Provided by: allegro4-doc_4.4.3.1-3_all
NAME
COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h> typedef struct COMPILED_SPRITE
DESCRIPTION
short planar; - set if it's a planar (mode-X) sprite short color_depth; - color depth of the image short w, h; - size of the sprite Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.
SEE ALSO
get_compiled_sprite(3alleg4), BITMAP(3alleg4), RLE_SPRITE(3alleg4)