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NAME
SoComposeVec3f — composes 3D vectors from floating-point values
INHERITS FROM
SoBase > SoFieldContainer > SoEngine > SoComposeVec3f
SYNOPSIS
#include <Inventor/engines/SoCompose.h> Inputs from class SoComposeVec3f: SoMFFloat x SoMFFloat y SoMFFloat z Outputs from class SoComposeVec3f: (SoMFVec3f) vector Methods from class SoComposeVec3f: SoComposeVec3f() Methods from class SoEngine: static SoType getClassTypeId() virtual int getOutputs(SoEngineOutputList &list) const SoEngineOutput * getOutput(const SbName &outputName) const SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const SoEngine * copy() const static SoEngine * getByName(const SbName &name) static int getByName(const SbName &name, SoEngineList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This engine takes three floating-point inputs and composes a 3D vector. The input fields can have multiple values, allowing the engine to compose several vectors in parallel. Some inputs may have more values than others. In such cases, the last value of the shorter inputs will be repeated as necessary.
INPUTS
SoMFFloat x The x component SoMFFloat y The y component SoMFFloat z The z component.
OUTPUTS
(SoMFVec3f) vector Vector composed of x, y, and z.
METHODS
SoComposeVec3f() Constructor
FILE FORMAT/DEFAULTS
ComposeVec3f { x 0 y 0 z 0 }
SEE ALSO
SoDecomposeVec3f, SoEngineOutput SoComposeVec3f(3IV)()