Provided by: opengl-4-man-doc_1.0~svn33624-1_all
NAME
equal - perform a component-wise equal-to comparison of two vectors
DECLARATION
bvec equal(vec x, vec y); bvec equal(ivec x, ivec y); bvec equal(uvec x, uvec y);
PARAMETERS
x Specifies the first vector to be used in the comparison operation. x Specifies the second vector to be used in the comparison operation.
DESCRIPTION
equal returns a boolean vector in which each element i is computed as x[i] == y[i].
VERSION SUPPORT
┌─────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├─────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├─────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │equal │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ └─────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
lessThan(), lessThanEqual(), greaterThan(), greaterThanEqual(), notEqual(), any(), all(), not()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 EQUAL(3G)