Provided by: libsdl-perl_2.548-4_amd64 bug

NAME

       SDL::AudioSpec -- SDL Bindings for structure SDL::AudioSpec

CATEGORY

       Core, Audio, Structure

SYNOPSIS

        use SDL;
        use SDL::AudioSpec;

        SDL::init(SDL_INIT_AUDIO);

        my $audio_spec = SDL::AudioSpec->new();

            $audio_spec->freq(22050);          # 22050Hz - FM Radio quality
            $audio_spec->format(AUDIO_S16SYS); # 16-bit signed audio
            $audio_spec->samples(8192);        # Large audio buffer reduces risk of dropouts but increases response time
            $audio_spec->channels(1);          # Mono
            $audio_spec->callback('main::callback');

        sub callback
        {
            # do something here
        }

DESCRIPTION

       The "SDL::AudioSpec" structure is used to describe the format of some audio data. This
       structure is used by "SDL::Audio::open_audio" and "SDL::Audio::load_wav".  While all
       fields are used by "SDL::Audio::open_audio", only "freq", "format", "samples" and
       "channels" are used by "SDL::Audio::load_wav".  We will detail these common members here.

METHODS

   freq
       The number of samples sent to the sound device every second. Common values are 11025,
       22050 and 44100. The higher the better.

   format
       Specifies the size and type of each sample element. Values it can take are:

       AUDIO_U8
           Unsigned 8-bit samples.

       AUDIO_S8
           Signed 8-bit samples.

       AUDIO_U16 or AUDIO_U16LSB
           not supported by all hardware (unsigned 16-bit little-endian)

       AUDIO_S16 or AUDIO_S16LSB
           not supported by all hardware (signed 16-bit little-endian)

       AUDIO_U16MSB
           not supported by all hardware (unsigned 16-bit big-endian)

       AUDIO_S16MSB
           not supported by all hardware (signed 16-bit big-endian)

       AUDIO_U16SYS
           Either AUDIO_U16LSB or AUDIO_U16MSB depending on hardware CPU endianness

       AUDIO_S16SYS
           Either AUDIO_S16LSB or AUDIO_S16MSB depending on hardware CPU endianness

   channels
       The number of separate sound channels. 1 is mono (single channel), 2 is stereo (dual
       channel).

   samples
       When used with "SDL::Audio::open_audio" this refers to the size of the audio buffer in
       samples. A sample is a chunk of audio data of the size specified in format multiplied by
       the number of channels. When the "SDL::AudioSpec" is used with "SDL::Audio::load_wav"
       samples is set to 4096.

   callback
       To be documented.

AUTHORS

       See "AUTHORS" in SDL.