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NAME

       SbColor — color vector class

INHERITS FROM

       SbVec3f

SYNOPSIS

       #include <Inventor/SbColor.h>

          Methods from class SbColor:

                         SbColor(const SbVec3f vec3f)
                         SbColor(const float rgb[3])
                         SbColor(float r, float g, float b)
     SbColor &           setHSVValue(float h, float s, float v)
     SbColor &           setHSVValue(const float hsv[3])
     void                getHSVValue(float &h, float &s, float &v) const
     void                getHSVValue(float hsv[3]) const
     SbColor &           setPackedValue(uint32_t rgba, float& transparency)
     uint32_t            getPackedValue(float transparency = 0.0) const

          Methods from class SbVec3f:

     SbVec3f             cross(const SbVec3f &v) const
     float               dot(const SbVec3f &v) const
     SbBool              equals(const SbVec3f v, float tolerance) const
     SbVec3f             getClosestAxis() const
     const float *       getValue() const
     void                getValue(float &x, float &y, float &z) const
     float               length() const
     void                negate()
     float               normalize()
     SbVec3f &           setValue(const float v[3])
     SbVec3f &           setValue(float x, float y, float z)
     SbVec3f  &           setValue(const  SbVec3f  &barycentic,  const SbVec3f &v0, const SbVec3f
                              &v1, const SbVec3f &v2)
     float &             operator [](int i)
     const float &       operator [](int i)
     SbVec3f &           operator *=(float d)
     SbVec3f &           operator /=(float d)
     SbVec3f &           operator +=(const SbVec3f &u)
     SbVec3f &           operator -=(const SbVec3f &u)
     SbVec3f             operator -() const
     SbVec3f             operator *(const SbVec3f &v, float d)
     SbVec3f             operator *(float d, const SbVec3f &v)
     SbVec3f             operator /(const SbVec3f &v, float d)
     SbVec3f             operator +(const SbVec3f &v1, const SbVec3f &v2)
     SbVec3f             operator -(const SbVec3f &v1, const SbVec3f &v2)
     int                 operator ==(const SbVec3f &v1, const SbVec3f &v2)
     int                 operator !=(const SbVec3f &v1, const SbVec3f &v2)

DESCRIPTION

       This class is used to represent an RGB color. Each component of the vector is a  floating-
       point number between 0.0 and 1.0. There are routines to convert back and forth between RGB
       and HSV.

METHODS

                         SbColor(const SbVec3f vec3f)
                         SbColor(const float rgb[3])
                         SbColor(float r, float g, float b)
          Constructors for color vector.

     SbColor &           setHSVValue(float h, float s, float v)
          Sets value of color vector from 3 HSV (Hue, Saturation, and Value) components. Value is
          the same as brightness of the color.

     SbColor &           setHSVValue(const float hsv[3])
          Sets value of color vector from array of 3 HSV components

     void                getHSVValue(float &h, float &s, float &v) const
          Returns 3 individual HSV components

     void                getHSVValue(float hsv[3]) const
          Returns an array of 3 HSV components

     SbColor &           setPackedValue(uint32_t rgba, float& transparency)
          Sets  value  of  color  vector from an RGBA packed color value. The packed color format
          expressed in hexadecimal is 0xrrggbbaa, where

                                   rr is the red value
                                   gg is the green value
                                   bb is the blue value
                                   aa is the alpha value

          RGBA component values range from 0 to 0xFF (255). The returned transparency value is  a
          floating  point  value  between  0.0  (opaque)  and 1.0 (completely transparent). It is
          derived from the alpha component of the RGBA color.

     uint32_t            getPackedValue(float transparency = 0.0) const
          Returns an RGBA packed color value, derived  from  the  color  vector  and  the  passed
          transparency value. The alpha component is set to (1.0 - transparency) * 255, resulting
          in a hex value between 0 and 0xFF.  If transparency not specified, alpha is set to 0xFF
          (opaque).

                                                                                   SbColor(3IV)()