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NAME
SoDecomposeVec4f — decomposes 4D vectors into floating-point values
INHERITS FROM
SoBase > SoFieldContainer > SoEngine > SoDecomposeVec4f
SYNOPSIS
#include <Inventor/engines/SoCompose.h> Inputs from class SoDecomposeVec4f: SoMFVec4f vector Outputs from class SoDecomposeVec4f: (SoMFFloat) x (SoMFFloat) y (SoMFFloat) z (SoMFFloat) w Methods from class SoDecomposeVec4f: SoDecomposeVec4f() Methods from class SoEngine: static SoType getClassTypeId() virtual int getOutputs(SoEngineOutputList &list) const SoEngineOutput * getOutput(const SbName &outputName) const SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const SoEngine * copy() const static SoEngine * getByName(const SbName &name) static int getByName(const SbName &name, SoEngineList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This engine takes as input a 4D vector, and decomposes it into four single floating-point values. The input can have multiple values, allowing the engine to decompose several vectors in parallel.
INPUTS
SoMFVec4f vector Vector to be decomposed.
OUTPUTS
(SoMFFloat) x First component of the vector. (SoMFFloat) y Second component of the vector. (SoMFFloat) z Third component of the vector. (SoMFFloat) w Fourth component of the vector.
METHODS
SoDecomposeVec4f() Constructor
FILE FORMAT/DEFAULTS
DecomposeVec4f { vector 0 0 0 0 }
SEE ALSO
SoComposeVec4f, SoEngineOutput SoDecomposeVec4f(3IV)()