class method Badger::Codecs->decode( url => $encoded ); # object method my $codecs = Badger::Codecs->new(); $codecs->decode( url => $encoded ); export_codec($package,$name,$alias) Loads a single codec identified by $name and exports the "codec", "encode" and "decode" functions into the $package namespace. package Your::Module; use Badger::Codecs; Badger::Codecs->export_code('Your::Module', 'base64'); # base64() returns the codec base64->encode($data); base64->decode($data) # encode() and decode() are shortcuts encode($data) decode($data); An $alias can be provided which will be used instead of "codec" and appended to the names of the "encode" and "decode" functions. package Your::Module; use Badger::Codecs; Badger::Codecs->export_codec('Your::Module', 'base64', 'munger'); # munged() returns the codec munger->encode($data); munger->decode($data) # encode_munger() and decode_munger() are shortcuts encode_munger($data) decode_munger($data); export_codecs($package,$names) Loads and exports multiple codecs into $package. The codec $names can be specified as a a string of whitespace delimited codec names, a reference to a list of codec names, or a reference to a hash array mapping codec names to aliases (see export_codec()). Badger::Codecs->export_codecs('Your::Module', 'base64 storable'); Badger::Codecs->export_codecs('Your::Module', ['base64', 'storable']); Badger::Codecs->export_codecs('Your::Module', { base64 => 'alias_for_base64', storable => 'alias_for_storage', }); load($name) Loads a codec module identified by the $name argument. Returns the name of the module implementing the codec. print Badger::Codecs->load('base64'); # Badger::Codec::Base64 found($name,$codec) This is an internal method called by the base class Badger::Factory module when a codec is located and loaded. found_object($name,$codec) This is an internal method called by the base class Badger::Factory module when a cached codec object is found. result($name,$codec,\@args) This is an internal method called by the base class Badger::Factory module to return a final result for the requested code. This method caches the codec object if no configuration arguments were provided.
CONFIGURATION OPTIONS
path This option can be used to specify the name(s) of one or more modules which define a search path for codec modules. The default path contains "Badger::Codec" and "BadgerX::Codec". my $codecs = Badger::Codecs->new( path => 'My::Codec' ); my $codec = $codecs->codec('Foo'); # My::Codec::Foo Multiple paths can be specified using a reference to a list. my $codecs = Badger::Codecs->new( path => ['My::Codec', 'Badger::Codec'], ); my $codec = $codecs->codec('Bar'); # either My::Codec::Bar # or Badger::Codec::Bar codecs The "codecs" configuration option can be used to define specific codec mappings to bypass the automagical name grokking mechanism. my $codecs = Badger::Codecs->new( codecs => { foo => 'Ferret::Codec::Foo', bar => 'Stoat::Codec::Bar', }, ); my $codec = $codecs->codec('foo'); # Ferret::Codec::Foo
AUTHOR
Andy Wardley <http://wardley.org/>
COPYRIGHT
Copyright (C) 2005-2009 Andy Wardley. All rights reserved. This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.