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NAME

       SoOffscreenRenderer — renders to an off-screen buffer for printing or generating textures

INHERITS FROM

       SoOffscreenRenderer

SYNOPSIS

       #include <Inventor/SoOffscreenRenderer.h>

     enum Components {
          SoOffscreenRenderer::LUMINANCE

          SoOffscreenRenderer::LUMINANCE_TRANSPARENCY

          SoOffscreenRenderer::RGB
          SoOffscreenRenderer::RGB_TRANSPARENCY

     }

          Methods from class SoOffscreenRenderer:

                               SoOffscreenRenderer(const SbViewportRegion &viewportRegion)
                               SoOffscreenRenderer(SoGLRenderAction *ra)
                               ~SoOffscreenRenderer()
     static float              getScreenPixelsPerInch()
     static SbVec2s            getMaximumResolution()
     void                      setComponents(Components components)
     Components                getComponents() const
     void                      setViewportRegion(const SbViewportRegion &region)
     const SbViewportRegion &  getViewportRegion() const
     void                      setBackgroundColor(const SbColor &c)
     const SbColor &           getBackgroundColor() const
     void                      setGLRenderAction(const SoGLRenderAction *ra)
     SoGLRenderAction *        getGLRenderAction() const
     SbBool                    render(SoNode *scene)
     SbBool                    render(SoPath *scene)
     unsigned char *           getBuffer() const
     SbBool                    writeToRGB(FILE *fp) const
     SbBool                    writeToPostScript(FILE *fp) const
     SbBool                    writeToPostScript(FILE *fp, const SbVec2f &printSize) const

DESCRIPTION

       This  class  is used to render into an off-screen buffer to create a printable image or to
       generate a texture image. It uses X Pixmaps for rendering. Methods are provided  to  write
       the buffer to a file, either as an RGB image or an encapsulated PostScript description.

METHODS

                               SoOffscreenRenderer(const SbViewportRegion &viewportRegion)
                               SoOffscreenRenderer(SoGLRenderAction *ra)
                               ~SoOffscreenRenderer()
          Constructors  and  destructor.  If  a  render  action is passed to the contructor, that
          action will be used in all subsequent  offscreen  renderings.  Otherwise,  an  internal
          instance of an SoGLRenderAction will be maintained with a viewport region set to the on
          passed in by the constructor.

     static float              getScreenPixelsPerInch()
          Returns the number of pixels per inch (in the horizontal direction) of  the  current  X
          device screen.

     static SbVec2s            getMaximumResolution()
          Get the maximum supported resolution of the viewport.

     void                      setComponents(Components components)
     Components                getComponents() const
          Sets or returns the components to be rendered.

     void                      setViewportRegion(const SbViewportRegion &region)
     const SbViewportRegion &  getViewportRegion() const
          Sets or returns the viewport region used for rendering. This will NOT be applied to the
          viewport region of any render action passed in.

     void                      setBackgroundColor(const SbColor &c)
     const SbColor &           getBackgroundColor() const
          Sets or returns the background color for rendering.

     void                      setGLRenderAction(const SoGLRenderAction *ra)
     SoGLRenderAction *        getGLRenderAction() const
          Set and get the render action to use for rendering. This will return any render  action
          passed in by the caller.

     SbBool                    render(SoNode *scene)
     SbBool                    render(SoPath *scene)
          Renders the given scene, specified as a node or a path, into an off-screen buffer.

     unsigned char *           getBuffer() const
          Returns  the  buffer  containing the rendered image. The buffer is an array of unsigned
          characters. Each pixel is stored sequentially by scanline, starting with the lower left
          corner.  The  data  stored  for  each  pixel is determined by the Components set before
          rendering. Pixels are stored in RGBA order and are packed without any  padding  between
          pixels  or  scanlines.  The buffer is allocated by the offscreen renderer class and the
          space is deleted when the instance is destructed.

     SbBool                    writeToRGB(FILE *fp) const
          Writes the buffer as a .rgb file to the given file pointer.

     SbBool                    writeToPostScript(FILE *fp) const
     SbBool                    writeToPostScript(FILE *fp, const SbVec2f &printSize) const
          Writes the buffer as encapsulated PostScript. If a print size is not given, the size of
          the  image  in  the  buffer  is  adjusted so it is the same as the apparent size of the
          viewport region on the current device.

                                                                       SoOffscreenRenderer(3IV)()