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NAME

       SoTextureCoordinate2 — 2D texture coordinate node

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoTextureCoordinate2

SYNOPSIS

       #include <Inventor/nodes/SoTextureCoordinate2.h>

          Fields from class SoTextureCoordinate2:

     SoMFVec2f           point

          Methods from class SoTextureCoordinate2:

                         SoTextureCoordinate2()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This node defines a set of 2D coordinates to be used to map textures to subsequent vertex-
       based  shapes  (those  derived  from  SoVertexShape).  It  replaces  the  current  texture
       coordinates in the rendering state for the shapes to use.

       The current texture coordinate binding  (see  SoTextureCoordinateBinding)  determines  how
       texture  coordinates  are  mapped  to vertices of shapes. An alternative to using explicit
       texture coordinates is to generate them using a function; see SoTextureCoordinateFunction.

       Texture coordinates range from 0 to 1  across  the  texture.  The  horizontal  coordinate,
       called S, is specified first, followed by the vertical coordinate, T.

FIELDS

     SoMFVec2f           point
          Texture coordinate points.

METHODS

                         SoTextureCoordinate2()
          Creates a texture coordinate node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction
          Sets the current texture coordinates in the state.

FILE FORMAT/DEFAULTS

       TextureCoordinate2 {
          point  [  ]
     }

SEE ALSO

       SoTexture2, SoTextureCoordinateBinding, SoTextureCoordinateFunction, SoVertexShape

                                                                      SoTextureCoordinate2(3IV)()