Provided by: inventor-doc_2.1.5-10+dfsg-2_all
NAME
SoBlinker — animated cycling switch node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoGroup > SoSwitch > SoBlinker
SYNOPSIS
#include <Inventor/nodes/SoBlinker.h> Fields from class SoBlinker: SoSFFloat speed SoSFBool on Fields from class SoSwitch: SoSFInt32 whichChild Methods from class SoBlinker: SoBlinker() static SoType getClassTypeId() Methods from class SoGroup: void addChild(SoNode *child) void insertChild(SoNode *child, int newChildIndex) SoNode * getChild(int index) const int findChild(const SoNode *child) const int getNumChildren() const void removeChild(int index) void removeChild(SoNode *child) void removeAllChildren() void replaceChild(int index, SoNode *newChild) void replaceChild(SoNode *oldChild, SoNode *newChild) Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
The SoBlinker class is derived from SoSwitch, so it selects one of its children to traverse. Using engines connected to the realTime global field, the whichChild field is animated over time. If the node has only one child, whichChild toggles between SO_SWITCH_NONE and 0, causing the child to be switched on and off repeatedly. If the node has more than one child, they are cycled through continuously.
FIELDS
SoSFFloat speed Defines the speed of the blinker, in cycles per second. SoSFBool on Allows applications to enable or disable the blinking easily.
METHODS
SoBlinker() Creates a blinker node with default settings. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoHandleEventAction, SoRayPickAction, SoSearchAction Same as for SoSwitch.
FILE FORMAT/DEFAULTS
Blinker { whichChild -1 speed 1 on TRUE } SoBlinker(3IV)()